Mario Maker

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Murphmario
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Re: Mario Maker

Postby Murphmario » Thu Jun 18, 2015 11:56 am

They need to add slopes.

Yoshibrothers
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Re: Mario Maker

Postby Yoshibrothers » Thu Jun 18, 2015 12:43 pm

Murphmario wrote:They need to add slopes.
lol Why is this community so damn obsessed with slopes? "Oh well uh you can slide, you can defeat enemies by sliding, supposedly it gives a level more 'polish', etc."
You don't need slopes to have a good time making levels.

Zonnepoes
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Re: Mario Maker

Postby Zonnepoes » Thu Jun 18, 2015 12:44 pm

Yoshibrothers wrote:
Murphmario wrote:They need to add slopes.
lol Why is this community so damn obsessed with slopes? You can slide, you can defeat enemies by sliding, supposedly it gives a level more "polish", etc.
You don't need slopes to have a good time making levels.
But whats a good Mario game without slopes? they appear like all the time, lol.

Yoshibrothers
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Re: Mario Maker

Postby Yoshibrothers » Thu Jun 18, 2015 12:50 pm

Zonnepoes wrote:But whats a good Mario game without slopes? they appear like all the time, lol.
Super Mario Bros, Lost Levels, and Super Mario Bros 2 didn't have slopes, and look at how those games turned out. Hell, Super Mario Bros by itself is one of the best selling games in history take out the "its iconic" part because that isn't what I'm getting at here. Those were good games. They didn't need slopes, and neither does Mario Maker to that extent. I'm not opposed to them being in Mario Maker, its just that slopes shouldn't determine the fun factor.
Last edited by Yoshibrothers on Thu Jun 18, 2015 12:51 pm, edited 1 time in total.

attws
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These things we need in Super Mario Maker

Postby attws » Thu Jun 18, 2015 12:51 pm

Objects
Brick Block (Turn Blocks in SMW style)
? Block
Hidden Block
Winged ? Block
Used Block
Solid Block
Ice Block
Ground
Cloud Block/Platform
Mushroom Platform
Springboard
Platform
Coin
Fence
Donut Lift
Conveyor Belt
Beanstalk
P-Switch
Flagpole (in SMB and NSMBU), Goal Card (in SMB3) and Goal Gate (in SMW)
Bowser Bridge/Axe
Spikes
Door
Skull Raft
Rail
Arrow
Bowser Flame
Koopa Clown Car
Wing
One-way gate
Powerups
Super Mushroom
Fire Flower
Luigi Mushroom (in SMB), Leaf (in SMB3), Feather (in SMW), Propeller Suit (in NSMBU)
Starman
1Up Mushroom
Spiny/Buzzy Beetle Hat
Kuribo's Shoe/Stilleto (in SMB and SMB3) and Yoshi (in SMW and NSMBU)
Mystery Mushroom
Big Mushroom
Enemies
Chain Chomp/Loses Chain Chomp
Goomba (Galoomba in SMW)
Koopa Troops
Hammer/Sledge Bro.
Piranha Plant/Venus Fire Trap (Jumping Piranha Plant in SMW)
Buzzy Beetle/Spike Top
Lakitu
Spiny
Bill Blaster
Blooper
Wiggler
Cannon/Red Cannon
Thwomp
Firebar
Rocket Engine
Bullet/Missile Bill
Cheep Cheep
Blurp
Boo
Boo Clock
Bob-omb
Bowser
Bowser Jr.
Podoboo
Grinder
Rocky Wrench
Monty Mole
Magikoopa
Stretch Boo
Dry Bones
Muncher
Fishbone
Themes
Grassland
Underground
Athletic
Ghost House
Night
Airship
Castle

Wind
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Re: These things we need in Super Mario Maker

Postby Wind » Thu Jun 18, 2015 12:59 pm

attws wrote:-long as fuck list-
was this merged from some other topic lmao

Superiorstar
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Re: Mario Maker

Postby Superiorstar » Thu Jun 18, 2015 1:01 pm

Yoshibrothers wrote:
Zonnepoes wrote:But whats a good Mario game without slopes? they appear like all the time, lol.
Super Mario Bros, Lost Levels, and Super Mario Bros 2 didn't have slopes, and look at how those games turned out. Hell, Super Mario Bros by itself is one of the best selling games in history take out the "its iconic" part because that isn't what I'm getting at here. Those were good games. They didn't need slopes, and neither does Mario Maker to that extent. I'm not opposed to them being in Mario Maker, its just that slopes shouldn't determine the fun factor.
But this is the new generation, it matters in a Mario game more than ever nowadays.
also the lost levels sucked.

Mable
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Re: Mario Maker

Postby Mable » Thu Jun 18, 2015 1:07 pm

Superiorstar wrote:But this is the new generation, it matters in a Mario game more than ever nowadays.
also the lost levels sucked.
Do you know the word gameplay? Also thats a bad excuse tbh"New generation"

Also imo ll was great.
attws wrote:Big ass list of shit i want

Damn kids await so much shit from Nintendo nowadays. Especially that Nintendo doesn't even see this list anyway.

underFlo
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Re: Mario Maker

Postby underFlo » Thu Jun 18, 2015 1:35 pm

Sinem wrote:
Superiorstar wrote:But this is the new generation, it matters in a Mario game more than ever nowadays.
also the lost levels sucked.
Do you know the word gameplay? Also thats a bad excuse tbh"New generation"

Also imo ll was great.
attws wrote:Big ass list of shit i want

Damn kids await so much shit from Nintendo nowadays. Especially that Nintendo doesn't even see this list anyway.
I think this actually is a list of what is in Mario Maker atm???

RudeGuy
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Re: Mario Maker

Postby RudeGuy » Thu Jun 18, 2015 1:39 pm

Spinda wrote:I think this actually is a list of what is in Mario Maker atm???
Yeah, it is.
It's basically just a copypaste lol

attws
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Re: These things we need in Super Mario Maker

Postby attws » Thu Jun 18, 2015 2:08 pm

Block
Used Block
Solid Block
Ice Block
Ground
Cloud Block/Platform
Mushroom Platform
Springboard
Platform
Coin
Fence
Donut Lift
Conveyor Belt
Beanstalk
P-Switch
?-Switch
Flagpole (in SMB and NSMBU), Goal Card (in SMB3) and Goal Gate (in SMW)
Bowser Bridge/Axe
Spikes
Door
Skull Raft
Rail
Arrow
Bowser Flame
Koopa Clown Car
Wing
One-way gate
Vegetable
Cherry
Stopwatch
Mushroom Block
Berry Block
Berry
Propeller Box
Roulette Block
Lucky Star
+Clock
Hachisuke
Bomb
Slopes
Powerups
Super Mushroom (You can put on enemies to make bigger and blocks)
Mini Mushroom (you can put on enemies to make smaller and blocks)
Mega Mushroom (you can put on enemies to make gigantic form and blocks)
Fire Flower
Luigi Mushroom (in SMB), Leaf (in SMB3), Feather (in SMW), Propeller Suit (in NSMBU)
Starman
1Up Mushroom
Spiny/Buzzy Beetle Hat
Kuribo's Shoe/Stilleto/Roller Stake/Ice Stake (in SMB and SMB3) and Yoshi (in SMW and NSMBU)
Mystery Mushroom
Big Mushroom
Ice Flower
Tanooki Suit
Hammer Suit
Frog Suit
Penguin Suit
Chicken Suit
Podoboo's Shoe
Lakitu's Shoe
Parabeetle's Shell
Blue Koopa Shell
Boo Mushroom
Cloud Flower
Bee Mushroom
Boomerang Flower
Cheep Cheep Suit
Poison Mushroom
Enemies
Chain Chomp/Losse Chain Chomp
Goomba (Galoomba in SMW)
Koopa Troops
Hammer/Sledge Bro.
Piranha Plant/Venus Fire Trap (Jumping Piranha Plant in SMW)
Buzzy Beetle/Spike Top
Lakitu
Spiny
Bill Blaster
Blooper
Wiggler
Cannon/Red Cannon
Thwomp
Firebar
Rocket Engine
Bullet Bill/Missile Bill
Cheep Cheep
Blurp (SMW style only)
Boo
Boo Clock
Bob-omb
Bowser
Bowser Jr.
Podoboo
Grinder (Big and don't move)
Rocky Wrench
Monty Mole
Magikoopa
Stretch Boo
Dry Bones
Muncher
Fishbone
Amazin' Flyin' Hammer Bro.
Amp
Angry Moon/Angry Sun
Ant Trooper
Baby Blooper
Baby Cheep Cheep
Banzai Bill
Missile Banzai Bill
Banzai Bill Blaster
King Bill
Biddybud
Big Bertha/Boss Bass
Biddybud
Big Boo
Blargg
Blockhooper
Bone Bro.
Bony Beetle
Boomerang Bro.
Broozer
Bully/Chill Bully
Buster Beetle
Charging Chuck
Baseball Chuck
Jumping Chuck
Clapping Chuck
Football Chuck
Rock Chuck
Climbing Koopa Troopa
Climbing Dry Bones
Crowber
Dino Rhino/Dino Torch
Deep Cheep
Eep Cheep
Dolphin
Eerie
Fake Block
Draglet
Fang
Fire Chomp
Fire Bro.
Fire Snake
Fly Guy/Shy Guy/Snifit/Flysnifit/Spear Gut/Beezo
Fuzzy
Freezie
Gas Bubble
Goombrat
Grinder (Based off SMW)
Grrrol
Ice Bro.
Icebar
Inky Piranha Plant
Jelectro
Jellyfish
Hot Foot
Kak-Omb
Kamikaze Koopa (in SMW style only)
Lil' Sparky/Hothead
Mechakoopa
Lava Lotus
Volcano Lotus
Mega Mole
Mr. I
Ninji
Parabeetle
Phanto
Pile-driver Micro Goomba
Pokey
Pipe Lakitu
Porcupo
Pttoie
Rex
Rip Van Fish (SMW style only)
Floating Mine
Purcupuffer
Rock Bro.
Firebar (SMB and NSMBU styles)
Roto-disc (SMB3 style only)
Ball 'n' Chain (SMW style only)
Sand Bro.
Snailicorn
Snow Pokey
Spike/Snow Spike/Stone Spike
Spark
Sidestepper
Fighter Fly
Barrel
Fire
Icicle
Spiny Cheep Cheep
Sumo Bro.
Super Koopa (SMW style only)
Thwimp
Sushi
Swooper
Torpedo Ted
Targeting Ted
Tweester
Unagi
Urchin
Thunder Bro.
Venus Ice Trap
Volcano Lotus
Whimp
Whomp
Themes
Grassland
Underground
Athletic
Desert
Pipe
Forest
Snow
Sky
Tower
Night
Underwater
Castle
Playable Characters
Mario
Luigi
Toad
Toadette
Peach
Daisy
Rosalina
Wario
Waluigi
EDIT: added Blue Koopa Troopa. If shaked, the shell color will change to yellow.
Last edited by attws on Thu Jun 18, 2015 3:25 pm, edited 2 times in total.

Yoshibrothers
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Re: These things we need in Super Mario Maker

Postby Yoshibrothers » Thu Jun 18, 2015 2:25 pm

attws wrote:Long Ass List INCLUDING the copy and paste
Yeah, all of that definitely would never happen. Also, a spoiler would be nice so I don't have to go down half a page to read posts.

zlaker
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Re: Mario Maker

Postby zlaker » Thu Jun 18, 2015 2:27 pm

Aren't half of those stuff you just mentioned already added?

Superiorstar
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Re: These things we need in Super Mario Maker

Postby Superiorstar » Thu Jun 18, 2015 2:28 pm

attws wrote:Image
For real man? Please don't copy paste like that it hurts the page browser for me!

Matthewism
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Re: Mario Maker

Postby Matthewism » Thu Jun 18, 2015 6:52 pm

Mario Maker pretty much, has what smbx, has, except it doesn't have custom graphics/custom music.
or episodes,
it just has
courses
just courses

Superiorstar
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Re: Mario Maker

Postby Superiorstar » Thu Jun 18, 2015 7:18 pm

And slopes, and background objects.

Muyoko
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Re: Mario Maker

Postby Muyoko » Thu Jun 18, 2015 7:22 pm

As long as I can use this on the 3DS/Mac and also utilize characters and music from the Paper Mario / Mario and Luigi RPG series as well as use a level sharing place, I can think on this game possibly being on my Wishlist. Sadly this game seems to be a Wii U exclusive and seeing how they are putting in characters like Isabella and Marth in there instead, my guess is that only one third of my criteria for making this a 'Want' are probably not going to happen for a while.

Aw well. I'll just have to wait until some sprite magician works on some of the requests on the request board on here and wait till I can play my brother's level in SMBX before I can try to do such a thing.

Wind
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Re: Mario Maker

Postby Wind » Fri Jun 19, 2015 5:13 am

Matthewism wrote:Mario Maker pretty much, has what smbx, has, except it doesn't have custom graphics/custom music.
or episodes,
it just has
courses
just courses
You'll be able to make smb1-style worlds though (kind of like map packs)

Mable
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Re: Mario Maker

Postby Mable » Fri Jun 19, 2015 12:24 pm

Superiorstar wrote:And slopes, and background objects.
They such serious business.

Quill
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Re: Mario Maker

Postby Quill » Fri Jun 19, 2015 12:37 pm

Background objects seem to generate if there is enough land.


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