Screenshot Thread Formula Five

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Eternity
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Re: Screenshot Thread Formula Five

Postby Eternity » Thu Jan 15, 2015 8:10 pm

Well, then it's fine. Rather minor anyway.

Choco
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Re: Screenshot Thread Formula Five

Postby Choco » Fri Jan 16, 2015 2:26 pm

Another thing from my project.
Spoiler: show
Image

MECHDRAGON777
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Re: Screenshot Thread Formula Five

Postby MECHDRAGON777 » Fri Jan 16, 2015 2:55 pm

Choco wrote:Another thing from my project.
Spoiler: show
Image
This looks like a nice level, hope to play this soon!

silent_
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Re: Screenshot Thread Formula Five

Postby silent_ » Fri Jan 16, 2015 3:43 pm

oh great kep started another level that he'll never finish!!!!
Image

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Fri Jan 16, 2015 5:10 pm

...and a bunch of combined tilesets again.

Superiorstar
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Re: Screenshot Thread Formula Five

Postby Superiorstar » Fri Jan 16, 2015 6:53 pm

Kep wrote:oh great kep started another level that he'll never finish!!!!
Image
Kep just mixed 2-5 different tilesets without recoloring them!
seriously though, don't mix tilesets if they don't look the same.

underFlo
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Re: Screenshot Thread Formula Five

Postby underFlo » Fri Jan 16, 2015 7:42 pm

Superiorstar wrote:
Kep wrote:oh great kep started another level that he'll never finish!!!!
Image
Kep just mixed 2-5 different tilesets without recoloring them!
seriously though, don't mix tilesets if they don't look the same.
Especially since some of them serve the exact same purpose. Also, why is there a tree (?) on the ship.

Chip Potato
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Re: Screenshot Thread Formula Five

Postby Chip Potato » Fri Jan 16, 2015 7:46 pm

Nickname wrote:why is there a tree (?) on the ship.
It isn't. It's on the unseen land behind it. (Notice the rock-ish grassland tiles "on top" of the ship)

Murphmario
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Re: Screenshot Thread Formula Five

Postby Murphmario » Fri Jan 16, 2015 9:31 pm

Graphicz:
Image
I turned the 8-bit Peterchy by Squishy Rex and turned it into it's wily war sprite, I recolored green stache's Torizo to look like it's golden variant and Mudkips Dragon to look like it's upper norfair counterpart. There's more though, such as the Wood-Omb and h2643.

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Sat Jan 17, 2015 3:40 am

Some things look way too similar to this:
http://www.mfgg.net/index.php?act=resdb ... 1&id=30661
Anyway, that sprite of me is funny, haven't expected this! Oh, and is that Krazykat on the mushroom platform?

Murphmario
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Re: Screenshot Thread Formula Five

Postby Murphmario » Sat Jan 17, 2015 7:11 am

h2643 wrote:Some things look way too similar to this:
http://www.mfgg.net/index.php?act=resdb ... 1&id=30661
Anyway, that sprite of me is funny, haven't expected this! Oh, and is that Krazykat on the mushroom platform?
I actually took it from that sheet. And yes, that is Krazykat on the mushroom. Original by Imaynotbehere4long and Capcom, outlines added by me.

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Sat Jan 17, 2015 8:31 am

Ok then.
---------------------
If you remember one tileset from SMB2, that appeared only during the victory cutscene, you probably remember that I ripped that tileset and Subcons as well, and released them in my Mi-Ni GFX pack 2 years ago.
You probably also remember how badly they were ripped, so I updated them:
Spoiler: show
Image
Subcons and that platform are now ripped without any useless modifications!
Spoiler: show
Image
And here I finally fixed these slopes (they aren't in original SMB2 by the way, but they're made by me).
Also, background now doesn't have any 1x1 pixels!

So in the future update of my graphics pack, expect lots of bug-fixes and other stuff too, like this.

silent_
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Re: Screenshot Thread Formula Five

Postby silent_ » Sat Jan 17, 2015 2:10 pm

Superiorstar wrote:
Kep wrote:oh great kep started another level that he'll never finish!!!!
Image
Kep just mixed 2-5 different tilesets without recoloring them!
seriously though, don't mix tilesets if they don't look the same.
When the fuck did that retarded rule get made?

And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.

vitellaryjr
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Re: Screenshot Thread Formula Five

Postby vitellaryjr » Sat Jan 17, 2015 2:42 pm

In my opinion, it looks like a nice level. I'm completely fine with people mixing tilesets.

zlaker
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Re: Screenshot Thread Formula Five

Postby zlaker » Sat Jan 17, 2015 3:04 pm

Spoiler: show
Image

Murphmario
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Re: Screenshot Thread Formula Five

Postby Murphmario » Sun Jan 18, 2015 11:21 am

Here are my attempts to make better versions of SamyPlaysSMBX's thwomp pack:
ImageImageImageImage
Only the thwomps are by me. Also would have posted this earlier, if it weren't for the forum getting DDoS'd.

Superiorstar
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Re: Screenshot Thread Formula Five

Postby Superiorstar » Sun Jan 18, 2015 12:13 pm

Kep wrote: When the fuck did that retarded rule get made?

And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
look at the colors on that airship compared to the pilars, their colors clash with each other, and the two grass tilesets have two different colors as well, and I wasn't implying that the color has no variety, it's just that some colors aren't compatible with each other.
And jeez did you really have to make me look rude when you stated that sentence?

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Re: Screenshot Thread Formula Five

Postby Radishl » Sun Jan 18, 2015 12:20 pm

Superiorstar wrote:
Kep wrote: When the fuck did that retarded rule get made?

And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
look at the colors on that airship compared to the pilars, their colors clash with each other, and the two grass tilesets have two different colors as well, and I wasn't implying that the color has no variety, it's just that some colors aren't compatible with each other.
And jeez did you really have to make me look rude when you stated that sentence?
Here's something to think about.

The leves theme is brown and there's a monster that happens to be blue, should I turn him brown just because most of the gfx are brown?

The thing with levels now a days that piss me off is how everyone makes every single freaking thing in a level one single color.

Murphmario
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Re: Screenshot Thread Formula Five

Postby Murphmario » Sun Jan 18, 2015 12:27 pm

I think that the airship colors should match each other. The grass tilesets are fine as they are, in fact I actually like the colors of the grass tilesets.

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Re: Screenshot Thread Formula Five

Postby underFlo » Sun Jan 18, 2015 12:29 pm

Radishl wrote:
Superiorstar wrote:
Kep wrote: When the fuck did that retarded rule get made?

And are you implying that I should make the level have no color variety at all? I mean that's what recoloring everything to look the same is, last time I checked.
look at the colors on that airship compared to the pilars, their colors clash with each other, and the two grass tilesets have two different colors as well, and I wasn't implying that the color has no variety, it's just that some colors aren't compatible with each other.
And jeez did you really have to make me look rude when you stated that sentence?
Here's something to think about.

The leves theme is brown and there's a monster that happens to be blue, should I turn him brown just because most of the gfx are brown?

The thing with levels now a days that piss me off is how everyone makes every single freaking thing in a level one single color.
If the level's sole theme is being brown, you should probably recolor it. if it just so happens to be brown, you should take a color that doesn't look bad when compared to brown, especially no bright colors, maybe some darkish red or similar. Blue wouldn't fit too well imo since it's pretty bright.


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