Super Mario Bros. TeraVex Land World 1 Overworld Screens

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TeraVex
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Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby TeraVex » Thu Mar 27, 2014 4:40 pm

I started making an episode recently, and this is what is completed for the overworld for world 1, I'm going to add some more scenery, but for now I think this is good enough!
Image
Image

electricpretzel0
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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby electricpretzel0 » Thu Mar 27, 2014 4:59 pm

Any chance you can use like a google drive or something to present the images. Otherwise I don't know what you're project is like since I can't see the images. Most image hosting sites are banned through a filter for me.

TeraVex
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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby TeraVex » Thu Mar 27, 2014 5:18 pm

electricpretzel0 wrote:Any chance you can use like a google drive or something to present the images. Otherwise I don't know what you're project is like since I can't see the images. Most image hosting sites are banned through a filter for me.
My apologies, I will make sure next time I post photos here.

electricpretzel0
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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby electricpretzel0 » Thu Mar 27, 2014 6:29 pm

Thanks!

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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby Shadow Yoshi » Thu Mar 27, 2014 7:01 pm

I'm not sure why your screenshots are resized that way. What made you do that?

Putting that aside, the map really doesn't look good. The green grass tiles are meant to have borders around them when approaching the water, and the paths could look a bit more natural instead of long and square-like.

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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby AirSeus » Fri Mar 28, 2014 3:50 am

i am sorry but i will have to agree with Joey, the map would look better with abit more tinkering like boarders and maybe some path backgrounds would be nice!

EDIT: the caves need path backgrounds on

TeraVex
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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby TeraVex » Fri Mar 28, 2014 2:35 pm

Thanks for the critique you guys! Also, the map looks lazy for the sake of it to be a hub, I'm totally revamping it as we speak. More details on that later.

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Re: Super Mario Bros. TeraVex Land World 1 Overworld Screens

Postby HeroLinik » Sun Mar 30, 2014 8:34 am

Joey wrote:I'm not sure why your screenshots are resized that way. What made you do that?

Putting that aside, the map really doesn't look good. The green grass tiles are meant to have borders around them when approaching the water, and the paths could look a bit more natural instead of long and square-like.
Also, not to mention that in the first screenshot it's possible to walk through the curve to the right of the underground level, rather than around it, because the path tiles are too close to each other.


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