For the levels that stand out among the rest.
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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Contact:
Postby JupiHornet » Mon Feb 09, 2015 8:55 pm
No one's mentioning my epic parody ;-;
And yes, underwater levels are usually very annoying but I found this one quite...engaging, I'll say. I really liked it, but it wasn't really mind blowing or anything so that's why it only got a 5/10.
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Mon Feb 09, 2015 8:59 pm
Turtwig wrote:No one's mentioning my epic parody ;-;
And yes, underwater levels are usually very annoying but I found this one quite...engaging, I'll say. I really liked it, but it wasn't really mind blowing or anything so that's why it only got a 5/10.
I mean we just don't dare talk about it, it was too mind blowing.
But thanks alot! I'm glad i managed to avoid making the level annoying, i was a little worried about it.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Mon Feb 09, 2015 10:17 pm
Playthrough will be coming up at the later days!
"Under the Sea"... more like "Under the Corals", hahaa... oh well.
@bossedit8's Level Review - Under the Sea - Created by @Man1234FK
Design Usage:
Some underwater level with some differency of bonus areas going on. I surely liked that wonderful water level for the most part. Your design like the whole background object placements and so on is very interesting of what the underwater and even the overworld level has to offer to encounter them. By the blocks design it looks very interesting aswell by the whole green rocks and so on at the inside of it especially at the top of most of the level here. Even the green rocks would be cool and all, I did encounter a glitch at the very beginning of the main water section at the left side of where the pipe is with a green slope at the top. If I slide there while I am big (Super Mario or greater) and swim there, I glitch through the floor (you will easily notice when I release the video). Make sure that places like those needs to be at least 2 blocks big so any playable characters can swim there freely even if it is just minor or else if there are any smaller areas for you to go there, glitches can be encountered if you are big. I never thought of having those green needled corals as spikes first but it is very obvious at first if those are hazardous just by seeing those graphics but that is very clever anyway. The Music was very basic and it works very well with this level. Nothing wrong with it. About the secret areas. I know that the secret area's purposes are for those dragon coins that you placed out in the level, I would of been more recommended to add more items in it and not only for some coins especially for a more dangerous area like a Hammer Bros. and swimming through spiked corals on specific sections since for the current standpoint, the reward is not much by finding those secret areas alone. At least it is best to add a mushroom or a greater power up in there since right now, to me it feels some secrets that are actually helpful for the player and not just for some coins and dragon coins. At the end where the goal is there were some issues. First, I saw briefly that there is a graphic missing at the left side of the pipe exit. Second is that if you run up on these 2 slopes inbetween that exit pipe you somewhat glitches on these slopes because there is a sizeable tile at these slope tiles. Better is to either remove the sizeable tiles completly or move it to like 1 to 2 blocks below it to prevent from little glitches like that. Everything else seems fine for this Level.
Point rating: 4.25
NPC Placements:
Your whole placements of the NPCs are very well made for the most part. You give the player a very nice challenge throughout the Level no matter what and they are surprisingly not annoying for this water level. Basic enemy placements were very greatly executed for this level and they give the player a variety to proceed through all these obstacles with fun going on. Coin placements were also a very nice treat on this level like placing them on your path and also on secret areas. Power ups are nicely placed out for this level but like I said before, it would of been nice to add some power ups in a more difficult secret area like at the hammer bro and at the place filled with spiked corals.
Point rating: 4.75
Overall rating Score: 9
The Best!
This Level surely was a very fun underwater Level and I really liked it despite a few amount of flaws like glitching around, low amount of rewards by finging the secret areas and that missing graphic at the end of the level but even with all that, this Level was extremely fun and challenging. A very good work was done on this Level.
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Tue Feb 10, 2015 5:09 am
bossedit8 wrote:Playthrough will be coming up at the later days!
"Under the Sea"... more like "Under the Corals", hahaa... oh well.
@bossedit8's Level Review - Under the Sea - Created by @Man1234FK
Design Usage:
Some underwater level with some differency of bonus areas going on. I surely liked that wonderful water level for the most part. Your design like the whole background object placements and so on is very interesting of what the underwater and even the overworld level has to offer to encounter them. By the blocks design it looks very interesting aswell by the whole green rocks and so on at the inside of it especially at the top of most of the level here. Even the green rocks would be cool and all, I did encounter a glitch at the very beginning of the main water section at the left side of where the pipe is with a green slope at the top. If I slide there while I am big (Super Mario or greater) and swim there, I glitch through the floor (you will easily notice when I release the video). Make sure that places like those needs to be at least 2 blocks big so any playable characters can swim there freely even if it is just minor or else if there are any smaller areas for you to go there, glitches can be encountered if you are big. I never thought of having those green needled corals as spikes first but it is very obvious at first if those are hazardous just by seeing those graphics but that is very clever anyway. The Music was very basic and it works very well with this level. Nothing wrong with it. About the secret areas. I know that the secret area's purposes are for those dragon coins that you placed out in the level, I would of been more recommended to add more items in it and not only for some coins especially for a more dangerous area like a Hammer Bros. and swimming through spiked corals on specific sections since for the current standpoint, the reward is not much by finding those secret areas alone. At least it is best to add a mushroom or a greater power up in there since right now, to me it feels some secrets that are actually helpful for the player and not just for some coins and dragon coins. At the end where the goal is there were some issues. First, I saw briefly that there is a graphic missing at the left side of the pipe exit. Second is that if you run up on these 2 slopes inbetween that exit pipe you somewhat glitches on these slopes because there is a sizeable tile at these slope tiles. Better is to either remove the sizeable tiles completly or move it to like 1 to 2 blocks below it to prevent from little glitches like that. Everything else seems fine for this Level.
Point rating: 4.25
NPC Placements:
Your whole placements of the NPCs are very well made for the most part. You give the player a very nice challenge throughout the Level no matter what and they are surprisingly not annoying for this water level. Basic enemy placements were very greatly executed for this level and they give the player a variety to proceed through all these obstacles with fun going on. Coin placements were also a very nice treat on this level like placing them on your path and also on secret areas. Power ups are nicely placed out for this level but like I said before, it would of been nice to add some power ups in a more difficult secret area like at the hammer bro and at the place filled with spiked corals.
Point rating: 4.75
Overall rating Score: 9
The Best!
This Level surely was a very fun underwater Level and I really liked it despite a few amount of flaws like glitching around, low amount of rewards by finging the secret areas and that missing graphic at the end of the level but even with all that, this Level was extremely fun and challenging. A very good work was done on this Level.
Oh my god, thank you so much! That was definitely not the score i was expecting for this level  The glitches and missing gfx should be fixed with the updated version but i will add some power ups into the bonusrooms.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Tue Feb 10, 2015 10:14 am
Thats just awesome!
The graphics fit so good with the theme
Keep up with the good work
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Tue Feb 10, 2015 10:21 am
witchking666 wrote:Thats just awesome!
The graphics fit so good with the theme
Keep up with the good work
Thanks a lot dude!
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Thu Feb 12, 2015 8:23 am
Hey, I really appreciate the effort you put in that level.
I actually enjoyed playing this through.
Good job for sure!
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Thu Feb 12, 2015 8:39 am
LordKofu wrote:Hey, I really appreciate the effort you put in that level.
I actually enjoyed playing this through.
Good job for sure!
Thank you! Really makes me happy to hear that 
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Fri Feb 13, 2015 7:30 am
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Fri Mar 06, 2015 2:24 pm
This level is Badass as hell
Your level design couldnt been better and the choices of the gfx were so amazing
Well done
Keep up with the good work
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Man1234FK
- Blooper

- Posts: 166
- Joined: Sun Dec 14, 2014 10:58 am
Postby Man1234FK » Fri Mar 06, 2015 3:08 pm
witchking666 wrote:This level is Badass as hell
Your level design couldnt been better and the choices of the gfx were so amazing
Well done
Keep up with the good work
Thanks dude! Really appreciate it! 
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