Screenshot Thread Formula Five

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DarkShadeX
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Re: Screenshot Thread Formula Five

Postby DarkShadeX » Sat Jan 03, 2015 2:35 pm

SilverDeoxys563 wrote:
h2643 wrote:Another SMB2 Background:
Spoiler: show
Image
That thing would give people seizures trying to scroll through it, lol.
Oh hell yeah i survived it. : P

@Rudeguy,looks good but it kinda lacks some different bgo's imo.

Emral
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Re: Screenshot Thread Formula Five

Postby Emral » Sat Jan 03, 2015 3:32 pm

h2643 wrote:Another SMB2 Background:
Spoiler: show
Image
All of 'em are purple.
Spoiler: show
Image

litchh
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Re: Screenshot Thread Formula Five

Postby litchh » Sun Jan 04, 2015 5:27 am

My Winter Contest Level
Spoiler: show
Image
My not Winter Contest Level
Spoiler: show
Image

Wohlstand
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Re: Screenshot Thread Formula Five

Postby Wohlstand » Sun Jan 04, 2015 6:55 am

litchh wrote:My Winter Contest Level
Spoiler: show
Image
My not Winter Contest Level
Spoiler: show
Image
Oho-ho! It's a Chip and Dale graphics :D

Mikepjr
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Re: Screenshot Thread Formula Five

Postby Mikepjr » Sun Jan 04, 2015 7:11 am

Since no one paid any attention to the LAST post i made, i'm not bothering with spoilers.
Gonna leave this pick wide open so it's in people's face and they can't help but see it.
Image
The Green Cliffs are a replacement for SMB2's cliffs for grassy areas.
The orangeish cliff is for the desert.
The 3 cliffs that look the same but have different pallets are a replacement for the SMW cliffs.
I have been doing some recoloring and adding of details here of late as well.
Oh yeah, and i replaced the SMB2 ground tiles.

@litchh
Nice Chip and Dale rip, if it was me.. and it's not.. i would spruce them up and make them look more detailed.

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Sun Jan 04, 2015 8:48 am

Mikepjr wrote:
Spoiler: show
Image
Nice graphics.
Spoiler: show
Image

silent_
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Re: Screenshot Thread Formula Five

Postby silent_ » Sun Jan 04, 2015 9:30 am

@Christian Dayuuuuuum, that looks hard. I recommend you tone done the enemies a bit.

glitch4
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Re: Screenshot Thread Formula Five

Postby glitch4 » Sun Jan 04, 2015 10:13 am

work in progress
Spoiler: show
Image

Chip Potato
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Re: Screenshot Thread Formula Five

Postby Chip Potato » Sun Jan 04, 2015 11:27 am

Mikepjr wrote:Image
Woah, that looks nice.

Mikepjr
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Re: Screenshot Thread Formula Five

Postby Mikepjr » Sun Jan 04, 2015 11:37 am

Thanks, it's mostly a graphics pack touched up, and some things i felt should just be straight up replaced, so i am replacing some things.
Totally replaced the SMB2 grass tiles.
Trying to make it look way more original.
Eventually going to remake the backgrounds to.

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Sun Jan 04, 2015 2:14 pm

Another SMB2 thing:
Spoiler: show
Image

Emral
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Re: Screenshot Thread Formula Five

Postby Emral » Sun Jan 04, 2015 4:42 pm

Gonna do it like many other people and completely ignore everything else in this topic to post my image:

Player<--> Item on cursor interaction:
Image

Wohlstand
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Re: Screenshot Thread Formula Five

Postby Wohlstand » Sun Jan 04, 2015 5:19 pm

Emral wrote:Gonna do it like many other people and completely ignore everything else in this topic to post my image:

Player<--> Item on cursor interaction:
Image
Yea, by anyway, true height of springboard is 8..16 pixels: visually (and even in the config) you see: player squished board, but in real - no, it near to them, and it having a detector of player approach on the graphical level. I think, in the real SMB3 note blocks using SAME method of implementation

epipixel
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Re: Screenshot Thread Formula Five

Postby epipixel » Sun Jan 04, 2015 6:44 pm

if you time peach's float right, and you jump where the thwomp is not at, you pretty much have cleared the jump simply

Superiorstar
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Re: Screenshot Thread Formula Five

Postby Superiorstar » Sun Jan 04, 2015 6:57 pm

epipixel wrote:if you time peach's float right, and you jump where the thwomp is not at, you pretty much have cleared the jump simply
I think you posted in the wrong section.
Here: http://www.smbxgame.com/forums/v ... =64&t=7314

RzFx
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Re: Screenshot Thread Formula Five

Postby RzFx » Sun Jan 04, 2015 9:38 pm

Spoiler: show
Image
Ninjis, Piranha Plants & Venus Traps, Bob-ombs, Goombas, Tweeters, Snifits & Shy Guys, Koopa Troopas & Para-Koopas, Hammer Brothers, Buzzy Bettles, Lakitus & Spinies and much more others... I think I exaggerated in the variety of enemies.

lighthouse64
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Re: Screenshot Thread Formula Five

Postby lighthouse64 » Mon Jan 05, 2015 12:11 am

RzFx wrote:
Spoiler: show
Image
Ninjis, Piranha Plants & Venus Traps, Bob-ombs, Goombas, Tweeters, Snifits & Shy Guys, Koopa Troopas & Para-Koopas, Hammer Brothers, Buzzy Bettles, Lakitus & Spinies and much more others... I think I exaggerated in the variety of enemies.
Well, at least it's not like there's no variety. :)

bossedit8
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Re: Screenshot Thread Formula Five

Postby bossedit8 » Mon Jan 05, 2015 9:51 am

Being funny at times:



Original Link: http://www.youtube.com/watch?v=h-laOOMG3xY

Emral
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Re: Screenshot Thread Formula Five

Postby Emral » Mon Jan 05, 2015 12:56 pm

bossedit8 wrote:Being funny at times:
-snip-
What this level needs was level wrap. Still, I didn't know that blocks tend to move after being hit. Nice find!
RzFx wrote:
Spoiler: show
Image
Why, looks like a normal amount of enemy variety to me.
Spoiler: show
Image
Halfway done and halfway at the block limit.

h2643
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Re: Screenshot Thread Formula Five

Postby h2643 » Mon Jan 05, 2015 1:16 pm

Image
:?


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