The Koopaling Castle Contest THE LEVELS ARE FINALLY THERE!

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The Thwomp King
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Re: The Koopaling Castle Contest deadline 31 march

Postby The Thwomp King » Tue Apr 28, 2015 3:46 pm

RoundPiplup wrote:
Alex48 wrote:Yes... I guess...

Also it's been 3 weeks since the deadline...
I remember seeing Ludwig online like a few days ago. He might be really busy for now or maybe this contest is just done for.
Eh I doubt he'd just throw this away. XP

RoundPiplup
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Re: The Koopaling Castle Contest deadline 31 march

Postby RoundPiplup » Fri May 01, 2015 2:43 pm

Ok... I'll just say that Ludwig's just busy, even if about 31 days has passed after the deadline.

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Re: The Koopaling Castle Contest deadline 31 march

Postby Navi » Sat May 02, 2015 12:18 am

i've been waiting
rawrrr where are the results
rawrrrrr

crusher169
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Re: The Koopaling Castle Contest deadline 31 march

Postby crusher169 » Sat May 02, 2015 12:20 am

Ludwig has been active a lot, hes been on Skype almost daily. just pointing that out to show you all hes not dead

Navi
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Re: The Koopaling Castle Contest deadline 31 march

Postby Navi » Sat May 02, 2015 6:41 am

but he hasn't reviewed the levels yet

RoundPiplup
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Re: The Koopaling Castle Contest deadline 31 march

Postby RoundPiplup » Sat May 02, 2015 8:08 am

Alex48 wrote:but he hasn't reviewed the levels yet
Maybe he did give up then on this contest? Can't tell if he's not feeling like it or busy. If the results won't come from him, then who would?

JupiHornet
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Re: The Koopaling Castle Contest deadline 31 march

Postby JupiHornet » Sat May 02, 2015 9:02 am

RoundPiplup wrote:
Alex48 wrote:but he hasn't reviewed the levels yet
Maybe he did give up then on this contest? Can't tell if he's not feeling like it or busy. If the results won't come from him, then who would?
He didn't review the levels for my contest either...what's the deal? D:

The Thwomp King
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Re: The Koopaling Castle Contest deadline 31 march

Postby The Thwomp King » Sat May 02, 2015 11:12 am

Turtwig wrote:
RoundPiplup wrote:
Alex48 wrote:but he hasn't reviewed the levels yet
Maybe he did give up then on this contest? Can't tell if he's not feeling like it or busy. If the results won't come from him, then who would?
He didn't review the levels for my contest either...what's the deal? D:
Maybe he doesn't like us anymore. XP

MECHDRAGON777
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Re: The Koopaling Castle Contest deadline 31 march

Postby MECHDRAGON777 » Sat May 02, 2015 11:26 pm

I finnished my reviews today! If I have permission, I can post them here! I did a video and I had co-commenters who all gave a score, I averaged them to get the score!

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Re: The Koopaling Castle Contest deadline 31 march

Postby Erik » Sun May 03, 2015 3:14 am

MECHDRAGON777 wrote:I finnished my reviews today! If I have permission, I can post them here! I did a video and I had co-commenters who all gave a score, I averaged them to get the score!
Send them to me in a PM please

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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby Navi » Sun May 03, 2015 5:28 am

witchking hates vanilla levels *insert crying .gif here*

Finally, the results came out.

Witchking666
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby Witchking666 » Sun May 03, 2015 8:10 am

I think i made a mistake when i made that sentence
I actually meant that most of the vanilla levels i see are bad and so i hate it

I didnt mean a vanilla level cant be good

The Thwomp King
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby The Thwomp King » Sun May 03, 2015 9:46 am

I'm happy with this result. I was struggling with some of the bugs for this level (like the NPCs that wouldn't die), but I can add more background objects as well as get rid of the infinite lives part in section 2. I appreciate the criticism.

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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby RoundPiplup » Sun May 03, 2015 12:03 pm

Ooo the results finally came. When will we be able to play those created levels?

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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby deleted_account » Sun May 03, 2015 3:52 pm

I wonder why there are so many different results for some levels.
Some gave 1/10 while others rated the exact same level 7.4/10

JupiHornet
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby JupiHornet » Sun May 03, 2015 5:29 pm

LordKofu wrote:I wonder why there are so many different results for some levels.
Some gave 1/10 while others rated the exact same level 7.4/10
Because we have different tastes in level design I guess :P

MECHDRAGON777
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby MECHDRAGON777 » Sun May 03, 2015 5:46 pm

Also, I actualy posted all of mine woth a video

Ludwig's Spiky Tower
氷 wrote:This was a decent level, and a little hard for new players. It had quite a few places for Cut—off: Spikes on Logs, Trees over Fences, and the like! The boss is both easy and hard... It had a danmaku style feel which I enjoy... (Near impossible unless you are skilled, but it has a save-spot.) It did have a nice atmosphere as well in the forest! Also, Why did you put the entrance and put the spawn after the door? I know you lacked the sources to delete this, so no reductiöns from me^_^

(Way to much Volcano Lotuses in the level though.)

氷's review: 5
Prox's score: 4,5
bossedit8's score: 5,5
Average: 5

Guess: Alex/Axel

Morton's Broken Bastiön
氷 wrote:This was well made in some aspects, but buggy in others... There was a lot of corner piece cut-off! The fire bar(s) was glitchy. The three boulders need a warning, as I demonstrated, they can be a sudden suprise, even when you know they are there! Can you explain why you did not use them (bossedit8 made some that are perfect!) The level is too long to have no checkpoint, so that is a pain! At least you could of used Star check-points! Also, the Star-coins are not re-warding enough to be that hard! At least put a star for collecting them all! The last one was mean, the fourth one Is trikey, the third one is glitchy, the second one is perfect, and the first one—no; just no. Please do not use forced spin jumping in your levels, it is not a good idea... Speaking of the pipe, the Pipe to get to the third Star Coin is on a slope and that is not a good thing! To go into a pipe, you do not need ground below it, but if a slope is below it, then you need to jump and try to get into the level in an akward way as I showcased in the video! Please, Some of these errors make the level unenjoyable! The boss fight also had some issues. It had:
  • The fact that you can can kill the boss before he actually gets into the lower section forcing yourself to quit the game.
  • If you kill "Larry" at the right spot, "Bowser" will get a free hit on you...


氷's Score: 3,5
Prox's Score: 5,5
bossedit8's score: 5
Average: 4,66666666666666666666666666666666666666666666...

Morton's Castle Crush
氷 wrote:The level was overall, quite nice, and well done! I truly did enjoy it, but there was a lot of flaws! I congratulate you on making the rising platform not kill you when it picks you up from another solid block! In the first section, right before the platform stops, which is very nice timing, sometimes the enimeies that get crusher, are not dead; they just fly through the elevator, and when I tried to see if the level was beatable with Link, (which it was) I got hurt by this! Nice use of "Choice" when you let the player pick a "1-up" or a "fire flower", so nice! The boss was quite uniquem, and I did not show this in the video, but I am sure you can die after you beat morton, or even collect the star and still die. You might want to fix that! I can honestly say that I did like the level enough to give it the score of 6.4471/10.00000 and the second section also had one major flaw: YOU CAN GET STUCK! The second section's switch "allows you to get 99 lives easily. (The first section allows you togain up to ten lives, but it is so hard to preform, it is not neccisary to take off for that!) It looks to much like "Donkey Kong" though...

Final Score:
6.4471/10.00000

Shuriken Castle
氷 wrote:This was a decent level with and it was nicely designed, but the difficultly of it exceeds it's limit here. I do hope you can fix this... Also, in the level, the Super Fast Blue Spinnies are annoying beyond believe! They should not exist, or jump! Fire proof makes them worse! The section after the checkpoint is also un-nessasary! The level seems impossible without Peach, I am not even going to bother to try on camra! The level also had a ton of cut-off with the Shurikens in the walls and the moving ones... Also, the lava at the end is IMPOSSIBLE to get through without getting hit! I really did enjoy the first half, but after that, it was pure pain and sorrow! I know I make hard levels, but not unfair difficulty like that! Please! Also, I did enjoy the boss battle and the like, but difficulty with this much lag is impossible! So, I do not see this level getting to much of a good score... It also is way to narrow to get through some sections, like the area after the checkpoint! The checkpoint also had cut-off—that is, where you put the background checkpoint and the castle wall background in the same spot—and it glichty! There are two points when you used a boss door to get futher into the level which was akward at most! The use of background–blocks, and the blocks that look the same on a mandatory route is also unpleasent!

氷's score: 1,036649266
Prox's Score: 4
bossedit8's Score: 4
Luka's Score: 6
Average: 3.759162317


Navi
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby Navi » Sun May 03, 2015 8:19 pm

Anyways I guess congrats to witchking
Also
Spoiler: show
i know it was meant to be a forest castle but it didn't feel like a castle at all
Pls its inspired from newer world 1 tower

The Thwomp King
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby The Thwomp King » Sun May 03, 2015 9:10 pm

WitchKing earned it.

Alagirez
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Re: The Koopaling Castle Contest deadline THE RESULTS

Postby Alagirez » Mon May 04, 2015 3:06 am

lol 4th place
anyways : congratulations for witchking666 for winning this contest. SEE YOU IN THE KOOPALING CASTLE CONTEST 2.


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