Interesting things in SMBX

General discussion about Super Mario Bros. X.

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bossedit8
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Re: Interesting things in SMBX

Postby bossedit8 » Thu Dec 25, 2014 1:34 pm

Kei wrote:Link can kill the Bully by jumping on his head using the down sword attack.
This works on sideways and from the bottom too aswell.
icemario12 wrote:A weird thing is that when you spinjump, then do a normal jump as soon as you touch the ground, you'll just do another spinjump.
This is because that there is a Microsecond that the Game still thinks that you are spinjumping and after that Microsecond it turns off your spinjump ability.

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Re: Interesting things in SMBX

Postby Julia Pseudo » Sat Dec 27, 2014 2:18 pm

Peach is over one block tall even when small, so unlike other characters she can clip through walls (by ducking into a one block space, turning around, and standing up) even when small.

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Re: Interesting things in SMBX

Postby Squishy Rex » Sun Dec 28, 2014 6:34 am

Pseudo-dino wrote:Peach is over one block tall even when small, so unlike other characters she can clip through walls (by ducking into a one block space, turning around, and standing up) even when small.
I did not actually know that, I wonder if it's more of a glitch or her hitbox is meant to be that slight amount taller, considering all other characters have 32x32 pixel hitbox in small form.

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Re: Interesting things in SMBX

Postby Julia Pseudo » Tue Dec 30, 2014 1:04 pm

^
I'm pretty sure it's intentional, as small Peach is visibly taller than the other characters.

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Re: Interesting things in SMBX

Postby Sewpah » Tue Dec 30, 2014 6:04 pm

I don't know if anyone posted this before, but I found an unused section in level 2 of The Invasion 2 where there is another keyhole. I think that it was originally going to be the area where the secret exit is located.

Here it is:
Spoiler: show
Image
NOTE: If the image doesn't load correctly, try right clicking it and click "Open Image in new tab" to be able to see it.

bossedit8
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Re: Interesting things in SMBX

Postby bossedit8 » Mon Jan 05, 2015 9:51 am

Did you noticed that if you hit a Block that contains an Item or any other NPCs (except Coins) that the Block itself has a smaller hitbox so you can touch the Items from the side of the Block much easier rather being at the complete top of the Block? This is because that on each time if a NPC spawns, the block itself moves 0.001 to the right by default. This can be very easily noticed if you make a Event, put the "Destroyed Blocks" at show and use the Event on that Block you want to keep hitting at to spawn a NPC out of it.



Original Link: http://www.youtube.com/watch?v=h-laOOMG3xY

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Re: Interesting things in SMBX

Postby h2643 » Fri Jan 09, 2015 2:44 pm

If you remember my discussion about Dummy NPCs, you should know what I'm talking about right now.

So while there's no NPC-301, Kevsoft with Wohlstand discovered that there's NPC-302!!!
It acts just like NPC-0 - it vanishes as soon as it appears on a screen, because of its sizes (0x0).

Also, NPC list is now available here, where you can see some interesting stuff:
http://engine.wohlnet.ru/docs/_SMBX64/O ... e/npcs.php

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Re: Interesting things in SMBX

Postby Wohlstand » Fri Jan 09, 2015 9:22 pm

He-he, this is a funny bug:
Are here a people who known about it?

When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:


P.S>
Sewpah wrote:I don't know if anyone posted this before, but I found an unused section in level 2 of The Invasion 2 where there is another keyhole. I think that it was originally going to be the area where the secret exit is located.

Here it is:
Spoiler: show
Image
NOTE: If the image doesn't load correctly, try right clicking it and click "Open Image in new tab" to be able to see it.
Fixed again (last time I fixed them in the screenshot thread)
Spoiler: show
Image
My tip: Don't copy link from Address bar because it have not direct link to image (it is a link to PAGE with them)! Instead of them you should grab link from image to get direct link to image file:
http://engine.wohlnet.ru/docs/_files_fo ... -16_00.png

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Re: Interesting things in SMBX

Postby MECHDRAGON777 » Fri Jan 09, 2015 9:49 pm

Wohlstand wrote:He-he, this is a funny bug:
Are here a people who known about it?

When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:


P.S>
Sewpah wrote:I don't know if anyone posted this before, but I found an unused section in level 2 of The Invasion 2 where there is another keyhole. I think that it was originally going to be the area where the secret exit is located.

Here it is:
Spoiler: show
Image
NOTE: If the image doesn't load correctly, try right clicking it and click "Open Image in new tab" to be able to see it.
Fixed again (last time I fixed them in the screenshot thread)
Spoiler: show
Image
My tip: Don't copy link from Address bar because it have not direct link to image (it is a link to PAGE with them)! Instead of them you should grab link from image to get direct link to image file:
http://engine.wohlnet.ru/docs/_files_fo ... -16_00.png
I did this in both when I beta tested reign's episode, and when I played the full version! I did it again, because the warning was a little to late! But still, I found that about a month ago!

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Re: Interesting things in SMBX

Postby Tango » Sat Jan 10, 2015 8:22 am

Wohlstand wrote:He-he, this is a funny bug:
Are here a people who known about it?

When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:
Mmmh... Digging Bug+Cutscenes=?

...BATHROOM CUTSCENES!

Well, anyway, only to i not talk that i don't post anything in this useless post, here is a interesting, but no useful:

Curiosity, Yoshi's Tongue isn't in the SMBX folders. You can check Effects, NPCs or anymore, and you don't go find. That made me sad because my Cucckos will have Yoshi tongues =(

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Re: Interesting things in SMBX

Postby h2643 » Sat Jan 10, 2015 8:48 am

Miles Troopa, Yoshi's tongue is hardcoded in SMBX, that's why you can't find it, however, you can change the graphic of tongue by hacking SMBX!

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Re: Interesting things in SMBX

Postby JupiHornet » Sat Jan 10, 2015 8:50 am

You constantly get dragged to the left while on fences with sonicstooslow

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Re: Interesting things in SMBX

Postby crusher169 » Sat Jan 10, 2015 9:00 am

Miles Troopa wrote:
Wohlstand wrote:He-he, this is a funny bug:
Are here a people who known about it?

When you will try to dig sand while you colliding with another grabbable NPC's like Billy gun, toothy pipe or any vegetable, character will be jailed into digging animation: it will don't response your controls. Alone way to free it is a grabbing of sand tile or item which caused this bug:
Mmmh... Digging Bug+Cutscenes=?

...BATHROOM CUTSCENES!

Well, anyway, only to i not talk that i don't post anything in this useless post, here is a interesting, but no useful:

Curiosity, Yoshi's Tongue isn't in the SMBX folders. You can check Effects, NPCs or anymore, and you don't go find. That made me sad because my Cucckos will have Yoshi tongues =(
1. yoshis tongue is hardcoded I think.
2. it doesn't just work with the sand, with grass it also works interestingly

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Re: Interesting things in SMBX

Postby HeroLinik » Sat Jan 10, 2015 4:26 pm

Miles Troopa wrote:Curiosity, Yoshi's Tongue isn't in the SMBX folders. You can check Effects, NPCs or anymore, and you don't go find. That made me sad because my Cucckos will have Yoshi tongues =(
It's hardcoded. You can't change it. Same goes for the "You need X stars to enter" message and the ridable Koopa Clown Car.

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Re: Interesting things in SMBX

Postby h2643 » Sat Jan 10, 2015 4:27 pm

h2643 wrote:however, you can change the graphic of tongue and other hardcoded graphics by hacking SMBX!

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Re: Interesting things in SMBX

Postby HeroLinik » Sat Jan 10, 2015 4:28 pm

h2643 wrote:however, you can change the graphic of tongue and other hardcoded graphics by hacking SMBX!
Didn't someone post an extractor tool that allowed you to change the hardcoded graphics, like I've seen in some screenshots? Is this related to LunaDLL?

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Re: Interesting things in SMBX

Postby RudeGuy » Sat Jan 10, 2015 4:32 pm

There is a tutorial by DarkMecha in the general forum. It has also a download link to the extractor, which is from DarkShadeX. Nothing about this is related to LunaDLL.

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Re: Interesting things in SMBX

Postby DarkShadeX » Sat Jan 10, 2015 4:44 pm

its also impossible to replace hcgfx with lunadll rightnow.Only if kevsoft finds out how xtractor does it.

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Re: Interesting things in SMBX

Postby Kevsoft » Sat Jan 10, 2015 4:49 pm

Progress is being made. Expect runtime graphics patching with Lunadll soon ;) !

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Re: Interesting things in SMBX

Postby FanofSMBX » Wed Apr 22, 2015 1:06 pm

If you press down whilst in statue form, you drop like a Thwomp.


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