Mario Maker

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RoundPiplup
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Re: Mario Maker

Postby RoundPiplup » Thu Aug 13, 2015 7:36 pm

Their second biggest mistake in the game is to have people to record their own sound effects. Can you imagine retarded 12-year-olds swearing to make a sound effect? It's like making today's pop music.
I hope there's a way to mute recorded sound effects. I still think it'd be better to make our own custom music(that doesn't have to come from multiple sound effects) based off from Mario Paint's music creator stuff(idk, I never played Mario Paint). Oh well, looks like things gone downhill as of now for Super Mario Maker.

Chip Potato
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Re: Mario Maker

Postby Chip Potato » Thu Aug 13, 2015 7:47 pm

While I don't understand why they chose to implement the waiting thing, I don't mind it either. Also, not everyone has heard of and/or used SMBX or other level engines, and as the video showcasing the waiting thing said, it can be a little daunting for newcomers. Plus it could probably get a little confusing for SMBX veterans, too since there are a lot of differences in the engines, but that's just a guess.

So yeah I'm still sold on this game, because it's a level creator and it's cute.

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Re: Mario Maker

Postby qig » Thu Aug 13, 2015 8:02 pm

Chip Potato wrote:While I don't understand why they chose to implement the waiting thing, I don't mind it either. Also, not everyone has heard of and/or used SMBX or other level engines, and as the video showcasing the waiting thing said, it can be a little daunting for newcomers. Plus it could probably get a little confusing for SMBX veterans, too since there are a lot of differences in the engines, but that's just a guess.

So yeah I'm still sold on this game, because it's a level creator and it's cute.

I don't give a shit if it's daunting for newcomers. There's ways to ease newcomers into the toolset without putting arbitrary time limits behind basic fucking features. I wanted to make a level with bulletbill launchers, but you know, I can't, because Nintendo seems to think no one can understand the complexity of a bullet bill launcher without waiting 72 hours.

Chip Potato
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Re: Mario Maker

Postby Chip Potato » Thu Aug 13, 2015 8:25 pm

qig wrote:I don't give a shit if it's daunting for newcomers.
Image
qig wrote:There's ways to ease newcomers into the toolset without putting arbitrary time limits behind basic fucking features.
What are they, exactly? I'm genuinely curious as to what you have in mind.

I'm not saying Nintendo isn't perfect. They have made mistakes, and I'm not going to try and cover them up. But I'm just saying that, like, 99.9% of the time they know what they're doing. There's more than likely a very good reason that they chose to implement waiting in the game. Maybe it's to usher people to not just immediately make kaizo levels like everyone expected there to be. There probably still will be kaizo levels, but they're probably going to be a little more competent since the players will have learned the rules of the game by the time they get everything. This tumblr post explains it pretty well, so if what I said was confusing, this should hopefully explain it.

Even then, it's possible that you can unlock stuff early by playing through those premade levels that come with the game, or something. Either way though, this whole thing is way less terrible than you and others are making it out to be.

qig
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Re: Mario Maker

Postby qig » Thu Aug 13, 2015 9:12 pm

How am I being entitled for expecting features that have been advertised for over a year to be usable without waiting more than a week? Are you honestly for real?

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Re: Mario Maker

Postby Chip Potato » Thu Aug 13, 2015 9:41 pm

qig wrote:How am I being entitled for expecting features that have been advertised for over a year to be usable without waiting more than a week? Are you honestly for real?
Yes, I do, in fact, disagree with you. :v

I didn't say you were entitled for expecting features, I was saying you're entitled because you "don't give a shit if it's daunting for newcomers". You are, as Google's definition put it, "believing yourself to be inherently deserving of special treatment". Nine days is really not that big of a deal. I've waited for things for much longer, and I didn't do or say any of the stuff you're saying. And where did Nintendo say that everything would be available right from the start? Even if they did say something about it, they could have possibly observed a common theme of players getting stuck on what to add in their level next, and decided to implement the feature. Look, we can argue day and night about this mountain out of a molehill you're making, but at the end of the day, the game won't be completely ruined or go downhill just because you didn't get to make a bullet hell or a kaizo level right away. Trust me, you're gonna be fine.

Also, I'm still waiting on those alternative ways to help newcomers get used to the toolset.

qig
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Re: Mario Maker

Postby qig » Thu Aug 13, 2015 9:52 pm

Chip Potato wrote:
qig wrote:How am I being entitled for expecting features that have been advertised for over a year to be usable without waiting more than a week? Are you honestly for real?
Yes, I do, in fact, disagree with you. :v

I didn't say you were entitled for expecting features, I was saying you're entitled because you "don't give a shit if it's daunting for newcomers". You are, as Google's definition put it, "believing yourself to be inherently deserving of special treatment". Nine days is really not that big of a deal. I've waited for things for much longer, and I didn't do or say any of the stuff you're saying. And where did Nintendo say that everything would be available right from the start? Even if they did say something about it, they could have possibly observed a common theme of players getting stuck on what to add in their level next, and decided to implement the feature. Look, we can argue day and night about this mountain out of a molehill you're making, but at the end of the day, the game won't be completely ruined or go downhill just because you didn't get to make a bullet hell or a kaizo level right away. Trust me, you're gonna be fine.

Also, I'm still waiting on those alternative ways to help newcomers get used to the toolset.
wow ur right im so entitled for expecting features to not be locked behind arbitrary timegates when im spending 60$ on a videogame thanks for ur insight bucko

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Re: Mario Maker

Postby Chip Potato » Thu Aug 13, 2015 10:24 pm

qig wrote:wow ur right im so entitled for expecting features to not be locked behind arbitrary timegates when im spending 60$ on a videogame thanks for ur insight bucko
Why are you still angry about this? All you're doing is waiting. You're not paying extra, you don't have to complete a super-hard level to unlock everything, you literally just have to be patient.

And it's not like you start out with nothing, either. You can still do a decent amount of stuff with the starting pack of things and make a variety of different levels because of how you can mix and match the different elements. And then you can come back tomorrow and have more stuff, make more levels and expand your horizons, then continue until you have everything.

Patience is a virtue, friend.

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Re: Mario Maker

Postby MistakesWereMade » Thu Aug 13, 2015 10:45 pm

Chip Potato wrote:
qig wrote:wow ur right im so entitled for expecting features to not be locked behind arbitrary timegates when im spending 60$ on a videogame thanks for ur insight bucko
Why are you still angry about this? All you're doing is waiting. You're not paying extra, you don't have to complete a super-hard level to unlock everything, you literally just have to be patient.

And it's not like you start out with nothing, either. You can still do a decent amount of stuff with the starting pack of things and make a variety of different levels because of how you can mix and match the different elements. And then you can come back tomorrow and have more stuff, make more levels and expand your horizons, then continue until you have everything.

Patience is a virtue, friend.
that's the point though, all you have to do is literally just wait for no reason whatsoever, if you're not going to be required to put lots of effort into unlocking the game's features, why are they just making you pointlessly wait for features that you're going to inevitably have anyway?

it's not like you have to wait for an update to get released, you just have to wait until the content already in the game decides to be usable.

Patiance is a virtue, yes, so is honesty, and this is honestly fucking dumb.

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Re: Mario Maker

Postby Thundaga_T2 » Thu Aug 13, 2015 11:06 pm

Chip Potato wrote:
qig wrote:How am I being entitled for expecting features that have been advertised for over a year to be usable without waiting more than a week? Are you honestly for real?
Yes, I do, in fact, disagree with you. :v

I didn't say you were entitled for expecting features, I was saying you're entitled because you "don't give a shit if it's daunting for newcomers". You are, as Google's definition put it, "believing yourself to be inherently deserving of special treatment". Nine days is really not that big of a deal. I've waited for things for much longer, and I didn't do or say any of the stuff you're saying. And where did Nintendo say that everything would be available right from the start? Even if they did say something about it, they could have possibly observed a common theme of players getting stuck on what to add in their level next, and decided to implement the feature. Look, we can argue day and night about this mountain out of a molehill you're making, but at the end of the day, the game won't be completely ruined or go downhill just because you didn't get to make a bullet hell or a kaizo level right away. Trust me, you're gonna be fine.

Also, I'm still waiting on those alternative ways to help newcomers get used to the toolset.
One alternative way, and a much better way in my opinion is to have players play and beat a certain amount of the premade levels that come with the game. There's supposed to be 100 of them right? They could just make it so you unlock something every 5-10 levels or so. This would also get more people to actually play the levels Nintendo included in the game as opposed to just getting the game for the editor. I assume most people want it for that reason.

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Re: Mario Maker

Postby Sevennights » Thu Aug 13, 2015 11:27 pm

I just think nintendo, as there are, want to be innovative. Like a basic simple unlocking systems is in my opinion, very and fucking extremely repetitive, and it makes it really annoying to do all that just get something that i could instead wait for. I can get the game. Play a level, wait 10 days, then do shit. I got other games, like my street fighter x tekken. As said, Nintendo is trying to be innovative, not repetitive like others. We as gamers just want new things, but really, we just want the same thing with better looks, look at fucking call of duty, it is thr same thing just better fucking graphics. Nintendo is pushing away that and making new ideas which we all say "boo. This sucks, make better graphics" it is sad how we became. The wii u was innovative and people was like "boo, it sucks, needs more mlg xbox " it is really really sad. I know im gonna have backlash it is becasue people are not realizing this shite.
Now that is what is somewhat true, mainly what is true is that Nintendo is innovative and wr push them away because. And really it is better to wait then have a stupid generic unlocking system. If you don't agree with me that is fine. Im just going with what im saying.

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Re: Mario Maker

Postby HenryRichard » Thu Aug 13, 2015 11:27 pm

I wonder if I can bypass the waiting to unlock things by setting my console's time...

Thundaga_T2
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Re: Mario Maker

Postby Thundaga_T2 » Thu Aug 13, 2015 11:40 pm

Well, there should be multiple ways to unlock this stuff then. Waiting for extra features is fucking boring, not everyone has other games to play all the time.

If changing the system's time setting actually works, im doing that. I really dont want to wait more than a week to have fun with the game.
Last edited by Thundaga_T2 on Thu Aug 13, 2015 11:41 pm, edited 1 time in total.

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Re: Mario Maker

Postby MistakesWereMade » Thu Aug 13, 2015 11:41 pm

Bloodedge wrote:I just think nintendo, as there are, want to be innovative. Like a basic simple unlocking systems is in my opinion, very and fucking extremely repetitive, and it makes it really annoying to do all that just get something that i could instead wait for. I can get the game. Play a level, wait 10 days, then do shit. I got other games, like my street fighter x tekken. As said, Nintendo is trying to be innovative, not repetitive like others. We as gamers just want new things, but really, we just want the same thing with better looks, look at fucking call of duty, it is thr same thing just better fucking graphics. Nintendo is pushing away that and making new ideas which we all say "boo. This sucks, make better graphics" it is sad how we became. The wii u was innovative and people was like "boo, it sucks, needs more mlg xbox " it is really really sad. I know im gonna have backlash it is becasue people are not realizing this shite.
Now that is what is somewhat true, mainly what is true is that Nintendo is innovative and wr push them away because. And really it is better to wait then have a stupid generic unlocking system. If you don't agree with me that is fine. Im just going with what im saying.
being creative =/= doing the right thing

microsoft was creative by releasing the kinect and nobody liked it
nintendo was being creative with the virtual boy and noboy liked it

I'm not saying that being creative is bad, i'm just saying, if you're going to do it, at least have it make sense, there is LITERALLY NO POINT in waiting for content that's already in the game and that you don't have to put effort into unlocking. it's not something creative, it's a waste of time for both nintendo (for bothering in thinking up that shit) and for the players, who already bought the game and just want to make marios.

qig
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Re: Mario Maker

Postby qig » Thu Aug 13, 2015 11:41 pm

And it's not like you start out with nothing, either.
I mean, you honestly start with basically nothing. On day 1, you don't have fire flowers. FIRE FLOWERS. You can't even faithfully recreate 1-1.

And I'll admit, my anger in regards to the whole situation is kind of exaggerated. No, you're right, waiting a 9 days isn't a huge deal, but to me, personally it's annoying because since E3, I've planned out multiple levels and to find out that I won't be able to make them for 9 days or whatever is annoying. It's also annoying, because, I don't think Nintendo's solution is very good. Nintendo wants it so people don't get overwhelmed by the feature set, that's fair, but what does forcing people to mess around in the editor for 5 minutes and then waiting 24 hours do? Nothing.

If they wanted you to slowly unlock features, why couldn't the lock them behind doing relevant things? Perhaps clearing courses that were specifically created to test a players understanding of a mechanic? Perhaps by making the player create small courses that utilize the mechanics? Perhaps to unlock, bullet bill launchers, you could have to make a small stage where you're given access to the launchers and coins, and tested on your ability to make said launchers shoot coins. Stuff like that.

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Re: Mario Maker

Postby Magician » Fri Aug 14, 2015 1:17 am

The funny thing is, it's probably more complicated than just waiting. It seems likely you'll have to spend a certain amount of time crafting with the tools that you have at the time and then new ones will come the following day. So if you don't play every day you might end up waiting much longer for access to these tools. That's just a guess, though, from what I saw.

It's really not a very good idea.
If I were Nintendo I'd allow the normal method and (like with Smash Bros) provide an alternative that would allow the more skilled to get them faster. Even a prerequisite set of tutorials would be better than being forced to just wait.
XerX wrote:Turns out SMM is gonna be $70. Guess I won't be buying it. :c
I'm pretty sure this is Nintendo of Canada's doing. Last year it seems prices on certain games got bumped up by 5 dollars from their original standard. For example I paid $65 for Hyrule Warriors at the beginning of this year, and saw Majora's Mask 3D on for $45. Now it seems as though we'll be paying 70 onward for new Wii U games, yet PS4 games and the like seem to have gone unchanged. Hell, I got Bloodborne for $55.

And I didn't even realize this but $70CAD is cheaper than $60USD right now. According to Google at least.

Every time Nintendo acknowledges Mario Paint in this game just makes me incredibly irrationally happy.

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Re: Mario Maker

Postby FanofSMBX » Fri Aug 14, 2015 2:10 am

Didn't everyone else like it when Super Mario Uprising would have had unlockable tilesets? Right?

MistakesWereMade
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Re: Mario Maker

Postby MistakesWereMade » Fri Aug 14, 2015 2:19 am

FanofSMBX wrote:Didn't everyone else like it when Super Mario Uprising would have had unlockable tilesets? Right?

1-that's dead
2-that's irrelevant
3-there's a difference between unlockables that require tasks and unlockables that require waiting

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Re: Mario Maker

Postby underFlo » Fri Aug 14, 2015 4:42 am

Honestly, I don't get why they didn't just make them regular unlockables. Playing for 5 mins and then waiting isn't fun or anything, if you could unlock them just by doing X thing it'd also ease in newcomers and wouldn't be so boring for experienced people, because they could probably do that in not much time.

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Re: Mario Maker

Postby Lukas Old Account » Fri Aug 14, 2015 4:47 am

FanofSMBX wrote:Didn't everyone else like it when Super Mario Uprising would have had unlockable tilesets? Right?
Stop comparing for god sake. I know unlocking the stuff is irritating but watch it at the bright side, when you have everything, You can do alot of stuff.


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