Topics that have reached 100 pages.
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Thu Jan 15, 2015 8:10 pm
Well, then it's fine. Rather minor anyway.
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Fri Jan 16, 2015 2:26 pm
Another thing from my project.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Fri Jan 16, 2015 2:55 pm
Choco wrote:Another thing from my project.
This looks like a nice level, hope to play this soon!
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Fri Jan 16, 2015 3:43 pm
oh great kep started another level that he'll never finish!!!!

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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Fri Jan 16, 2015 5:10 pm
...and a bunch of combined tilesets again.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri Jan 16, 2015 6:53 pm
Kep wrote:oh great kep started another level that he'll never finish!!!!

Kep just mixed 2-5 different tilesets without recoloring them!
seriously though, don't mix tilesets if they don't look the same.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Fri Jan 16, 2015 7:42 pm
Superiorstar wrote:Kep wrote:oh great kep started another level that he'll never finish!!!!

Kep just mixed 2-5 different tilesets without recoloring them!
seriously though, don't mix tilesets if they don't look the same.
Especially since some of them serve the exact same purpose. Also, why is there a tree (?) on the ship.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Fri Jan 16, 2015 7:46 pm
Nickname wrote:why is there a tree (?) on the ship.
It isn't. It's on the unseen land behind it. (Notice the rock-ish grassland tiles "on top" of the ship)
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Jan 16, 2015 9:31 pm
Graphicz:

I turned the 8-bit Peterchy by Squishy Rex and turned it into it's wily war sprite, I recolored green stache's Torizo to look like it's golden variant and Mudkips Dragon to look like it's upper norfair counterpart. There's more though, such as the Wood-Omb and h2643.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Jan 17, 2015 7:11 am
I actually took it from that sheet. And yes, that is Krazykat on the mushroom. Original by Imaynotbehere4long and Capcom, outlines added by me.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat Jan 17, 2015 8:31 am
Ok then.
---------------------
If you remember one tileset from SMB2, that appeared only during the victory cutscene, you probably remember that I ripped that tileset and Subcons as well, and released them in my Mi-Ni GFX pack 2 years ago.
You probably also remember how badly they were ripped, so I updated them:
Subcons and that platform are now ripped without any useless modifications!
And here I finally fixed these slopes (they aren't in original SMB2 by the way, but they're made by me).
Also, background now doesn't have any 1x1 pixels!
So in the future update of my graphics pack, expect lots of bug-fixes and other stuff too, like this.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sat Jan 17, 2015 2:10 pm
Superiorstar wrote:Kep wrote:oh great kep started another level that he'll never finish!!!!

Kep just mixed 2-5 different tilesets without recoloring them!
seriously though, don't mix tilesets if they don't look the same.
When the fuck did that retarded rule get made?
And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
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vitellaryjr
- Blooper

- Posts: 174
- Joined: Sun Nov 02, 2014 9:56 pm
- Pronouns: they/them
Postby vitellaryjr » Sat Jan 17, 2015 2:42 pm
In my opinion, it looks like a nice level. I'm completely fine with people mixing tilesets.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Jan 17, 2015 3:04 pm
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sun Jan 18, 2015 11:21 am
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Jan 18, 2015 12:13 pm
Kep wrote:
When the fuck did that retarded rule get made?
And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
look at the colors on that airship compared to the pilars, their colors clash with each other, and the two grass tilesets have two different colors as well, and I wasn't implying that the color has no variety, it's just that some colors aren't compatible with each other.
And jeez did you really have to make me look rude when you stated that sentence?
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Radishl
- Guest
Postby Radishl » Sun Jan 18, 2015 12:20 pm
Superiorstar wrote:Kep wrote:
When the fuck did that retarded rule get made?
And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
look at the colors on that airship compared to the pilars, their colors clash with each other, and the two grass tilesets have two different colors as well, and I wasn't implying that the color has no variety, it's just that some colors aren't compatible with each other.
And jeez did you really have to make me look rude when you stated that sentence?
Here's something to think about.
The leves theme is brown and there's a monster that happens to be blue, should I turn him brown just because most of the gfx are brown?
The thing with levels now a days that piss me off is how everyone makes every single freaking thing in a level one single color.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sun Jan 18, 2015 12:27 pm
I think that the airship colors should match each other. The grass tilesets are fine as they are, in fact I actually like the colors of the grass tilesets.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Jan 18, 2015 12:29 pm
Radishl wrote:Superiorstar wrote:Kep wrote:
When the fuck did that retarded rule get made?
And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
look at the colors on that airship compared to the pilars, their colors clash with each other, and the two grass tilesets have two different colors as well, and I wasn't implying that the color has no variety, it's just that some colors aren't compatible with each other.
And jeez did you really have to make me look rude when you stated that sentence?
Here's something to think about.
The leves theme is brown and there's a monster that happens to be blue, should I turn him brown just because most of the gfx are brown?
The thing with levels now a days that piss me off is how everyone makes every single freaking thing in a level one single color.
If the level's sole theme is being brown, you should probably recolor it. if it just so happens to be brown, you should take a color that doesn't look bad when compared to brown, especially no bright colors, maybe some darkish red or similar. Blue wouldn't fit too well imo since it's pretty bright.
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