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Transparency in smbx works fine

Posted: Wed May 27, 2015 1:23 pm
by lighthouse64
Here's some proof of that. I didn't actually finish this gfx stuff, but if you try out the koopa replaced by a toad, it should be fine.

Re: Transparency in smbx works fine

Posted: Wed May 27, 2015 4:05 pm
by AirSeus
Umm, what? (By the way, no screenshots = bad)

Re: Transparency in smbx works fine

Posted: Wed May 27, 2015 11:32 pm
by lighthouse64
AirSeus wrote:Umm, what? (By the way, no screenshots = bad)
I posted no screenshots because a lot of people would think that a screenshot is just a joke.

Re: Transparency in smbx works fine

Posted: Thu May 28, 2015 1:23 am
by AirSeus
lighthouse64 wrote:
AirSeus wrote:Umm, what? (By the way, no screenshots = bad)
I posted no screenshots because a lot of people would think that a screenshot is just a joke.
Well who ever thinks that, jesus.. there has been quite a few transparent gfx around.

Re: Transparency in smbx works fine

Posted: Thu May 28, 2015 4:36 am
by lighthouse64
AirSeus wrote:
lighthouse64 wrote:
AirSeus wrote:Umm, what? (By the way, no screenshots = bad)
I posted no screenshots because a lot of people would think that a screenshot is just a joke.
Well who ever thinks that, jesus.. there has been quite a few transparent gfx around.
So controversial to when emral said people stopped doing it because it was buggy.

Well ill get a screenie up then. ;)

Re: Transparency in smbx works fine

Posted: Thu May 28, 2015 6:25 am
by PROX
it's not buggy lol I've done it before many times lol All you have to do is change the mask to a bright grey

Re: Transparency in smbx works fine

Posted: Thu May 28, 2015 11:03 am
by lighthouse64
PROX wrote:it's not buggy lol I've done it before many times lol All you have to do is change the mask to a bright grey
Actually, a black mask works fine too. ;)