Topics that have reached 100 pages.
Moderator: Userbase Moderators
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 13, 2015 6:03 am
Sirius wrote:Enemies, except thwomps (gonna improve it) and obviously bob-ombs, aren't robots. They're kinda mutants.
They looks more robots than mutants to me.
Also, everything looks alright so far, keep it up.
|
|
|
|
|
|
|
|
|
-
bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
-
Contact:
Postby bossedit8 » Sat Jun 13, 2015 6:25 am
Guess what this level is:
|
|
|
|
|
|
|
|
|
-
Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
-
Contact:
Postby Mable » Sat Jun 13, 2015 10:57 am
|
|
|
|
|
|
|
|
|
-
HeroLinik
- Larry Koopa

- Posts: 3464
- Joined: Fri Dec 20, 2013 1:28 pm
-
Contact:
Postby HeroLinik » Sat Jun 13, 2015 2:49 pm
|
|
|
|
|
|
|
|
|
-
Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
-
Contact:
Postby Mable » Sun Jun 14, 2015 6:51 am
It's supposed to be like that to fit desert types. And aslong it doesn't give eyecancer it's okay.
|
|
|
|
|
|
|
|
|
-
Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
-
Contact:
Postby Alagirez » Mon Jun 15, 2015 3:00 am
i like the yellow recolor!
also
a simple level with Kirby NPCs

|
|
|
|
|
|
|
|
|
-
deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Mon Jun 15, 2015 7:55 am
That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Mon Jun 15, 2015 8:00 am
Showing this again because why the hell not?:
|
|
|
|
|
|
|
|
|
-
Radishl
- Guest
Postby Radishl » Mon Jun 15, 2015 2:14 pm
h2643 wrote:Showing this again because why the hell not?:
I love you for this man....
Make more!
|
|
|
|
|
|
|
|
|
-
Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Mon Jun 15, 2015 3:24 pm
h2643 wrote:Showing this again because why the hell not?:
Can I like actually kiss you for making this? It's quite swell.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Mon Jun 15, 2015 3:32 pm
Radishl wrote:h2643 wrote:Showing this again because why the hell not?:
I love you for this man....
Make more!
I'll see if I'll be able to make moar.
Epoch wrote:Can I like actually kiss you for making this?
yes <3333
|
|
|
|
|
|
|
|
|
-
Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
-
Contact:
Postby Alagirez » Tue Jun 16, 2015 4:10 am
LordKofu wrote:That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
i got the fat yellow bird at SilverDeoxys563's GFX pack. Thanks
also
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
|
|
|
|
|
|
|
|
|
-
Zonnepoes
- Blooper

- Posts: 167
- Joined: Mon Jun 16, 2014 12:16 pm
Postby Zonnepoes » Tue Jun 16, 2015 8:33 am
andialifbatara wrote:LordKofu wrote:That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
i got the fat yellow bird at SilverDeoxys563's GFX pack. Thanks
also
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
You should edit the following things:
The ? Block and the block under the trampoline
Note Block
The Small and big pipes
Either they are having 1x1 pixels, or look blurry.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jun 16, 2015 8:41 am
andialifbatara wrote:
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
Zonnepoes wrote:
You should edit the following things:
The ? Block and the block under the trampoline
Note Block
The Small and big pipes
Either they are having 1x1 pixels, or look blurry.
Also the grass bgos.
Also that gradient on the SMB3 exit frame and hill bgos.
|
|
|
|
|
|
|
|
|
-
Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Jun 16, 2015 6:26 pm
I think the gradient on the hills look fine, but the exit frame needs to get steppin'
|
|
|
|
|
|
|
|
|
-
Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Tue Jun 16, 2015 8:14 pm
Enjl wrote:andialifbatara wrote:
my neon GFX collection

what do you think. This is a level test for my GFX, not a real level.
Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
One word: Masks. You can't edit the mask of a block/bgo with no mask.
|
|
|
|
|
|
|
|
|
-
XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Jun 16, 2015 8:45 pm
just make the filling black. These tiles would only work good on a solid black background anyways imo.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jun 16, 2015 8:46 pm
Murphmario wrote:
One word: Masks. You can't edit the mask of a block/bgo with no mask.
That's barely an excuse since a majority of blocks in SMBX have masks. They'd be organised in a stupid way, but that can be easily fixed with PGE.
|
|
|
|
|
|
|
|
|
-
Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
-
Contact:
Postby Wohlstand » Wed Jun 17, 2015 12:24 am
Murphmario wrote:
One word: Masks. You can't edit the mask of a block/bgo with no mask.
... because SMBX looking for a than masks which Redigit set as image with a mask. Therefore Mask-less elements will can't be customized by image with a transparent parts. PGE looking for mask for ANY image file which you trying to use. Therefore mask-less images in the SMBX can be correctly rendered with masks. Therefore PGE (how sayd Enjl) fixes than dumb thing.
Here is one of issues caused with using of maskless images with SMBX and with PGE:
http://www.smbxgame.com/forums/v ... 33#p144333
|
|
|
|
|
Return to “Pit of 100 Pages”
Users browsing this forum: No registered users and 1 guest
|