I made a complete Rosalina playable that replaces Link. The reason why I decided to replace Link mainly was to have 5 Mario characters, I didn't want to decide between Peach and Rosalina, and instead have them both. It includes (hopefully) all relevant Link graphics. Jewels are replaced by star shards, hearts are star shields, some powerups are replaced by Lumas or wands.
Old Screenshot:
-First I tried to make a version with Luma, instead of a wand and shield. It didn't quite work out for a few reasons. I wanted the Luma to create a transparent force field that serves as a shield. But the transparency made it completely invisible on white BGs, and 100% visible on black BGs. Also I had problems keeping the Luma small enough without using 1x1 pixels. I also tried to experiment and have the Luma as a shield himself, but there was not enough room for that. I could have used a tool to change hitboxes. But currently you can only increase them, but not move the hitboxes. Since I don't want the Luma to be part of the hitbox himself, I would have to move the hitbox to the right for the left animations.
-I also had a version where Rosalinas hair would look different when looking to the left, since her hair is not symmetrical. But most NPCs, or even Link himself is just flipped, too. That means he will have the shield and sword in the other hand when walking in the other direction. And I thought if I make the hair right, I also had to make the shield and wand right for consequency. But since you don't see the characters completely from the side, (a small angle instead) that would have resulted in a longer left arm when she is walking to the left, and a longer right arm when she is walking to the right. Also it was hard to make her not look too different when she is walking to the left. Small changes to the hair make a huge impact on the overall appearance of the character in 16 Bit versions. Just flipping felt like it fits the spirit of the retro look.
-The world map Rosalina is so small because Link only allows a height of 32 pixels (Peach has 44)
-I included some of the old graphics, in case you want to play around with them.
-The iceflower/hammersuit/Tanooki have such extreme coloring in order to make the different powerups look more diverse. All 6 Link versions look to similar in my opinion, it is boring and also can be confusing. I wanted to have a basic coloring for the main powerups normal, fire flower and leaf, and make the other versions more special.
-I highly recommend downloading http://www.smbxgame.com/forums/v ... =69&t=7427 for the sound. It allows you to have customizable sounds without replacing the default sounds. If you don't have this, you will have to replace Links default sounds, and therefore change them globally, also for the games that still use Link as a playable character.
-I also recommend reading the readme file
Download:
Version 1.2. Now replaced the Link NPC with a normal Rosalina without wand and shield.
Version 1.3. More consequency with outlines. Before everything was SMB2 like, except for arms and faces that have been SMB3 like. (was grey instead of darker skin color) Now she is all SMB2 like just as Peach.
1.31 Dress outlines of IceFlower have lower saturation.
1.32 More small color adjustments
Version 2.0 Added LunaLua Rosalina, also made small changes to the dress of the small Rosalina. Rearanged palettes for easier recoloring.