Topics that have reached 100 pages.
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Fri May 29, 2015 7:49 am
KingBowserKoopa wrote:New screenshot thread eh? Well, then i have to show this to you guys:
I think, cut-off at begin is not good 
You can make edge or put ground blocks to be contacted with section side
bossedit8 wrote:Spoiler: show
Nice inverted rooms 
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri May 29, 2015 9:02 am
I think you should use SMB3 clouds, decorate the ground more and put the coins in air. Otherwise looks nice.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri May 29, 2015 4:03 pm
More 2013 VS 2015
Changelog:
- enhanced graphics
- reimagined gimmick
- complete overhaul
- reduced difficulty
- moved boss into the level, deleted boss level
- reworked boss
- removed herobrine
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri May 29, 2015 4:11 pm
Emral wrote:More 2013 VS 2015
Changelog:
- enhanced graphics
- reimagined gimmick
- complete overhaul
- reduced difficulty
- moved boss into the level, deleted boss level
- reworked boss
- removed herobrine
To be honest it looks bad, the blocks look wierds next to each other and the blue and the grey block looks like it's there for no reason but to be there.
Also the background is a let down, I don't know why but I don't like the way you use the tileset.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri May 29, 2015 4:16 pm
Superiorstar wrote:To be honest it looks bad, the blocks look wierds next to each other and the blue and the grey block looks like it's there for no reason but to be there.
Also the background is a let down, I don't know why but I don't like the way you use the tileset.
Thanks for inspiring me to post this into Casual Levels to invalidate everything you just stated :^)
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paulyolo
- Tweeter

- Posts: 144
- Joined: Tue Jul 29, 2014 11:20 pm
Postby paulyolo » Fri May 29, 2015 9:55 pm
KingBowserKoopa wrote:WALRUS
Nice job, But the coins need to be in the air.
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Fri May 29, 2015 10:53 pm
paulyolo wrote:KingBowserKoopa wrote:WALRUS
Nice job, But the coins need to be in the air.
Who ever said that?!
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat May 30, 2015 6:37 am

Focus goes to the Torpedo Teds - they were originally made by DarkYoshi, but here, I fixed them (added the "poof" effect).
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat May 30, 2015 7:00 am
Superiorstar wrote:Emral wrote:More 2013 VS 2015
Changelog:
- enhanced graphics
- reimagined gimmick
- complete overhaul
- reduced difficulty
- moved boss into the level, deleted boss level
- reworked boss
- removed herobrine
To be honest it looks bad, the blocks look wierds next to each other and the blue and the grey block looks like it's there for no reason but to be there.
Also the background is a let down, I don't know why but I don't like the way you use the tileset.
I think it looks better then the thing you did :)
http://www.smbxgame.com/forums/v ... 63#p144563
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat May 30, 2015 2:44 pm
Showing some Yoshi's Island stuff I ripped.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat May 30, 2015 3:04 pm
The cutoff is weird, I recommend you fix that.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat May 30, 2015 3:16 pm
These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat May 30, 2015 3:27 pm
Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Not sure if you were sarcastic here, or not.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat May 30, 2015 3:32 pm
h2643 wrote:Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Not sure if you were sarcastic here, or not.
It's actually one of the rare occasions where I was 100% honest.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat May 30, 2015 3:57 pm
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat May 30, 2015 4:06 pm
This level needs WohlCats.
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Sun May 31, 2015 12:25 am
Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Well, there are many cutoffs, that's something I can see wrong with them.
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