General discussion about Super Mario Bros. X.
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RudeGuy
- Bowser

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Postby RudeGuy » Mon Jul 20, 2015 3:07 pm
Marina wrote:If you haven't noticed, SMB3 Mushroom has a death effect too. Where is your god now? :0
That's for people. Try to smash them with a moving layer and they'll show that effect when they die (obviously you mustn't set them to friendly).
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HenryRichard
- Reznor

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Postby HenryRichard » Mon Jul 20, 2015 3:23 pm
As long as we're on this topic, what about effect-70? What's it for?
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bossedit8
- Banned
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Postby bossedit8 » Mon Jul 20, 2015 3:30 pm
FanofSMBX wrote:How do you know he wasn't always drunk?
Because I know the history rather well than you are!
Also now we're talking about death effects that are getting up to the parking departure.
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Squishy Rex
- Kain

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Postby Squishy Rex » Mon Jul 20, 2015 5:04 pm
Sinem wrote:Why does this concern you though? Is there a reason for it? Afterall it's a Grinder and iirc they weren't killable in smw also. What about Blaarg? Why the Grinder? Blaarg is unkillable and has no effect but why does the Grinder have one? This is a job for SMBX MYSTERY LEAD BY JOEY.
Inb you report this post and claim i think i own the place.
It's my opinion
Actually it was killable in SMW. You had to slide into a Grinder via a Triangle Block in one of the fortresses. This would kill it, but make it display a glitched death effect as it fell off screen, because the player was not meant to be able to kill it.
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Mable
- Luigi

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Postby Mable » Mon Jul 20, 2015 5:13 pm
Well that explains a lot then.
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TLtimelord
- Red Yoshi Egg

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Postby TLtimelord » Mon Jul 20, 2015 6:40 pm
Why is this topic a thing.
Who cares if a Grinder has a death effect, whether or not it's even used ingame.
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Liraxus
- Monty Mole

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Postby Liraxus » Mon Jul 20, 2015 6:43 pm
Besides the image, this will have 0 effect on any episode whatsoever, the death effect is probably just there for when you erase it in the editor, nothing else. Nearly everything else in the editor goes out the same way, so Redigit just programmed it to die that way when erased in the editor.
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TheKingOfBoos
- Fuzzy

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Postby TheKingOfBoos » Mon Jul 20, 2015 7:01 pm
TNTtimelord wrote:Why is this topic a thing.
Who cares if a Grinder has a death effect, whether or not it's even used ingame.
Everything that could possibly be a topic is a topic here. 
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Valtteri
- Birdo

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Postby Valtteri » Mon Jul 20, 2015 7:23 pm
Maybe it was killable at one point in development!
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Axiom
- Phanto

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Postby Axiom » Mon Jul 20, 2015 7:33 pm
why is this topic even remotely necessary
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Streetzero
- Guest
Postby Streetzero » Mon Jul 20, 2015 7:36 pm
This is the type of thing we need to know!
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Tue Jul 21, 2015 3:53 am
HenryRichard wrote:As long as we're on this topic, what about effect-70? What's it for?
I'm not sure, it's probably some kind of invisible effect that's used without your knowing.
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Squishy Rex
- Kain

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Postby Squishy Rex » Tue Jul 21, 2015 6:20 am
Liraxus wrote:the death effect is probably just there for when you erase it in the editor, nothing else. Nearly everything else in the editor goes out the same way, so Redigit just programmed it to die that way when erased in the editor.
This is probably the most valid answer. Roto-Disc is the same. In SMBX it too is indestructible, therefore it seemingly has no use for its effect. Also, please don't reply with pictures.
castlewars wrote:HenryRichard wrote:As long as we're on this topic, what about effect-70? What's it for?
I'm not sure, it's probably some kind of invisible effect that's used without your knowing.
Then just make a custom graphic replace it and do everything the player can possibly do in the editor and I'm sure you'd find it quick enough. Judging by the fact it is in the group of stars and dust clouds, it probably has something to do with explosions, broken objects or collisions.
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Axiom
- Phanto

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Postby Axiom » Tue Jul 21, 2015 7:29 am
this is one of those things that you discuss in irc after having a few
not make its own topic for
tbh
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Mable
- Luigi

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Postby Mable » Tue Jul 21, 2015 11:49 am
TheKingOfBoos wrote:TNTtimelord wrote:Why is this topic a thing.
Who cares if a Grinder has a death effect, whether or not it's even used ingame.
Everything that could possibly be a topic is a topic here. :roll:
TNT has a point though. He could just asked this in the irc chat which he goes on also.
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Emral
- Cute Yoshi Egg

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Postby Emral » Tue Jul 21, 2015 11:57 am
Sinem wrote:
TNT has a point though. He could just asked this in the irc chat which he goes on also.
Yes but he needs to uphold his topic-per-post quota.
*this is where on-topic stuff would go if there was anything to talk about*
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Tue Jul 21, 2015 8:12 pm
To answer a question from a while back, I would imagine the reason that the Blaarg doesn't have a death effect is that its sprite has no lower body; it would look really strange if it fell off the screen like most enemies.
And yeah the grinder probably has a death animation because it was planned to be killable at one point or something, or just that Redigit was drunk when he made the game, as many others have said. Also as many others have said, the death animation is used in the editor so I guess it is technically "used" in that sense.
Video games often have a lot of unused stuff like this, check out http://tcrf.net/ or something.
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PersonNamedUser
- Reznor

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Postby PersonNamedUser » Wed Jul 22, 2015 6:48 pm
TNTtimelord wrote:Why is this topic a thing.
Who cares if a Grinder has a death effect, whether or not it's even used ingame.
I have to agree with you on that. 
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TheKingOfBoos
- Fuzzy

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Postby TheKingOfBoos » Thu Jul 23, 2015 12:49 pm
SuperMario12345 wrote:TNTtimelord wrote:Why is this topic a thing.
Who cares if a Grinder has a death effect, whether or not it's even used ingame.
I have to agree with you on that. 
And yet you respond and keep this madness going 
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Black Mamba
- Boss Bass

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Postby Black Mamba » Thu Jul 23, 2015 2:36 pm
Also grinders getting crushed by moving platforms will show it.
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