SMBX-fan wrote:GhostHawk: will the first non-beta need anything like libzplay?
VB can only play .wav music naturally, and .mp3 with some work. libzplay will be needed as long as other file types for music need to be used. Why do you ask?
SMBX-fan wrote:GhostHawk: will the first non-beta need anything like libzplay?
VB can only play .wav music naturally, and .mp3 with some work. libzplay will be needed as long as other file types for music need to be used. Why do you ask?
just how many stuff do i have to download
So libzplay is needed to play ogg format instead of wav?
however thx
SMBX-fan wrote:GhostHawk: will the first non-beta need anything like libzplay?
VB can only play .wav music naturally, and .mp3 with some work. libzplay will be needed as long as other file types for music need to be used. Why do you ask?
just how many stuff do i have to download
So libzplay is needed to play ogg format instead of wav?
however thx
Yes, libzplay is one of very few other ways that are compatible with VB to play .ogg files. I'll include it in downloads so you don't need to download it separately.
Toad has been added to the game. Don't really want to add Link, but whatever. Here's a spoiler of the ChangeLog so far:
1.0.1.4
* Fixed Mario getting stuck in blocks when jumping.
* Fixed Mario to prevent jumping through blocks randomly.
* Removed redundant code for player animation.
* Fixed stuttering movement of Mario when moving left and right while falling.
* Fixed viewport to display bottom of level after falling.
* Fixed problem with Mario appearing in top left corner of level when selecting 'Level Settings' tab.
* Default gravity level and jump speed has been increased slightly.
* Level background now moves in relation to the player.
* Fixed problem where the player would stop falling before hitting the ground.
* Fixed problem where Mario would come to a stop when attempting to jump while moving.
* Collision now checks tiles that are visible on the screen rather than the whole level.
* Optimized gravity collision, and several other collision bugs.
* Gravity levels can now be saved and loaded.
* Fixed problem with players hitting blocks from below before actually colliding with the block.
* Run speed has been increased.
* Fixed problem with the selected block being the last block placed in the level after loading a level.
* Block preview now stays correctly aligned when moving in a level.
* NPCs window no longer shows up when selecting the "Selection" button.
* Fixed major slowdown problem with loading player image files excessively.
* Fixed problem with object preview at mouse being drawn behind foreground BGOs.
* Last selected object is no longer drawn at the mouse when selecting "Level Settings" button.
+ Implemented animation of each Mario state.
+ Implemented preview of what state you will be testing the level as with Mario.
+ Implemented Luigi, with animations and higher jump height than Mario.
+ Implemented Peach, with animations.
+ Implemented Toad, with animations.
+ Added object counter to the Debug window to keep track of how many objects of each type are on-screen.
Forget this. The project's cancelled. I will now be dedicating my time to creating a Space Jam Basketball simulation editor. No refunds on donations, obviously.
GhostHawk wrote:Forget this. The project's cancelled. I will now be dedicating my time to creating a Space Jam Basketball simulation editor. No refunds on donations, obviously.
GhostHawk wrote:Forget this. The project's cancelled. I will now be dedicating my time to creating a Space Jam Basketball simulation editor. No refunds on donations, obviously.