Captain Toad: Treasure Tracker NPCs

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Squishy Rex
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Captain Toad: Treasure Tracker NPCs

Postby Squishy Rex » Wed Jan 14, 2015 4:56 am

Now they are all here and ready to use, though I did mean to release them with the first tileset. You get everything in the screenshot basically plus a few other things, however, the Turnip Cannon I was working on is still not quite finished just yet. Please give credit if you use anything here. The tileset is not included, however you can get it here: http://www.smbxgame.com/forums/v ... =31&t=7533

Not everything works like it does in CTTT, some things merely replace Veggies or the Axe currently as placeholders. The Mushroom closest to Captain Toad flashes like the Invincibility Mushroom (which it is).

Screenshot:
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underFlo
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Re: Captain Toad: Treasure Tracker NPCs

Postby underFlo » Wed Jan 14, 2015 6:09 am

Damn these are amazig. I hope the enemies will also be done soon.
Last edited by underFlo on Wed Jan 14, 2015 8:36 am, edited 2 times in total.

SilverDeoxys563
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Re: Captain Toad: Treasure Tracker NPCs

Postby SilverDeoxys563 » Wed Jan 14, 2015 8:09 am

Mixed feelings about the middle vein on the cherry thing. It looks a bit too heavily shaded such that I can't see a distinct line from a distance.
I get some glossy coating vibes from the 1up; I think it's the way the green is shaded. Maybe you could have a bit darker of a gray color to shade that particular mushroom?

Also, I'm pretty sure that gfxoffsety=0 will fix the bottom row of pixels on the Mushroom sinking into the ground, and if it doesn't, try gfxoffsety=-2.

I really enjoy how these look. You did a pretty fine job.

Squishy Rex
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Re: Captain Toad: Treasure Tracker NPCs

Postby Squishy Rex » Wed Jan 14, 2015 5:11 pm

[quote="Nickname]Damn these are amazig. I hope the enemies will also be done soon.[/quote]

Thanks Nickname! With the enemies, there is about 5 or 6 left to make, plus the odd few new ones from CTTT, but they shouldn't be too far away.

SilverDeoxys563 wrote:Mixed feelings about the middle vein on the cherry thing. It looks a bit too heavily shaded such that I can't see a distinct line from a distance.
I get some glossy coating vibes from the 1up; I think it's the way the green is shaded. Maybe you could have a bit darker of a gray color to shade that particular mushroom?

Also, I'm pretty sure that gfxoffsety=0 will fix the bottom row of pixels on the Mushroom sinking into the ground, and if it doesn't, try gfxoffsety=-2.

I really enjoy how these look. You did a pretty fine job.
I have to admit, I never did notice the sinking Mushroom, that may be because it is only 30 pixels high instead of 32. I may as well use the gfxoffset now that I know about it, it will probably bug me otherwise. I was thinking about maybe a darker shade of green for the 1-Up, I did try grey, however, it did't seem to fit with the other Mushrooms afterwards. You'll be right about the glossy coatings, since I've noticed I tend to make very glossy graphics at times. Then of course the Double Cherry, I'll definitely alter the vein's shading, however, I still feel that as a whole, it doesn't look perfect, any thoughts on how I might be able to change that?

PROX
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Re: Captain Toad: Treasure Tracker NPCs

Postby PROX » Thu Jan 15, 2015 11:09 pm

This would go very well with a NSMB theme as well.

ShinyWolf07
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Re: Captain Toad: Treasure Tracker NPCs

Postby ShinyWolf07 » Fri Feb 13, 2015 9:31 pm

Well, these are just fantastic. I'm definitely using them! :D

Witchking666
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Re: Captain Toad: Treasure Tracker NPCs

Postby Witchking666 » Sat Feb 21, 2015 2:28 pm

What is captain toad treasure tracker?
Hè is from smg right

Chip Potato
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Re: Captain Toad: Treasure Tracker NPCs

Postby Chip Potato » Sat Feb 21, 2015 4:11 pm

witchking666 wrote:What is captain toad treasure tracker?
It's a game that was made recently, based off of the Captain Toad levels from Super Mario 3D World.


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