Transparency in smbx works fine

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lighthouse64
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Transparency in smbx works fine

Postby lighthouse64 » Wed May 27, 2015 1:23 pm

Here's some proof of that. I didn't actually finish this gfx stuff, but if you try out the koopa replaced by a toad, it should be fine.

AirSeus
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Re: Transparency in smbx works fine

Postby AirSeus » Wed May 27, 2015 4:05 pm

Umm, what? (By the way, no screenshots = bad)

lighthouse64
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Re: Transparency in smbx works fine

Postby lighthouse64 » Wed May 27, 2015 11:32 pm

AirSeus wrote:Umm, what? (By the way, no screenshots = bad)
I posted no screenshots because a lot of people would think that a screenshot is just a joke.

AirSeus
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Re: Transparency in smbx works fine

Postby AirSeus » Thu May 28, 2015 1:23 am

lighthouse64 wrote:
AirSeus wrote:Umm, what? (By the way, no screenshots = bad)
I posted no screenshots because a lot of people would think that a screenshot is just a joke.
Well who ever thinks that, jesus.. there has been quite a few transparent gfx around.

lighthouse64
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Re: Transparency in smbx works fine

Postby lighthouse64 » Thu May 28, 2015 4:36 am

AirSeus wrote:
lighthouse64 wrote:
AirSeus wrote:Umm, what? (By the way, no screenshots = bad)
I posted no screenshots because a lot of people would think that a screenshot is just a joke.
Well who ever thinks that, jesus.. there has been quite a few transparent gfx around.
So controversial to when emral said people stopped doing it because it was buggy.

Well ill get a screenie up then. ;)

PROX
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Re: Transparency in smbx works fine

Postby PROX » Thu May 28, 2015 6:25 am

it's not buggy lol I've done it before many times lol All you have to do is change the mask to a bright grey

lighthouse64
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Re: Transparency in smbx works fine

Postby lighthouse64 » Thu May 28, 2015 11:03 am

PROX wrote:it's not buggy lol I've done it before many times lol All you have to do is change the mask to a bright grey
Actually, a black mask works fine too. ;)


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