Kei wrote:Link can kill the Bully by jumping on his head using the down sword attack.
This works on sideways and from the bottom too aswell.
icemario12 wrote:A weird thing is that when you spinjump, then do a normal jump as soon as you touch the ground, you'll just do another spinjump.
This is because that there is a Microsecond that the Game still thinks that you are spinjumping and after that Microsecond it turns off your spinjump ability.
Peach is over one block tall even when small, so unlike other characters she can clip through walls (by ducking into a one block space, turning around, and standing up) even when small.
Pseudo-dino wrote:Peach is over one block tall even when small, so unlike other characters she can clip through walls (by ducking into a one block space, turning around, and standing up) even when small.
I did not actually know that, I wonder if it's more of a glitch or her hitbox is meant to be that slight amount taller, considering all other characters have 32x32 pixel hitbox in small form.
I don't know if anyone posted this before, but I found an unused section in level 2 of The Invasion 2 where there is another keyhole. I think that it was originally going to be the area where the secret exit is located.
Did you noticed that if you hit a Block that contains an Item or any other NPCs (except Coins) that the Block itself has a smaller hitbox so you can touch the Items from the side of the Block much easier rather being at the complete top of the Block? This is because that on each time if a NPC spawns, the block itself moves 0.001 to the right by default. This can be very easily noticed if you make a Event, put the "Destroyed Blocks" at show and use the Event on that Block you want to keep hitting at to spawn a NPC out of it.
If you remember my discussion about Dummy NPCs, you should know what I'm talking about right now.
So while there's no NPC-301, Kevsoft with Wohlstand discovered that there's NPC-302!!!
It acts just like NPC-0 - it vanishes as soon as it appears on a screen, because of its sizes (0x0).
He-he, this is a funny bug:
Are here a people who known about it?
When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:
P.S>
Sewpah wrote:I don't know if anyone posted this before, but I found an unused section in level 2 of The Invasion 2 where there is another keyhole. I think that it was originally going to be the area where the secret exit is located.
My tip: Don't copy link from Address bar because it have not direct link to image (it is a link to PAGE with them)! Instead of them you should grab link from image to get direct link to image file: http://engine.wohlnet.ru/docs/_files_fo ... -16_00.png
Wohlstand wrote:He-he, this is a funny bug:
Are here a people who known about it?
When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:
P.S>
Sewpah wrote:I don't know if anyone posted this before, but I found an unused section in level 2 of The Invasion 2 where there is another keyhole. I think that it was originally going to be the area where the secret exit is located.
My tip: Don't copy link from Address bar because it have not direct link to image (it is a link to PAGE with them)! Instead of them you should grab link from image to get direct link to image file: http://engine.wohlnet.ru/docs/_files_fo ... -16_00.png
I did this in both when I beta tested reign's episode, and when I played the full version! I did it again, because the warning was a little to late! But still, I found that about a month ago!
Wohlstand wrote:He-he, this is a funny bug:
Are here a people who known about it?
When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:
Mmmh... Digging Bug+Cutscenes=?
...BATHROOM CUTSCENES!
Well, anyway, only to i not talk that i don't post anything in this useless post, here is a interesting, but no useful:
Curiosity, Yoshi's Tongue isn't in the SMBX folders. You can check Effects, NPCs or anymore, and you don't go find. That made me sad because my Cucckos will have Yoshi tongues =(
Wohlstand wrote:He-he, this is a funny bug:
Are here a people who known about it?
When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:
Mmmh... Digging Bug+Cutscenes=?
...BATHROOM CUTSCENES!
Well, anyway, only to i not talk that i don't post anything in this useless post, here is a interesting, but no useful:
Curiosity, Yoshi's Tongue isn't in the SMBX folders. You can check Effects, NPCs or anymore, and you don't go find. That made me sad because my Cucckos will have Yoshi tongues =(
1. yoshis tongue is hardcoded I think.
2. it doesn't just work with the sand, with grass it also works interestingly
Miles Troopa wrote:Curiosity, Yoshi's Tongue isn't in the SMBX folders. You can check Effects, NPCs or anymore, and you don't go find. That made me sad because my Cucckos will have Yoshi tongues =(
It's hardcoded. You can't change it. Same goes for the "You need X stars to enter" message and the ridable Koopa Clown Car.
h2643 wrote:however, you can change the graphic of tongue and other hardcoded graphics by hacking SMBX!
Didn't someone post an extractor tool that allowed you to change the hardcoded graphics, like I've seen in some screenshots? Is this related to LunaDLL?
There is a tutorial by DarkMecha in the general forum. It has also a download link to the extractor, which is from DarkShadeX. Nothing about this is related to LunaDLL.