Super Basic Mario Editor

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dagget10
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby dagget10 » Fri Mar 20, 2015 7:58 pm

Will this eventually have all the features of the fake SMBX 1.4? That version had good ideas, but was fake.

ShadowStarX
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby ShadowStarX » Sun Mar 22, 2015 9:11 am

GhostHawk: will the first non-beta need anything like libzplay?

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Mar 22, 2015 5:52 pm

SMBX-fan wrote:GhostHawk: will the first non-beta need anything like libzplay?
VB can only play .wav music naturally, and .mp3 with some work. libzplay will be needed as long as other file types for music need to be used. Why do you ask?

ShadowStarX
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby ShadowStarX » Mon Mar 23, 2015 9:13 am

GhostHawk wrote:
SMBX-fan wrote:GhostHawk: will the first non-beta need anything like libzplay?
VB can only play .wav music naturally, and .mp3 with some work. libzplay will be needed as long as other file types for music need to be used. Why do you ask?
just how many stuff do i have to download
So libzplay is needed to play ogg format instead of wav?
however thx

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Mar 28, 2015 3:27 pm

SMBX-fan wrote:
GhostHawk wrote:
SMBX-fan wrote:GhostHawk: will the first non-beta need anything like libzplay?
VB can only play .wav music naturally, and .mp3 with some work. libzplay will be needed as long as other file types for music need to be used. Why do you ask?
just how many stuff do i have to download
So libzplay is needed to play ogg format instead of wav?
however thx
Yes, libzplay is one of very few other ways that are compatible with VB to play .ogg files. I'll include it in downloads so you don't need to download it separately.

Toad has been added to the game. Don't really want to add Link, but whatever. Here's a spoiler of the ChangeLog so far:
Spoiler: show
1.0.1.4
* Fixed Mario getting stuck in blocks when jumping.
* Fixed Mario to prevent jumping through blocks randomly.
* Removed redundant code for player animation.
* Fixed stuttering movement of Mario when moving left and right while falling.
* Fixed viewport to display bottom of level after falling.
* Fixed problem with Mario appearing in top left corner of level when selecting 'Level Settings' tab.
* Default gravity level and jump speed has been increased slightly.
* Level background now moves in relation to the player.
* Fixed problem where the player would stop falling before hitting the ground.
* Fixed problem where Mario would come to a stop when attempting to jump while moving.
* Collision now checks tiles that are visible on the screen rather than the whole level.
* Optimized gravity collision, and several other collision bugs.
* Gravity levels can now be saved and loaded.
* Fixed problem with players hitting blocks from below before actually colliding with the block.
* Run speed has been increased.
* Fixed problem with the selected block being the last block placed in the level after loading a level.
* Block preview now stays correctly aligned when moving in a level.
* NPCs window no longer shows up when selecting the "Selection" button.
* Fixed major slowdown problem with loading player image files excessively.
* Fixed problem with object preview at mouse being drawn behind foreground BGOs.
* Last selected object is no longer drawn at the mouse when selecting "Level Settings" button.
+ Implemented animation of each Mario state.
+ Implemented preview of what state you will be testing the level as with Mario.
+ Implemented Luigi, with animations and higher jump height than Mario.
+ Implemented Peach, with animations.
+ Implemented Toad, with animations.
+ Added object counter to the Debug window to keep track of how many objects of each type are on-screen.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Apr 01, 2015 2:38 am

Forget this. The project's cancelled. I will now be dedicating my time to creating a Space Jam Basketball simulation editor. No refunds on donations, obviously.

April Fools!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Squishy Rex » Wed Apr 01, 2015 2:41 am

I see what you did there...good April Fools joke Ghosthawk. That deserves the thumbs up. :lol:

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Postby Danny » Wed Apr 01, 2015 2:58 am

GhostHawk wrote:Forget this. The project's cancelled. I will now be dedicating my time to creating a Space Jam Basketball simulation editor. No refunds on donations, obviously.
Good job, you tried.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby lighthouse64 » Wed Apr 01, 2015 7:54 am

GhostHawk wrote:Forget this. The project's cancelled. I will now be dedicating my time to creating a Space Jam Basketball simulation editor. No refunds on donations, obviously.

LOLz I totally believe you. NICE JOB THERE. :lol: :lol: :lol:

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Re: [Cancelled] Visual Super Mario Bros. X (VSMBX) Thread

Postby FastDasher » Wed Apr 01, 2015 11:50 am

I'd actually love to see a Space Jam Basketball simulator. Oh well, I guess I'm stuck with Looney Tunes B-Ball :cry:

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Re: [Cancelled] Visual Super Mario Bros. X (VSMBX) Thread

Postby Lunar Chris » Wed Apr 01, 2015 12:07 pm

the project's cancelled? tell me this is a joke.

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Re: [Cancelled] Visual Super Mario Bros. X (VSMBX) Thread

Postby underFlo » Wed Apr 01, 2015 12:10 pm

Good to see that you're at least working on a new quality project, looking forward to your Space Jam Basketball Simulation editor.

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Re: [Cancelled] Visual Super Mario Bros. X (VSMBX) Thread

Postby Zeldamaster12 » Wed Apr 01, 2015 5:59 pm

Space Jam Simulator? YES

aero
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Re: [Cancelled] Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Apr 01, 2015 6:01 pm

SnifitGuy wrote:Should this be locked considering it's cancelled?
Yeah, I guess.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lord Nagaviper » Sat Apr 04, 2015 7:59 pm

Lol such April Fools

On the topic of VSMBX, this project is looking really good and I can't wait to see what you can do with it in the future. Keep up the good work man!

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Apr 04, 2015 8:52 pm

Lord Nagaviper wrote:Lol such April Fools

On the topic of VSMBX, this project is looking really good and I can't wait to see what you can do with it in the future. Keep up the good work man!
Thanks! I'm going to try releasing beta 1.0.1.4 on either April 12th or by May 20th at the latest.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby JupiHornet » Sat Apr 04, 2015 9:30 pm

B-but what about the Space Jam basketball simulator ;-;

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Apr 04, 2015 9:43 pm

Turtwig wrote:B-but what about the Space Jam basketball simulator ;-;
It's on indefinite hiatus.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Pilzinsel64 » Sun Apr 05, 2015 8:49 am

Oh!
Sorry for the PM what I sent you.

I like VSMBX and i'm happy about the new functions by Blocks and Tiles:
- Undo
- Redo
- Save-Mode

But one thing:
the sizable blocks doesn't realy working.

So, thanks for the willingness smbx to reprogram and then to add new functions.

Happy Easter! :>

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lunar Chris » Sun Apr 05, 2015 2:08 pm

Gee wiz you sure got me good. Although now I actually would like to see a Space Jam Basketball Simulator.


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