Super Mario and the Tower of Biased 8

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Re: Super Mario and the Tower of Biased 8

Postby Marina » Thu Jan 01, 2015 7:32 pm

Honestly Quill I love you you always put the best music in these towers <3

Darkonius Mavakar
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Re: Super Mario and the Tower of Biased 8

Postby Darkonius Mavakar » Fri Jan 02, 2015 12:26 pm

So if people say this contest's top 10 is shit...


..does that mean my level's shit too...?
:C
i need a hugggg
Last edited by Darkonius Mavakar on Fri Jan 02, 2015 12:28 pm, edited 1 time in total.

Bomber57
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Re: Super Mario and the Tower of Biased 8

Postby Bomber57 » Fri Jan 02, 2015 12:27 pm

Darkonius Mavakar wrote:So if people say this contest's top 10 is shit...


..does that mean my level's chit too...?
:C
i need a hugggg
;~; infinite sadness

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Re: Super Mario and the Tower of Biased 8

Postby DatDude » Fri Jan 02, 2015 6:27 pm

Bomber57 wrote:
Darkonius Mavakar wrote:So if people say this contest's top 10 is shit...


..does that mean my level's chit too...?
:C
i need a hugggg
;~; infinite sadness
so sad :C

JupiHornet
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Re: Super Mario and the Tower of Biased 8

Postby JupiHornet » Fri Jan 02, 2015 7:16 pm

DatDude wrote:
Bomber57 wrote:
Darkonius Mavakar wrote:So if people say this contest's top 10 is shit...


..does that mean my level's chit too...?
:C
i need a hugggg
;~; infinite sadness
so sad :C
Like if you cri evertim ;-;

At least CC10 has a good Too 20 :D

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Re: Super Mario and the Tower of Biased 8

Postby bossedit8 » Fri Jan 02, 2015 8:55 pm

Secondary part for our wonderful Adventure:



Original Link: http://www.youtube.com/watch?v=F1zDPtXTulw

As this wasn't evil enough...

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Re: Super Mario and the Tower of Biased 8

Postby PROX » Fri Jan 02, 2015 10:00 pm

I rage quit on some of those tier 2 levels

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Re: Super Mario and the Tower of Biased 8

Postby JupiHornet » Fri Jan 02, 2015 10:33 pm

PROX wrote:I rage quit on some of those tier 2 levels
Which ones?

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Re: Super Mario and the Tower of Biased 8

Postby MECHDRAGON777 » Fri Jan 02, 2015 10:41 pm

Turtwig wrote:
PROX wrote:I rage quit on some of those tier 2 levels
Which ones?
Bowser castle?
Mario only levels?
Glitches in some of the later levels and sands of time?
Last edited by MECHDRAGON777 on Fri Jan 02, 2015 10:44 pm, edited 2 times in total.

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Re: Super Mario and the Tower of Biased 8

Postby bossedit8 » Fri Jan 02, 2015 10:43 pm

I can probably guess that some of these Bowser Castle Levels and maybe the Desert Pyramid are the cases of being annoying to play since of being difficult and having design issues... but just as I said, it's a guess of mine since I do find them also annoying.

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Re: Super Mario and the Tower of Biased 8

Postby JupiHornet » Fri Jan 02, 2015 10:47 pm

After watching bossedit's video, I must say that Sands of Time looks very annoying and poorly tested, as well as Fire Castle. I did like MECHDRAGON and AirSeus's levels, though!

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Re: Super Mario and the Tower of Biased 8

Postby PROX » Fri Jan 02, 2015 11:13 pm

MECHDRAGON777 wrote:
Turtwig wrote:
PROX wrote:I rage quit on some of those tier 2 levels
Which ones?
Bowser castle?
Mario only levels?
Glitches in some of the later levels and sands of time?
Mainly the Bowser's castle levels and Sands of TIme. Also the stupid ghost house level. I swear, that level was such a pain. I ended up skipping the tiers and going into tier 3 lol. I never even went in the doors with the ones with more than 2 stars in them.

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Re: Super Mario and the Tower of Biased 8

Postby MECHDRAGON777 » Fri Jan 02, 2015 11:33 pm

PROX wrote:
MECHDRAGON777 wrote:
Turtwig wrote: Which ones?
Bowser castle?
Mario only levels?
Glitches in some of the later levels and sands of time?
Mainly the Bowser's castle levels and Sands of TIme. Also the stupid ghost house level. I swear, that level was such a pain. I ended up skipping the tiers and going into tier 3 lol. I never even went in the doors with the ones with more than 2 stars in them.
Did you go into my level, even though it is not the correct one? The three star levels in this episode are actualy due to something the creator did with friendly stars!
Turtwig wrote:After watching bossedit's video, I must say that Sands of Time looks very annoying and poorly tested, as well as Fire Castle. I did like MECHDRAGON and AirSeus's levels, though!
Thank you, in my and bossedit8's Co-Screen, I sliped a few levels my self! How do you go back when you have three failed parts, I mean I forgot my commentary! (I have around 26 stars and bossedit8 around 48! (Bandicam lags smbx for me for some reason!)

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Re: Super Mario and the Tower of Biased 8

Postby bossedit8 » Tue Jan 06, 2015 4:54 pm


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Re: Super Mario and the Tower of Biased 8

Postby Radishl » Sat Jan 10, 2015 1:39 pm

Why were you pausing so much on my level?

Were you perhaps trying to desync the cutscene? I found that rather annoying.

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Re: Super Mario and the Tower of Biased 8

Postby Bomber57 » Sat Jan 10, 2015 1:51 pm

Radishl wrote:Why were you pausing so much on my level?

Were you perhaps trying to desync the cutscene? I found that rather annoying.
Oh no, that is what happens for (I assume) everyone that plays your level. The cutscene pauses like a billion times so I get the pleasure of mashing my enter key a billion times in hopes that the cutscene will decide to function properly (it never did). It was awful.

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Re: Super Mario and the Tower of Biased 8

Postby Radishl » Sat Jan 10, 2015 1:58 pm

Bomber57 wrote:
Radishl wrote:Why were you pausing so much on my level?

Were you perhaps trying to desync the cutscene? I found that rather annoying.
Oh no, that is what happens for (I assume) everyone that plays your level. The cutscene pauses like a billion times so I get the pleasure of mashing my enter key a billion times in hopes that the cutscene will decide to function properly (it never did). It was awful.
Oh lord. What have I done.

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Re: Super Mario and the Tower of Biased 8

Postby Bomber57 » Sat Jan 10, 2015 2:04 pm

Radishl wrote: Oh lord. What have I done.
It worked just fine in level editor when I judged it, so I dunno what the main game does that causes that.

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Re: Super Mario and the Tower of Biased 8

Postby bossedit8 » Sat Jan 10, 2015 3:33 pm

Bomber57 wrote:It worked just fine in level editor when I judged it, so I dunno what the main game does that causes that.
The Main Games thinks of Pausing the Game while a Event is triggering that player Control which is normally a bad way to do in a Cutscene. Actually, that function has almost no use what so ever except for a rare cases in a specific spot but that is mostly unlikely for a regular Mario Game.

@Radishl: Next time if you are doing a Cutscene like this, never use the "Start" function as a forceable Player Movements. Use "Up" instead.

By the way, new Video Parts:



Original Link: http://www.youtube.com/watch?v=cvxgDVgYXYE

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Re: Super Mario and the Tower of Biased 8

Postby as303298 » Thu Jan 15, 2015 9:17 pm

Started recording this game, and I must say...even though I am still in Tier 1, I love the way the tower itself is designed! Reminds me back when ToB first began..good times.


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