Lucky Screenshot Thread 777

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Mable
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Re: Lucky Screenshot Thread 777

Postby Mable » Wed May 20, 2015 4:51 pm

FanofSMBX wrote:
HenryRichard wrote:Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW
Do the triangle blocks work?
Smbx ain't making ur dreams true.

HenryRichard
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Re: Lucky Screenshot Thread 777

Postby HenryRichard » Wed May 20, 2015 5:00 pm

FanofSMBX wrote:
HenryRichard wrote:Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW
Do the triangle blocks work?
...Not yet ;)

XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Wed May 20, 2015 8:39 pm

A start on my level for the Vinesauce Contest.

Image

zlaker
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Re: Lucky Screenshot Thread 777

Postby zlaker » Thu May 21, 2015 1:26 am

XerX wrote:A start on my level for the Vinesauce Contest.

Image
So far it looks pretty nice. Nice job, XerX.

XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Thu May 21, 2015 4:16 am

Spoiler: show
Image
Image
Image

bossedit8
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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Thu May 21, 2015 4:21 am

On your second screenshot, Luigi is Standing on a sizeable block with a messed up mask. Other than that, everything so far Looks very interesting and it's Kind of rare to find an upside down doors and such in Levels. I'll be looking Forward to this.

RudeGuy
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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Thu May 21, 2015 9:25 am

Xerx: Seems nice and interesting so far, hopefully the flipping gimmick will be used well.

h2643
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Re: Lucky Screenshot Thread 777

Postby h2643 » Thu May 21, 2015 11:50 am

I always wanted PGE Editor to have an NPC group for dummy NPCs I discovered year ago. Today I saw Wohlstand's post about how to do it and since Wohlstand haven't included them in original PGE Editor, I finally could revive my dream:

Image

Yes, I managed to edit the config file with Notepad++ to include these NPCs into PGE Editor! And as a reference, I made these dummy NPCs look like "Unknown NPC" graphic in old PGE Editor builds.
So, if you want to get them in PGE Editor without having to edit config file by yourself, you can download my modified files:
http://www.mediafire.com/download/h32h4 ... y+npcs.zip

Put them in *your PGE folder*/configs/SMBX! And remember that you still need use custom graphics to see them in SMBX.

XerX
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Re: Lucky Screenshot Thread 777

Postby XerX » Thu May 21, 2015 12:34 pm

RudeGuy07 wrote:Xerx: Seems nice and interesting so far, hopefully the flipping gimmick will be used well.
It won't be.

glitch4
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Re: Lucky Screenshot Thread 777

Postby glitch4 » Thu May 21, 2015 1:02 pm

Spoiler: show
A level confirmed for Vinesauce contest! It's halfway done for now.
Image

paulyolo
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Re: Lucky Screenshot Thread 777

Postby paulyolo » Thu May 21, 2015 4:47 pm

Image

A night themed level

HenryRichard
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Re: Lucky Screenshot Thread 777

Postby HenryRichard » Thu May 21, 2015 5:02 pm

Joke levels may not be allowed, but the rules say nothing about joke screenshots...
Spoiler: show
Image
BTW you won't get it.

Marina
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Re: Lucky Screenshot Thread 777

Postby Marina » Thu May 21, 2015 5:06 pm

Yeah thanks for reminding us, we're gonna make a rule against that too.

HenryRichard
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Re: Lucky Screenshot Thread 777

Postby HenryRichard » Thu May 21, 2015 5:15 pm

Marina wrote:Yeah thanks for reminding us, we're gonna make a rule against that too.
While you're at it, go ahead and make a rule against joke graphics, episodes, and projects. If you're gonna ban it ban it all.

Alagirez
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Re: Lucky Screenshot Thread 777

Postby Alagirez » Fri May 22, 2015 4:59 am

with small SMW recolor and finally it finished
Image

Navi
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Re: Lucky Screenshot Thread 777

Postby Navi » Fri May 22, 2015 6:28 am

the smb1 blocks are too bright i think

RudeGuy
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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Fri May 22, 2015 9:45 am

andialifbatara wrote:
Spoiler: show
Image
Is there any reason of why not using the SMW coin and instead using the SMB3 styled SMW coin
And I think you should've use SMW tileset instead of others, but the level's well designed anyway.

Emral
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Re: Lucky Screenshot Thread 777

Postby Emral » Fri May 22, 2015 10:12 am

andialifbatara wrote:
Spoiler: show
Image
The outlines clash with each other. Either use all-cyan outlines, or all-black. A mix won't do.

Here's a level I made in 2012:
Image

Mable
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Re: Lucky Screenshot Thread 777

Postby Mable » Fri May 22, 2015 10:14 am

Emral wrote:
andialifbatara wrote:
Spoiler: show
Image
The outlines clash with each other. Either use all-cyan outlines, or all-black. A mix won't do.

Here's a level I made in 2012:
Image
Damn ur levels were good back then.

AirShip
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Re: Lucky Screenshot Thread 777

Postby AirShip » Fri May 22, 2015 10:30 am

1-7:Cacto Desert, Section 2
Spoiler: show
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