Topics that have reached 100 pages.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Wed May 20, 2015 4:51 pm
FanofSMBX wrote:HenryRichard wrote:Funny, that's exactly was I was thinking.
OHNOITSREALLYBIGNOW
Do the triangle blocks work?
Smbx ain't making ur dreams true.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Wed May 20, 2015 5:00 pm
FanofSMBX wrote:HenryRichard wrote:Funny, that's exactly was I was thinking.
OHNOITSREALLYBIGNOW
Do the triangle blocks work?
...No t yet ;)
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Wed May 20, 2015 8:39 pm
A start on my level for the Vinesauce Contest.

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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu May 21, 2015 1:26 am
XerX wrote:A start on my level for the Vinesauce Contest.

So far it looks pretty nice. Nice job, XerX.
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Thu May 21, 2015 4:16 am
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Thu May 21, 2015 4:21 am
On your second screenshot, Luigi is Standing on a sizeable block with a messed up mask. Other than that, everything so far Looks very interesting and it's Kind of rare to find an upside down doors and such in Levels. I'll be looking Forward to this.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu May 21, 2015 9:25 am
Xerx: Seems nice and interesting so far, hopefully the flipping gimmick will be used well.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Thu May 21, 2015 11:50 am
I always wanted PGE Editor to have an NPC group for dummy NPCs I discovered year ago. Today I saw Wohlstand's post about how to do it and since Wohlstand haven't included them in original PGE Editor, I finally could revive my dream:
Yes, I managed to edit the config file with Notepad++ to include these NPCs into PGE Editor! And as a reference, I made these dummy NPCs look like "Unknown NPC" graphic in old PGE Editor builds.
So, if you want to get them in PGE Editor without having to edit config file by yourself, you can download my modified files:
http://www.mediafire.com/download/h32h4 ... y+npcs.zip
Put them in *your PGE folder*/configs/SMBX! And remember that you still need use custom graphics to see them in SMBX.
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Thu May 21, 2015 12:34 pm
RudeGuy07 wrote:Xerx: Seems nice and interesting so far, hopefully the flipping gimmick will be used well.
It won't be.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Thu May 21, 2015 1:02 pm
A level confirmed for Vinesauce contest! It's halfway done for now.

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paulyolo
- Tweeter

- Posts: 144
- Joined: Tue Jul 29, 2014 11:20 pm
Postby paulyolo » Thu May 21, 2015 4:47 pm
A night themed level
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Thu May 21, 2015 5:02 pm
Joke levels may not be allowed, but the rules say nothing about joke screenshots...
BTW you won't get it.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Thu May 21, 2015 5:06 pm
Yeah thanks for reminding us, we're gonna make a rule against that too.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Thu May 21, 2015 5:15 pm
Marina wrote:Yeah thanks for reminding us, we're gonna make a rule against that too.
While you're at it, go ahead and make a rule against joke graphics, episodes, and projects. If you're gonna ban it ban it all.
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Alagirez
- Ludwig von Koopa

- Posts: 3599
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Postby Alagirez » Fri May 22, 2015 4:59 am
with small SMW recolor and finally it finished

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Navi
- Foo

- Posts: 846
- Joined: Sat Dec 21, 2013 4:52 am
- Pronouns: he/they
Postby Navi » Fri May 22, 2015 6:28 am
the smb1 blocks are too bright i think
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri May 22, 2015 9:45 am
Is there any reason of why not using the SMW coin and instead using the SMB3 styled SMW coin
And I think you should've use SMW tileset instead of others, but the level's well designed anyway.
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Emral
- Cute Yoshi Egg

- Posts: 9877
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri May 22, 2015 10:12 am
The outlines clash with each other. Either use all-cyan outlines, or all-black. A mix won't do.
Here's a level I made in 2012:

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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Fri May 22, 2015 10:14 am
Emral wrote:
The outlines clash with each other. Either use all-cyan outlines, or all-black. A mix won't do.
Here's a level I made in 2012:

Damn ur levels were good back then.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
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Postby AirShip » Fri May 22, 2015 10:30 am
1-7:Cacto Desert, Section 2
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