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LunaDLL and LunaLUA

Posted: Sun Mar 29, 2015 3:35 pm
by Ovs2007
Hi there!

So I'm not new to the SMBX community, I've been with it since SMBX v1.1.2 (I think?). Due to my PC recently breaking and being stuck with a Mac, I have been unable to keep playing SMBX and making new levels. Until recently that is. I have run BootCamp on my MacBook Pro and I now have Windows 7, SMBX 1.3.0.1, and I'm ready to get working again. I do have a few questions though!

I would first like to say that I am amazed with the strides that this community has made, with all these new tools and even a new(ish) version of SMBX! I would like to know what a few are and how they work, though.

I know roughly what LunaDLL/LUA are, but how do you properly install them and use them? Do you have to get a whole new SMBX to use them?? And how do I implement graphics that use these new features into my levels properly?

Also a little off-topic, how do I create a custom .exe for my episode with custom HUD and things like that?

Thank you so much for helping me catch up with this community after almost a year of nothing! :D

Re: LunaDLL and LunaLUA

Posted: Sun Mar 29, 2015 8:06 pm
by Imaynotbehere4long
Ovs2007 wrote:I know roughly what LunaDLL/LUA are, but how do you properly install them and use them? Do you have to get a whole new SMBX to use them??
Pretty much, yeah, but only the exe needs to be replaced. First, you need to download the exe and LunaDLL from here:
http://www.smbxgame.com/forums/v ... =69&t=1009

And replace the ones in your existing SMBX directory. If you want Lua, you need to download all of this:
http://www.smbxgame.com/forums/v ... =69&t=6973

And move those into your SMBX directory (remember to do this AFTER replacing the exe).
Ovs2007 wrote:And how do I implement graphics that use these new features into my levels properly?
Those graphics should come with a txt file labeled "lunadll.txt" Move that txt inside the level's folder (along with the CGFX) and it should work.
Ovs2007 wrote:Also a little off-topic, how do I create a custom .exe for my episode with custom HUD and things like that?
http://www.smbxgame.com/forums/v ... =69&t=6802

Re: LunaDLL and LunaLUA

Posted: Mon Mar 30, 2015 2:23 am
by Kevsoft
Here some small correction:
I would recommend downloading LunaLua anyway with complete Autocode (Lunadll old language) support: http://www.smbxgame.com/forums/v ... =69&t=6973
Ovs2007 wrote:Also a little off-topic, how do I create a custom .exe for my episode with custom HUD and things like that?
If it is only the level HUD then you don't need a custom exe.
See here: http://www.smbxgame.com/forums/v ... =31&t=7474 (with Lua)
or here: http://www.smbxgame.com/forums/v ... =31&t=5449 (with Autocode)

Re: LunaDLL and LunaLUA

Posted: Mon Mar 30, 2015 4:56 pm
by Ovs2007
Thank you Kevsoft and Imaynotbethere4long for responding! I will try all this out! :)