Lucky Screenshot Thread 777

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Superiorstar
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Re: Lucky Screenshot Thread 777

Postby Superiorstar » Thu Jun 04, 2015 6:53 pm

Credit BMsantos for the font, he's awesome..
Image

MrPunchia
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Re: Lucky Screenshot Thread 777

Postby MrPunchia » Thu Jun 04, 2015 10:57 pm

Gameinsky wrote:
MrPunchia wrote:
Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Well, there are many cutoffs, that's something I can see wrong with them.
Where?
There are lots in the inner tiles if you look closer.
Last edited by MrPunchia on Sun Jun 07, 2015 11:40 am, edited 1 time in total.

Superiorstar
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Re: Lucky Screenshot Thread 777

Postby Superiorstar » Thu Jun 04, 2015 11:53 pm

Pure Evil
Spoiler: show
Image
And for some reason PGE doesn't pull up foreground BGOs, there are supposed to be ice BGOs somewhere in the image.

Wohlstand
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Re: Lucky Screenshot Thread 777

Postby Wohlstand » Thu Jun 04, 2015 11:59 pm

Superiorstar wrote:Pure Evil
Spoiler: show
Image
And for some reason PGE doesn't pull up foreground BGOs, there are supposed to be ice BGOs somewhere in the image.
I think, you have config pack which contains misake with settings of BGO's 23,24 and 25 in the lvl_bgo.ini file at configs/SMBX/ folder. There are must be foreground BGO's, but in the INI file was mistake. Reinstalling of config pack or Installing a latest version of PGE (Editor 0.3.0.2 and Engine 0.0.10.1) will fix issue, but instead of re-downloading of 100 MB zip file you can modify lvl_bgo.ini file yourself:
Z-Layer menas the layer: background-2 (under sizable blocks), background (regular state), foreground (over everything except lava blocks and foregorund NPC's), foreground-2 (over everything), and Z-Offset is relative offset between other items
Last edited by Wohlstand on Fri Jun 05, 2015 2:03 pm, edited 2 times in total.

Superiorstar
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Re: Lucky Screenshot Thread 777

Postby Superiorstar » Fri Jun 05, 2015 12:02 am

Christ you're fast.
Also thanks, but I think this only happened to me once, the other foreground BGos worked nicely, I think it's because they're in the ground.

Wohlstand
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Re: Lucky Screenshot Thread 777

Postby Wohlstand » Fri Jun 05, 2015 12:18 am

Superiorstar wrote:Christ you're fast.
Also thanks, but I think this only happened to me once, the other foreground BGos worked nicely, I think it's because they're in the ground.
Anyway, I fixed than dumb mistake long time ago

XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Fri Jun 05, 2015 5:02 am

Golden Palace - Level 6
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Image
Image

h2643
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Re: Lucky Screenshot Thread 777

Postby h2643 » Fri Jun 05, 2015 6:11 am

These underwater tiles look way too bright in my opinion.

Anyway, I made another recolor of famous (not really) SMW forest tileset:
Spoiler: show
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XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Fri Jun 05, 2015 6:46 am

h2643 wrote:These underwater tiles look way too bright in my opinion.
I just took em from the Graphics Pack when searching for "Lake". It was the only result.

Superiorstar
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Re: Lucky Screenshot Thread 777

Postby Superiorstar » Fri Jun 05, 2015 8:10 pm

Old:
Spoiler: show
Image
New:
Spoiler: show
Image
I'll update this level sooner or later.

Wohlstand
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Re: Lucky Screenshot Thread 777

Postby Wohlstand » Fri Jun 05, 2015 8:33 pm

Superiorstar wrote:Old:
Spoiler: show
Image
New:
Spoiler: show
Image
I'll update this level sooner or later.
Nice bike about house which you just recoloured ;-)

I think, I will at some time draw graphics pack based on various real-like vehicles (I will also add into pack my ER-2 electric trainset art which I drawn especially for a train-riding level which I posted at Talkhaus)

Destiny
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Re: Lucky Screenshot Thread 777

Postby Destiny » Fri Jun 05, 2015 8:56 pm

WIP:
Spoiler: show
Image

bossedit8
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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Sat Jun 06, 2015 1:04 am

I want that E Coin!!!

Your background is cleverly made since I can see multiple layers (clouds and hills) combined into one. Your level design and graphical choicements are perfect so far.

Alagirez
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Re: Lucky Screenshot Thread 777

Postby Alagirez » Sat Jun 06, 2015 5:14 am

with small Pink recolor and finally it finished.
Spoiler: show
Image
edit :
beware : your eyes will hurt :p
Last edited by Alagirez on Sat Jun 06, 2015 5:49 am, edited 1 time in total.

XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Sat Jun 06, 2015 5:46 am

My eyes! *-*

RudeGuy
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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Sat Jun 06, 2015 7:07 am

andialifbatara wrote:beware : your eyes will hurt :p
Then why didn't you try to fix it?

Alagirez
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Re: Lucky Screenshot Thread 777

Postby Alagirez » Sat Jun 06, 2015 7:24 am

RudeGuy07 wrote:
andialifbatara wrote:beware : your eyes will hurt :p
Then why didn't you try to fix it?
I was recolored it with right palette.... (palette from SMW fences)
should I recolor it with custom palette?

h2643
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Re: Lucky Screenshot Thread 777

Postby h2643 » Sat Jun 06, 2015 7:41 am

andialifbatara wrote:
RudeGuy07 wrote:
andialifbatara wrote:beware : your eyes will hurt :p
Then why didn't you try to fix it?
I was recolored it with right palette.... (palette from SMW fences)
should I recolor it with custom palette?
Yes you definitely should.

Emral
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Re: Lucky Screenshot Thread 777

Postby Emral » Sat Jun 06, 2015 8:46 am

I love the smell of my eyes burning in agony in the morning.
Sirius wrote:WIP:
Spoiler: show
Image
Nice mix of colours! I think you should add red pipes. If you're feeling fancy, have red and blue coins :P

RudeGuy
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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Sat Jun 06, 2015 9:10 am

Spoiler: show
Image
6-2 of my project also wip


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