I finnished my reviews today! If I have permission, I can post them here! I did a video and I had co-commenters who all gave a score, I averaged them to get the score!
MECHDRAGON777 wrote:I finnished my reviews today! If I have permission, I can post them here! I did a video and I had co-commenters who all gave a score, I averaged them to get the score!
I'm happy with this result. I was struggling with some of the bugs for this level (like the NPCs that wouldn't die), but I can add more background objects as well as get rid of the infinite lives part in section 2. I appreciate the criticism.
氷 wrote:This was a decent level, and a little hard for new players. It had quite a few places for Cut—off: Spikes on Logs, Trees over Fences, and the like! The boss is both easy and hard... It had a danmaku style feel which I enjoy... (Near impossible unless you are skilled, but it has a save-spot.) It did have a nice atmosphere as well in the forest! Also, Why did you put the entrance and put the spawn after the door? I know you lacked the sources to delete this, so no reductiöns from me^_^
(Way to much Volcano Lotuses in the level though.)
氷 wrote:This was well made in some aspects, but buggy in others... There was a lot of corner piece cut-off! The fire bar(s) was glitchy. The three boulders need a warning, as I demonstrated, they can be a sudden suprise, even when you know they are there! Can you explain why you did not use them (bossedit8 made some that are perfect!) The level is too long to have no checkpoint, so that is a pain! At least you could of used Star check-points! Also, the Star-coins are not re-warding enough to be that hard! At least put a star for collecting them all! The last one was mean, the fourth one Is trikey, the third one is glitchy, the second one is perfect, and the first one—no; just no. Please do not use forced spin jumping in your levels, it is not a good idea... Speaking of the pipe, the Pipe to get to the third Star Coin is on a slope and that is not a good thing! To go into a pipe, you do not need ground below it, but if a slope is below it, then you need to jump and try to get into the level in an akward way as I showcased in the video! Please, Some of these errors make the level unenjoyable! The boss fight also had some issues. It had:
The fact that you can can kill the boss before he actually gets into the lower section forcing yourself to quit the game.
If you kill "Larry" at the right spot, "Bowser" will get a free hit on you...
氷 wrote:The level was overall, quite nice, and well done! I truly did enjoy it, but there was a lot of flaws! I congratulate you on making the rising platform not kill you when it picks you up from another solid block! In the first section, right before the platform stops, which is very nice timing, sometimes the enimeies that get crusher, are not dead; they just fly through the elevator, and when I tried to see if the level was beatable with Link, (which it was) I got hurt by this! Nice use of "Choice" when you let the player pick a "1-up" or a "fire flower", so nice! The boss was quite uniquem, and I did not show this in the video, but I am sure you can die after you beat morton, or even collect the star and still die. You might want to fix that! I can honestly say that I did like the level enough to give it the score of 6.4471/10.00000 and the second section also had one major flaw: YOU CAN GET STUCK! The second section's switch "allows you to get 99 lives easily. (The first section allows you togain up to ten lives, but it is so hard to preform, it is not neccisary to take off for that!) It looks to much like "Donkey Kong" though...
Final Score:
6.4471/10.00000
Shuriken Castle
氷 wrote:This was a decent level with and it was nicely designed, but the difficultly of it exceeds it's limit here. I do hope you can fix this... Also, in the level, the Super Fast Blue Spinnies are annoying beyond believe! They should not exist, or jump! Fire proof makes them worse! The section after the checkpoint is also un-nessasary! The level seems impossible without Peach, I am not even going to bother to try on camra! The level also had a ton of cut-off with the Shurikens in the walls and the moving ones... Also, the lava at the end is IMPOSSIBLE to get through without getting hit! I really did enjoy the first half, but after that, it was pure pain and sorrow! I know I make hard levels, but not unfair difficulty like that! Please! Also, I did enjoy the boss battle and the like, but difficulty with this much lag is impossible! So, I do not see this level getting to much of a good score... It also is way to narrow to get through some sections, like the area after the checkpoint! The checkpoint also had cut-off—that is, where you put the background checkpoint and the castle wall background in the same spot—and it glichty! There are two points when you used a boss door to get futher into the level which was akward at most! The use of background–blocks, and the blocks that look the same on a mandatory route is also unpleasent!