Topics that have reached 100 pages.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sat Jan 03, 2015 2:35 pm
SilverDeoxys563 wrote:h2643 wrote:Another SMB2 Background:
That thing would give people seizures trying to scroll through it, lol.
Oh hell yeah i survived it. : P
@Rudeguy,looks good but it kinda lacks some different bgo's imo.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jan 03, 2015 3:32 pm
h2643 wrote:Another SMB2 Background:
All of 'em are purple.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Sun Jan 04, 2015 5:27 am
My Winter Contest Level
My not Winter Contest Level
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Sun Jan 04, 2015 6:55 am
litchh wrote:My Winter Contest Level
My not Winter Contest Level
Oho-ho! It's a Chip and Dale graphics 
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Sun Jan 04, 2015 7:11 am
Since no one paid any attention to the LAST post i made, i'm not bothering with spoilers.
Gonna leave this pick wide open so it's in people's face and they can't help but see it.

The Green Cliffs are a replacement for SMB2's cliffs for grassy areas.
The orangeish cliff is for the desert.
The 3 cliffs that look the same but have different pallets are a replacement for the SMW cliffs.
I have been doing some recoloring and adding of details here of late as well.
Oh yeah, and i replaced the SMB2 ground tiles.
@litchh
Nice Chip and Dale rip, if it was me.. and it's not.. i would spruce them up and make them look more detailed.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Jan 04, 2015 8:48 am
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Jan 04, 2015 9:30 am
@Christian Dayuuuuuum, that looks hard. I recommend you tone done the enemies a bit.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Jan 04, 2015 10:13 am
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sun Jan 04, 2015 11:27 am
Mikepjr wrote:
Woah, that looks nice.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Sun Jan 04, 2015 11:37 am
Thanks, it's mostly a graphics pack touched up, and some things i felt should just be straight up replaced, so i am replacing some things.
Totally replaced the SMB2 grass tiles.
Trying to make it look way more original.
Eventually going to remake the backgrounds to.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Jan 04, 2015 2:14 pm
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Jan 04, 2015 4:42 pm
Gonna do it like many other people and completely ignore everything else in this topic to post my image:
Player<--> Item on cursor interaction:

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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Sun Jan 04, 2015 5:19 pm
Emral wrote:Gonna do it like many other people and completely ignore everything else in this topic to post my image:
Player<--> Item on cursor interaction:

Yea, by anyway, true height of springboard is 8..16 pixels: visually (and even in the config) you see: player squished board, but in real - no, it near to them, and it having a detector of player approach on the graphical level. I think, in the real SMB3 note blocks using SAME method of implementation
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epipixel
- Guest
Postby epipixel » Sun Jan 04, 2015 6:44 pm
if you time peach's float right, and you jump where the thwomp is not at, you pretty much have cleared the jump simply
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RzFx
- Hoopster

- Posts: 43
- Joined: Fri Dec 05, 2014 11:52 am
Postby RzFx » Sun Jan 04, 2015 9:38 pm
Ninjis, Piranha Plants & Venus Traps, Bob-ombs, Goombas, Tweeters, Snifits & Shy Guys, Koopa Troopas & Para-Koopas, Hammer Brothers, Buzzy Bettles, Lakitus & Spinies and much more others... I think I exaggerated in the variety of enemies.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Mon Jan 05, 2015 12:11 am
RzFx wrote:
Ninjis, Piranha Plants & Venus Traps, Bob-ombs, Goombas, Tweeters, Snifits & Shy Guys, Koopa Troopas & Para-Koopas, Hammer Brothers, Buzzy Bettles, Lakitus & Spinies and much more others... I think I exaggerated in the variety of enemies.
Well, at least it's not like there's no variety. 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jan 05, 2015 12:56 pm
bossedit8 wrote:Being funny at times:
-snip-
What this level needs was level wrap. Still, I didn't know that blocks tend to move after being hit. Nice find!
Why, looks like a normal amount of enemy variety to me.
Halfway done and halfway at the block limit.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Jan 05, 2015 1:16 pm
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