Lucky Screenshot Thread 777

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RudeGuy
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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Sat Jun 13, 2015 6:03 am

Sirius wrote:Enemies, except thwomps (gonna improve it) and obviously bob-ombs, aren't robots. They're kinda mutants.
They looks more robots than mutants to me.
Also, everything looks alright so far, keep it up.

bossedit8
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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Sat Jun 13, 2015 6:25 am

Guess what this level is:
Spoiler: show
Image

RudeGuy
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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Sat Jun 13, 2015 6:33 am

bossedit8 wrote:Guess what this level is
http://www.smbxgame.com/forums/v ... =62&t=1171 of course

Mable
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Re: Lucky Screenshot Thread 777

Postby Mable » Sat Jun 13, 2015 10:57 am

Spoiler: show
Image

HeroLinik
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Re: Lucky Screenshot Thread 777

Postby HeroLinik » Sat Jun 13, 2015 2:49 pm

Sinem wrote:
Spoiler: show
Image
7.8/10 Too much yellow

Mable
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Re: Lucky Screenshot Thread 777

Postby Mable » Sun Jun 14, 2015 6:51 am

It's supposed to be like that to fit desert types. And aslong it doesn't give eyecancer it's okay.

Alagirez
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Re: Lucky Screenshot Thread 777

Postby Alagirez » Mon Jun 15, 2015 3:00 am

Sinem wrote:
Spoiler: show
Image
i like the yellow recolor!
also
a simple level with Kirby NPCs
Image

deleted_account
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Re: Lucky Screenshot Thread 777

Postby deleted_account » Mon Jun 15, 2015 7:55 am

That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.

h2643
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Re: Lucky Screenshot Thread 777

Postby h2643 » Mon Jun 15, 2015 8:00 am

Showing this again because why the hell not?:
Spoiler: show
Image

Radishl
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Re: Lucky Screenshot Thread 777

Postby Radishl » Mon Jun 15, 2015 2:14 pm

h2643 wrote:Showing this again because why the hell not?:
Spoiler: show
Image
I love you for this man....
Make more!

Black Mamba
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Re: Lucky Screenshot Thread 777

Postby Black Mamba » Mon Jun 15, 2015 3:24 pm

h2643 wrote:Showing this again because why the hell not?:
Spoiler: show
Image
Can I like actually kiss you for making this? It's quite swell.

h2643
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Re: Lucky Screenshot Thread 777

Postby h2643 » Mon Jun 15, 2015 3:32 pm

Radishl wrote:
h2643 wrote:Showing this again because why the hell not?:
Spoiler: show
Image
I love you for this man....
Make more!
I'll see if I'll be able to make moar.
Epoch wrote:Can I like actually kiss you for making this?
yes <3333

Alagirez
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Re: Lucky Screenshot Thread 777

Postby Alagirez » Tue Jun 16, 2015 4:10 am

LordKofu wrote:That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
i got the fat yellow bird at SilverDeoxys563's GFX pack. Thanks
also
my neon GFX collection
Image
what do you think. This is a level test for my GFX, not a real level.

Zonnepoes
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Re: Lucky Screenshot Thread 777

Postby Zonnepoes » Tue Jun 16, 2015 8:33 am

andialifbatara wrote:
LordKofu wrote:That fat yellow bird really looks good. I'd love to have a SMB3 recolor, but I'll guess imma just do this by myself. Could you please tell me where you got the original sprite? Thanks.
i got the fat yellow bird at SilverDeoxys563's GFX pack. Thanks
also
my neon GFX collection
Image
what do you think. This is a level test for my GFX, not a real level.
You should edit the following things:
The ? Block and the block under the trampoline
Note Block
The Small and big pipes

Either they are having 1x1 pixels, or look blurry.

Emral
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Re: Lucky Screenshot Thread 777

Postby Emral » Tue Jun 16, 2015 8:41 am

andialifbatara wrote: my neon GFX collection
Image
what do you think. This is a level test for my GFX, not a real level.
Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
Zonnepoes wrote: You should edit the following things:
The ? Block and the block under the trampoline
Note Block
The Small and big pipes

Either they are having 1x1 pixels, or look blurry.
Also the grass bgos.
Also that gradient on the SMB3 exit frame and hill bgos.

Superiorstar
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Re: Lucky Screenshot Thread 777

Postby Superiorstar » Tue Jun 16, 2015 6:26 pm

I think the gradient on the hills look fine, but the exit frame needs to get steppin'

Murphmario
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Re: Lucky Screenshot Thread 777

Postby Murphmario » Tue Jun 16, 2015 8:14 pm

Enjl wrote:
andialifbatara wrote: my neon GFX collection
Image
what do you think. This is a level test for my GFX, not a real level.
Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
One word: Masks. You can't edit the mask of a block/bgo with no mask.

XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Tue Jun 16, 2015 8:45 pm

just make the filling black. These tiles would only work good on a solid black background anyways imo.

Emral
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Re: Lucky Screenshot Thread 777

Postby Emral » Tue Jun 16, 2015 8:46 pm

Murphmario wrote: One word: Masks. You can't edit the mask of a block/bgo with no mask.
That's barely an excuse since a majority of blocks in SMBX have masks. They'd be organised in a stupid way, but that can be easily fixed with PGE.

Wohlstand
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Re: Lucky Screenshot Thread 777

Postby Wohlstand » Wed Jun 17, 2015 12:24 am

Murphmario wrote: One word: Masks. You can't edit the mask of a block/bgo with no mask.
... because SMBX looking for a than masks which Redigit set as image with a mask. Therefore Mask-less elements will can't be customized by image with a transparent parts. PGE looking for mask for ANY image file which you trying to use. Therefore mask-less images in the SMBX can be correctly rendered with masks. Therefore PGE (how sayd Enjl) fixes than dumb thing.

Here is one of issues caused with using of maskless images with SMBX and with PGE:
http://www.smbxgame.com/forums/v ... 33#p144333


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