Galacta Knight's Revenge

Levels posted here need a lot of work before they're ready to be played.

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BaconPig
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Galacta Knight's Revenge

Postby BaconPig » Tue Aug 11, 2015 12:23 pm


Julia Pseudo
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Re: Galacta Knight's Revenge

Postby Julia Pseudo » Tue Aug 11, 2015 1:17 pm

Hi, BaconPig, welcome to the forums.

While you did indeed include a a download link and screenshots, and I won't lock the thread because of that, I would highly suggest including some kind of description and/or info about your episode. A lot more people will download, I'm sure, if they're given specific reasons to play this and all that. As it is, it's just a bare download link and screenshots and the thread doesn't give much "identity" to the episode, I guess.

I'm sure you put a lot of work into this episode and all, and I don't mean to criticize that. I only would like to help you make a good thread for this.

DarkWolf658
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Re: Galacta Knight's Revenge

Postby DarkWolf658 » Tue Aug 11, 2015 3:12 pm

Um this is just a level. I didnt see a world file, so you might wan to add that.

BaconPig
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Re: Galacta Knight's Revenge

Postby BaconPig » Tue Aug 11, 2015 9:55 pm

DarkWolf658 wrote:Um this is just a level. I didnt see a world file, so you might wan to add that.
Sorry, im new to this smbx stuff, i did't know where to post this.

BaconPig
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Re: Galacta Knight's Revenge

Postby BaconPig » Tue Aug 11, 2015 9:56 pm

Pseudo-dino wrote:Hi, BaconPig, welcome to the forums.

While you did indeed include a a download link and screenshots, and I won't lock the thread because of that, I would highly suggest including some kind of description and/or info about your episode. A lot more people will download, I'm sure, if they're given specific reasons to play this and all that. As it is, it's just a bare download link and screenshots and the thread doesn't give much "identity" to the episode, I guess.

I'm sure you put a lot of work into this episode and all, and I don't mean to criticize that. I only would like to help you make a good thread for this.
The pictures pretty much sum up the level if you ask me.

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Re: Galacta Knight's Revenge

Postby Mable » Tue Aug 11, 2015 10:25 pm

The screens look bland. No screen shows coins so are they even coins?

Oh and:
Spoiler: show
Image
Tje first screen shows a flaw. The podos don't look that good since they come out of a pipe but you still see them. They more suited for lava.

DarkWolf658
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Re: Galacta Knight's Revenge

Postby DarkWolf658 » Tue Aug 11, 2015 10:31 pm

BaconPig wrote:
DarkWolf658 wrote:Um this is just a level. I didnt see a world file, so you might wan to add that.
Sorry, im new to this smbx stuff, i did't know where to post this.
If this is just a level (not multiple levels aka an episode) then report the first post and ask for a mod to move this to the levels forum (if its meant to be judged and ranked) or the casual levels forum (where levels that made just to be played and NOT ranked or judged)

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Re: Galacta Knight's Revenge

Postby Julia Pseudo » Tue Aug 11, 2015 10:40 pm

OK understood, I'll move this to Levels. PM me if you'd like it in Casual Levels instead.

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Re: Galacta Knight's Revenge

Postby ShadowStarX » Fri Aug 21, 2015 4:57 am

Galacta Knight's Revenge

Design & Gameplay: 2/10 (counts 70%)
This level wasn't enjoyable at all, it was really unfun and it doesn't have replay value because of it. It's long, it doesn't have a checkpoint and the fight also takes really long. The difficulty curve is also p. bad and the powerup vs. enemy ratio is unfair too. The general placements were bad in the level, and the npc variety is way too wide. I died multiple times because some unpredictable things. The level also lacks of coins. I don't have anything else to say, the level is just bad designed.

Atmosphere & Visuals: 2/10 (counts 30%)
Luckily, the level doesn't have cutoffs at least not major ones.
The music is A BIT unfitting at SOME parts.
However, there is a high amount of graphical flaws. There is lots of clash in the level for my eyes. SMW enemies in a SMB3 tank level isn't a good idea. The level also lacks of BGOs, you should've place some. The podoboos are also really out of place if they come out of pipes, they only make sense in lava. (or oil/toxic/liquid nitrogene if the podoboo is recolored too) Overall, the atmospheric feeling was bad in the level.

Score: 2/10
For a first/early made level, it's average, lots of people started as a bad designer. If you're going to fix your flaws in your level design, you're going to be much better.
But because of the score, this level is moved to the 'Trash Can'


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