The Koopaling Castle Contest THE LEVELS ARE FINALLY THERE!

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Erik
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The Koopaling Castle Contest THE LEVELS ARE FINALLY THERE!

Postby Erik » Fri Jan 09, 2015 4:53 pm

Hi everyone, I decided to make a castle contest, I hope you'll enjoy!

The Rules
• Don't put your name in one of the files (If you do you'll be disqualified)
• Don't post any screenshots of the level nor a download link (Same story)
• You must submit your level before the deadline. (Same story)
• You may only use a Koopaling as the boss (possibly Bowser Jr if you want to) (same story)
• You may only submit one level, if you send me two levels the second will be disqualified.
• No joke levels, joke levels will not be excepted.
• We have to know who's castle, fortress, airship etc it is when we see the name (example: Ludwig's Random Level)
• Give your level a unique name
• The level has to end with a star (just because I don't want to get confused)

The judges:
Ludwig von Koopa (replacement)
MECHDRAGON777
witchking666
Turtwig
Superiorstar

How to send a level
You send me a download link with the level

The Deadline: 31 March

The Price: SMW Negative Castle Tileset

Participants (those who subittes their level are bolded)
Spoiler: show
andialifbatara
MECHDRAGON777
Choco
Flying Brick
Pivot40Channel
GamerKid
Waddle Derp
Alex48
The Thwomp King
witchking666
THE RESULTS
Ludwig's Spiky Treetop Tower by Alex48 (4.7)
Spoiler: show
MECHDRAGON777 (5/10)
This was a decent level, and a little hard for new players. It had quite a few places for Cut—off: Spikes on Logs, Trees over Fences, and the like! The boss is both easy and hard... It had a danmaku style feel which I enjoy... (Near impossible unless you are skilled, but it has a save-spot.) It did have a nice atmosphere as well in the forest! Also, Why did you put the entrance and put the spawn after the door? I know you lacked the sources to delete this, so no reductiöns from me^_^

(Way to much Volcano Lotuses in the level though.)

氷's review: 5
Prox's score: 4,5
bossedit8's score: 5,5

Superiorstar (7.8/10)
There are a lot of good things with this level, a lot of things a liked, but there are bad things as well
GFX and gameplay
Wow a vanilla level I haven't seen that in about 4 months, I loved the gimmick in this level it was extremely nice in terms of vanilla SMW, the cutoff doesn't bother me and the challenge was really nice, but I don't know what that first section was about, it gave me a weird first impression and that boss had a lot going for it but was kind of spammy.

Overall it's a nice short level I'd like the community to do more of.

Turtwig (1/10)
Ludwig's Spiky Treetop Tower (1/10)
This one was just...really a mess. It seems a lot like someone's first level. First off, the level looks REALLY bad. All of the spikes are cut off due to the surface of the edges of the wooden blocks being uneven. The level had too many Volcano Lotuses as well. The crate things that you had to break were pretty cool, but the keyholes on them look like wine glasses :/ Also NEVER PUT VOLCANO LOTUSES IN A BOSS FIGHT. I got almost 90 lives when I collected the star.
Guess: Ludwig von Koopa, give the other Koopalings a chance to shine, will ya? XP Oh wait, he isn't in this contest .__.

witchking666 (4.8)
Gameplay
the level was pretty good
i liked every part of the gameplay
i was really dissapointed when i found out it was so damn short
the addition of the crates was genius
i gave a whole new dimension to the level
and of course it was nearly vanilla
i personally hate vanilla levels, but this one was really neat
Gameplay 6.8-10

Athmosphere
unless i loved the gameplay
i hated the fact that it was made completely out of forest gfx
i know it was meant to be a forest castle but it didn't feel like a castle at all
it felt just like a regular vanilla forest level
this did lower your score
the graphics did fit together quite well though
Athmosphere 4.1-10

Music
the music was just a regular theme from super mario world
it fitted quite good which is kinda strange if you think about the fact that it was made entirely from forest gfx
but i will not give you a lower score for this since you were bound to the limitations of vanilla-smbx
Music 5.0-10

Boss
the ludwig battle was a little too hard
you took just a vanilla boss (which is good, since it's a vanilla level)
and you swarmed a small room with volcano lotuses that cannot be destroyed
so you will be spammed with volcano lotus-balls(i do not know how those freaking things are called)
Boss 3.4-10
Shuriken Castle by andialifbatara (5.7/10)
Spoiler: show
MECHDRAGON777 (3.8/10)
This was a decent level with and it was nicely designed, but the difficultly of it exceeds it's limit here. I do hope you can fix this... Also, in the level, the Super Fast Blue Spinnies are annoying beyond believe! They should not exist, or jump! Fire proof makes them worse! The section after the checkpoint is also un-nessasary! The level seems impossible without Peach, I am not even going to bother to try on camra! The level also had a ton of cut-off with the Shurikens in the walls and the moving ones... Also, the lava at the end is IMPOSSIBLE to get through without getting hit! I really did enjoy the first half, but after that, it was pure pain and sorrow! I know I make hard levels, but not unfair difficulty like that! Please! Also, I did enjoy the boss battle and the like, but difficulty with this much lag is impossible! So, I do not see this level getting to much of a good score... It also is way to narrow to get through some sections, like the area after the checkpoint! The checkpoint also had cut-off—that is, where you put the background checkpoint and the castle wall background in the same spot—and it glichty! There are two points when you used a boss door to get futher into the level which was akward at most! The use of background–blocks, and the blocks that look the same on a mandatory route is also unpleasent!

氷's score: 1,036649266
Prox's Score: 4
bossedit8's Score: 4
Luka's Score: 6

Superiorstar (7.2/10)
More like the level of inconsistency, the name is inconsistent, the graphics are inconsistent, and even the difficulty is inconsistent, in some part it's too easy, and in other parts it' too hard. the Roto-disc in the beginning are a really clever challenge, and that 132 was a nice touch, but the second star block ride was almost impossible since if you don't get on the other side in time you have too start the whole level again, also why are the spinies so fast? it's hard to dodge them when you don't see them! the roto-disc challenge at the end is inexcusably hard, it even gives you a raccon suit, then the firebars happen for no reason. one boss later and its the end.

Turtwig (5/10)
*slow claps* Good job at following the rules and putting the Koopaling's name (in this case, Larry) in the title of the level. Anyway, what a weird level! There are some really interesting block formations going on in here (the round rooms with the Roto-Discs are fun to slide around in) and this level has a huge abundance of different enemies. What I didn't like about this level was the "shuriken blocks" that you have to ride on. They move way too slowly and you only have one little corner to stand on, making it incredibly difficult to dodge enemy attacks. The shuriken blocks also really buggy. I saw the left-facing one force a Paratroopa into the ceiling, and the first one actually crashed SMBX when I was trying to duck jump on the steep-sloped part. I don't know if it was my computer or the game, but it was still annoying. There are also random blue Spinies that move way too fast, and rooms that change enitrely when you hit switches (which are actually pretty cool.) Then there is a disappointingly generic Larry Koopa fight, and the level ends. The whole thing was just strange.
Guess: Someone that's really good at reading contest rules

witchking666 (6.6/10)
Gameplay
i thought you were supposed to name the koopaling in the title of the level
anyway the gameplay was fun other then a few glitches
i personally was annoyed that you used exactly the same sprite for both bgo's and blocks
making me very confused that i was just running through a freaking wall to get to the door to the second sector
other then that i loved the idea of the shurikens and the stars all across the level
the part with the roto discs inside circles in the first sector was cool too
i liked the gameplay a lot
Gameplay 7.9-10

Athmosphere
the athmosphere of this level was awesome
i really loved it
the only not funny thing were all those graphical errors and clashes
on different places in the level you have the feeling to be stuck in a wall
(the beginning of the line-platform in sector 2 for example)
why are there SMB1 special blocks in sector
a SMW infobox in the top part of sector 2
a SMW checkpoint at the end of sector 2
and then in sector three you start with using SMB3 special blocks
also the thing was filled with SMW enemies
i personally hate clash and i guess most people do so
and the crushing platforms at the beginning of sector 2 make some blocks be in fromt of other
Athmosphere 6.1-10
(im sorry but the bugs ruined it for me )

Music
it was fitting because it was just a regular castle tileset
with the most logic theme ever
it was good though
Music 6.5-10

Boss
yeah that larry boss was allright
although it was a very standardized boss battle (just a sprite swap)
it was new because of the spiky ground
Boss 5.9-10
Lemmy's Airship of Nightmares and Confusion by MECHDRAGON777 (5.8/10)
Spoiler: show
Ludwig von Koopa (7.5/10)
Quite a nice level, the music fits the level really well and the gameplay isn't bad too. I like the switching platform gimmick. the ability to choose your character is also pretty cool, but I have some complaints about this level. firstly the death-effect of the Lemmy balls is just a Tweeter, and you start with some quicksand like ship while at the end you're in an ice area and why the random stars before the boss entrance and after you beat Lemmy?, and the ending feels a little rushed. Anyway I liked the level.

Superiorstar (5.4/10)
Not even 3 seconds in and I'm already finding cutoff and broken effects, not to mention that this level is a direct rip-off of Mechdragon777's Community contest level, even down to the music and character models!

Aesthetics and gameplay
This looks like a last minute-level in order to get in the contest in time, it really does show how uncreative someone can be while making levels, this level is very inconsistent with it's GFX, even right down to the music (Which is nice) cutoff effects and graphical errors, the level has things you look like you can stand on before then but sometimes can't (Especially at the end when I got hit by a koopa becaue I thought I could stand on the airship metal but couldn't) (And the time where I standed on a metal platform and it disappeared) but I have to say the fire jets look pretty cool; the title is very wrong as well, this level isn't linear but the title is very wrong, you can literally go straight to the boss just by going left and down, it's really not that hard to find, speaking of the boss it's sometimes very hard or not so hard, it all matters on what character you have, the boss is so bad that I literally got the eraser and erased him, if your gonna make a hard boss then MAKE A CHECKPOINT, also shitty ending.

Good Summary
Nice GFX
Nice music

BAD Summary
Shitty ending
Cutoff GFX and missing GFX
Crappy boss
the title is a lie.
Unoriginality

Turtwig (3/10)
This level was...not that good, to be honest. Some parts of it were done very well, and others were really poorly executed. The best part was probably the Bolt Bridges. Their animation is good and they work the way they should. The trapdoor platforms are nice, but they flipped too suddenly and without much warning. The firebars were OK, except for the fact that you can pick them up without getting hurt. Graphically, the level is alright besides the quicksand and the odd white blocks at the end. The gameplay is where this level fails. I had no clue how to get through this. I only even got to the boss because I managed to get up to a high place and fly with a Super Leaf (there are about 8 in the level) all the way to the right. At least indicate what you're supposed to do in SOME way. :/
Guess: Rosalina block. MECHDRAGON777.

witchking666 (7.4/10)
Gameplay
its amazing
it felt like a real smb3 airship again
other then the name suggests
it wasnt confusing at all
i liked the fact that you can choose which character you want to be
and i really liked the part with all of those screws
my only complaint about this level is that the way to the second moon coin is so damn hard
and since it doesnt give you an extra star if you get them all
it is kinda useless to make it so difficult
Gameplay 8.6-10

Athmosphere
as stated above
it brought back the feeling of those good old airship levels from super mario bros 3
the graphical choices are just those of a regular airship
so the only thing i can say is...
awesome
Athmosphere 9.0-10

Music
the music was cool
but it didnt fit the airship theme very well
i also didnt know where it came from
Music 5.9-10

Boss
damn this boss was hard
but a good hard since it was still fun to play the boss
i personally would have added a little less fire all across
and a room before boss
because the battle begins kind of unexpected
it was fun though'
Boss 6.0-10
Morton's Castle Crush by The Thwomp King (6.4/10)
Spoiler: show
MECHDRAGON777 (6.4/10)
[Quote="氷"]The level was overall, quite nice, and well done! I truly did enjoy it, but there was a lot of flaws! I congratulate you on making the rising platform not kill you when it picks you up from another solid block! In the first section, right before the platform stops, which is very nice timing, sometimes the enimeies that get crusher, are not dead; they just fly through the elevator, and when I tried to see if the level was beatable with Link, (which it was) I got hurt by this! Nice use of "Choice" when you let the player pick a "1-up" or a "fire flower", so nice! The boss was quite uniquem, and I did not show this in the video, but I am sure you can die after you beat morton, or even collect the star and still die. You might want to fix that! I can honestly say that I did like the level enough to give it the score of 6.4471/10.00000 and the second section also had one major flaw: YOU CAN GET STUCK! The second section's switch "allows you to get 99 lives easily. (The first section allows you togain up to ten lives, but it is so hard to preform, it is not neccisary to take off for that!) It looks to much like "Donkey Kong" though...

Superiorstar (6.5/10)
WTF there were so many glitches in this level It's not even funny, getting smashed by a glitched in the ground moving NPC, dying for no reason, and even the platform stopping during the bullet bills, oh wait, it stops in mid air, but why doesn't it stop at the pipe? also no BGOs in either sections, speaking of sections they are all challenging and fun, until the hammer bros that take all the fun away.
I didn't like this level, but I have to say, that boss was the coolest part of the level, I won't spoil it, but it was nice boss.

Turtwig (6.8/10)
An SMW castle elevator ride with Donkey Kong Country enemies and music cuz ynot :V
95% of this level is an elevator ride. It's also a pretty good one. There are no Koopas coming out of the pipes, so you can't get infinite lives off of the enemies. Could have used some more decorations, though. The first half also had a part where the elevator stopped near some Bullet Bill launchers. This was cool, but give some kind of a warning because at first I thought the level was broken. The second half of the level was pretty much the same thing, just a bit faster and more barren. The use of the Piranha Pipe was neat, though. The boss was a standard "U MSUT KIL BOSS OR U DEI" kind of battle that has switches to make the boss appear. The switches weren't needed, but it's still a nice level!
Guess: Someone that likes DKC :S

witchking666 (5.8/10)
Gameplay
i sorta liked it at the beginning
but the level got repedetive after a while
after one crushing sector i lost interest in playing and died
you could have just made 1 sector of the crushing gimmick
and make another with just crushing platforms and norrmal castle gameplay
i did like it though
Gameplay 5.9-10

Athmosphere
i didnt feel like this was one of the things you thought about when making the level
it was basically just a flat smw castle block going up and up
there was not a single BGO in the entire level
the fact that it was a clashing leveldidnt help you either
i didnt like the athmosphere but i didnt hate it either
Athmosphere 3.1-10

Music
the music was cool
and it did fit the donkey kong theme well
i personally love donkey kong music
Music 6.2-10

Boss
the boss was awesome
the idea of a crushing block timer was genius
i havent seen any of this type Boss Battle in Smbx
so be creative
Boss 8.3-10

Morton's Broken Bastion by witchking666 (7.1/10)
Spoiler: show
Ludwig von Koopa (8.2/10)
Cool level!, aesthetically this is absolutely great, the music fits the level really good. I like how you combined the castle and cave themes. The design is linear but enjoyable. I like the jumping platform gimmick and how you make use of the firebars. but why did you not use more enemies, like the Thwimps and Koopatrols. The boss was also really cool, I love the music you used during the boss battle. Overall, good job!

MECHDRAGON777 (4.7/10)
This was well made in some aspects, but buggy in others... There was a lot of corner piece cut-off! The fire bar(s) was glitchy. The three boulders need a warning, as I demonstrated, they can be a sudden suprise, even when you know they are there! Can you explain why you did not use them (bossedit8 made some that are perfect!) The level is too long to have no checkpoint, so that is a pain! At least you could of used Star check-points! Also, the Star-coins are not re-warding enough to be that hard! At least put a star for collecting them all! The last one was mean, the fourth one Is trikey, the third one is glitchy, the second one is perfect, and the first one—no; just no. Please do not use forced spin jumping in your levels, it is not a good idea... Speaking of the pipe, the Pipe to get to the third Star Coin is on a slope and that is not a good thing! To go into a pipe, you do not need ground below it, but if a slope is below it, then you need to jump and try to get into the level in an akward way as I showcased in the video! Please, Some of these errors make the level unenjoyable! The boss fight also had some issues. It had:
  • The fact that you can can kill the boss before he actually gets into the lower section forcing yourself to quit the game.
  • If you kill "Larry" at the right spot, "Bowser" will get a free hit on you...


氷's Score: 3,5
Prox's Score: 5,5
bossedit8's score: 5

Superiorstar (7.9/10)
This was a very well made level, the tile mixing is pretty good, the music is fitting, and the environment and enemy placement keeps you on your toes (Especially the giant piranha plant), but there are two things wrong with this level: cutoff, and no checkpoint, while this level is really fun and all with it's secrets, what it needs is a half way point, some fixed errors with the platforms, some more NPC variety and some filler for the cutoff everywhere.

Turtwig (7.5/10)
Cool level! A nice combination of a castle and a cave. It was pretty simple, to be honest, but sometimes simple is good. This is one of those times. The graphics were awesome and the cave and castle tilesets really worked well together. The long Piranha Plants looked slightly wrong, but they were pretty cool. I didn't particularly care for the part where you had to drop down on a platform and a line catches you, though. You almost gave me a heart attack ;-; Moving on, the three-stage boss fight was pretty cool! Maybe you could have added some Piranha Plants for some more challenge. Overall, good job!
Guess: Alex48? I really don't know, to be honest.


The Levels:
http://www.mediafire.com/download/jvfaa ... ontest.zip
Last edited by Erik on Wed May 06, 2015 4:19 pm, edited 39 times in total.

JupiHornet
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Re: The Koopaling Castle Contest

Postby JupiHornet » Fri Jan 09, 2015 5:08 pm

NUUUUUU MY CONTEST IDEA WAS STOLEN ;-;

Anyway, I can't participate in this but I wish you luck!

MECHDRAGON777
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Re: The Koopaling Castle Contest

Postby MECHDRAGON777 » Fri Jan 09, 2015 5:51 pm

I would like to judge this, if I can do video reviews!

Erik
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Re: The Koopaling Castle Contest

Postby Erik » Sat Jan 10, 2015 2:28 am

MECHDRAGON777 wrote:I would like to judge this, if I can do video reviews!
That's fine, but I need to know what score you gave it (0-10)

Alagirez
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Re: The Koopaling Castle Contest

Postby Alagirez » Sat Jan 10, 2015 2:51 am

I join your contest

Erik
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Re: The Koopaling Castle Contest

Postby Erik » Sat Jan 10, 2015 5:07 am

O, I forgot to tell airships are allowed to.

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Re: The Koopaling Castle Contest

Postby MECHDRAGON777 » Sat Jan 10, 2015 1:09 pm

Can judges participate?

Erik
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Re: The Koopaling Castle Contest

Postby Erik » Sat Jan 10, 2015 1:19 pm

MECHDRAGON777 wrote:Can judges participate?
Yes they can

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Re: The Koopaling Castle Contest

Postby MECHDRAGON777 » Sat Jan 10, 2015 1:22 pm

Ludwig von Koopa wrote:
MECHDRAGON777 wrote:Can judges participate?
Yes they can
I will send a level in, but I have little time because of all of the contests I am in!
I can play levels, and send reviews somewhat fast, but making levels I can not do fast, but who will judge our levels if I participate? You need a substitute judge for your level for sure!

Erik
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Re: The Koopaling Castle Contest

Postby Erik » Sat Jan 10, 2015 1:30 pm

MECHDRAGON777 wrote:
Ludwig von Koopa wrote:
MECHDRAGON777 wrote:Can judges participate?
Yes they can
I will send a level in, but I have little time because of all of the contests I am in!
I can play levels, and send reviews somewhat fast, but making levels I can not do fast, but who will judge our levels if I participate? You need a substitute judge for your level for sure!
The Deadline is on 11 March, so take your time

Erik
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Re: The Koopaling Castle Contest

Postby Erik » Sun Jan 11, 2015 4:56 am

Everyone can send me a level, right now so, if it's ready you can just send it to me

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Re: The Koopaling Castle Contest

Postby Flying Brick » Sun Jan 11, 2015 8:22 am

Eh, what the heck. I'm in!

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Re: The Koopaling Castle Contest

Postby Choco » Sun Jan 11, 2015 8:24 am

So I guess I will judge and participate then.

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Re: The Koopaling Castle Contest

Postby Erik » Sun Jan 11, 2015 10:21 am

Choco wrote:So I guess I will judge and participate then.
Thanks

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Re: The Koopaling Castle Contest

Postby superhammerbros100 » Wed Jan 14, 2015 1:14 pm

Dude! Remove me from the contest! I'm not participating!

Erik
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Re: The Koopaling Castle Contest

Postby Erik » Wed Jan 14, 2015 2:47 pm

superhammerbros100 wrote:Dude! Remove me from the contest! I'm not participating!
Sorry :)

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Re: The Koopaling Castle Contest

Postby superhammerbros100 » Wed Jan 14, 2015 2:48 pm

Ludwig von Koopa wrote:
superhammerbros100 wrote:Dude! Remove me from the contest! I'm not participating!
Sorry :)
I wasn't trying to say it mean, but anyways.

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Re: The Koopaling Castle Contest

Postby Erik » Tue Jan 20, 2015 3:20 pm

GamerKid wrote:I want to join to. :)
Good, you can send me a level if it's finished

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Re: The Koopaling Castle Contest

Postby Alagirez » Wed Jan 21, 2015 7:44 pm

did you download my level?
i was sent you a level by PM you.

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Re: The Koopaling Castle Contest

Postby Superiorstar » Wed Jan 21, 2015 7:58 pm

andialifbatara wrote:did you download my level?
i was sent you a level by PM you.
Oh you did? PM me it I'm one of the judges and I don't want to waste time on a review after the deadline. ;)


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