I can probably guess that some of these Bowser Castle Levels and maybe the Desert Pyramid are the cases of being annoying to play since of being difficult and having design issues... but just as I said, it's a guess of mine since I do find them also annoying.
After watching bossedit's video, I must say that Sands of Time looks very annoying and poorly tested, as well as Fire Castle. I did like MECHDRAGON and AirSeus's levels, though!
PROX wrote:I rage quit on some of those tier 2 levels
Which ones?
Bowser castle?
Mario only levels?
Glitches in some of the later levels and sands of time?
Mainly the Bowser's castle levels and Sands of TIme. Also the stupid ghost house level. I swear, that level was such a pain. I ended up skipping the tiers and going into tier 3 lol. I never even went in the doors with the ones with more than 2 stars in them.
Bowser castle?
Mario only levels?
Glitches in some of the later levels and sands of time?
Mainly the Bowser's castle levels and Sands of TIme. Also the stupid ghost house level. I swear, that level was such a pain. I ended up skipping the tiers and going into tier 3 lol. I never even went in the doors with the ones with more than 2 stars in them.
Did you go into my level, even though it is not the correct one? The three star levels in this episode are actualy due to something the creator did with friendly stars!
Turtwig wrote:After watching bossedit's video, I must say that Sands of Time looks very annoying and poorly tested, as well as Fire Castle. I did like MECHDRAGON and AirSeus's levels, though!
Thank you, in my and bossedit8's Co-Screen, I sliped a few levels my self! How do you go back when you have three failed parts, I mean I forgot my commentary! (I have around 26 stars and bossedit8 around 48! (Bandicam lags smbx for me for some reason!)
Radishl wrote:Why were you pausing so much on my level?
Were you perhaps trying to desync the cutscene? I found that rather annoying.
Oh no, that is what happens for (I assume) everyone that plays your level. The cutscene pauses like a billion times so I get the pleasure of mashing my enter key a billion times in hopes that the cutscene will decide to function properly (it never did). It was awful.
Radishl wrote:Why were you pausing so much on my level?
Were you perhaps trying to desync the cutscene? I found that rather annoying.
Oh no, that is what happens for (I assume) everyone that plays your level. The cutscene pauses like a billion times so I get the pleasure of mashing my enter key a billion times in hopes that the cutscene will decide to function properly (it never did). It was awful.
Bomber57 wrote:It worked just fine in level editor when I judged it, so I dunno what the main game does that causes that.
The Main Games thinks of Pausing the Game while a Event is triggering that player Control which is normally a bad way to do in a Cutscene. Actually, that function has almost no use what so ever except for a rare cases in a specific spot but that is mostly unlikely for a regular Mario Game.
@Radishl: Next time if you are doing a Cutscene like this, never use the "Start" function as a forceable Player Movements. Use "Up" instead.
Started recording this game, and I must say...even though I am still in Tier 1, I love the way the tower itself is designed! Reminds me back when ToB first began..good times.