LunaDLL and LunaLUA

Need help with any SMBX game-related issues? Ask your questions here.

Moderator: Userbase Moderators

Ovs2007
Shy Guy
Shy Guy
Posts: 7
Joined: Sun Mar 29, 2015 3:27 pm

LunaDLL and LunaLUA

Postby Ovs2007 » Sun Mar 29, 2015 3:35 pm

Hi there!

So I'm not new to the SMBX community, I've been with it since SMBX v1.1.2 (I think?). Due to my PC recently breaking and being stuck with a Mac, I have been unable to keep playing SMBX and making new levels. Until recently that is. I have run BootCamp on my MacBook Pro and I now have Windows 7, SMBX 1.3.0.1, and I'm ready to get working again. I do have a few questions though!

I would first like to say that I am amazed with the strides that this community has made, with all these new tools and even a new(ish) version of SMBX! I would like to know what a few are and how they work, though.

I know roughly what LunaDLL/LUA are, but how do you properly install them and use them? Do you have to get a whole new SMBX to use them?? And how do I implement graphics that use these new features into my levels properly?

Also a little off-topic, how do I create a custom .exe for my episode with custom HUD and things like that?

Thank you so much for helping me catch up with this community after almost a year of nothing! :D

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: LunaDLL and LunaLUA

Postby Imaynotbehere4long » Sun Mar 29, 2015 8:06 pm

Ovs2007 wrote:I know roughly what LunaDLL/LUA are, but how do you properly install them and use them? Do you have to get a whole new SMBX to use them??
Pretty much, yeah, but only the exe needs to be replaced. First, you need to download the exe and LunaDLL from here:
http://www.smbxgame.com/forums/v ... =69&t=1009

And replace the ones in your existing SMBX directory. If you want Lua, you need to download all of this:
http://www.smbxgame.com/forums/v ... =69&t=6973

And move those into your SMBX directory (remember to do this AFTER replacing the exe).
Ovs2007 wrote:And how do I implement graphics that use these new features into my levels properly?
Those graphics should come with a txt file labeled "lunadll.txt" Move that txt inside the level's folder (along with the CGFX) and it should work.
Ovs2007 wrote:Also a little off-topic, how do I create a custom .exe for my episode with custom HUD and things like that?
http://www.smbxgame.com/forums/v ... =69&t=6802

Kevsoft
Ripper II
Ripper II
Posts: 375
Joined: Sun Jul 27, 2014 8:03 am

Re: LunaDLL and LunaLUA

Postby Kevsoft » Mon Mar 30, 2015 2:23 am

Here some small correction:
I would recommend downloading LunaLua anyway with complete Autocode (Lunadll old language) support: http://www.smbxgame.com/forums/v ... =69&t=6973
Ovs2007 wrote:Also a little off-topic, how do I create a custom .exe for my episode with custom HUD and things like that?
If it is only the level HUD then you don't need a custom exe.
See here: http://www.smbxgame.com/forums/v ... =31&t=7474 (with Lua)
or here: http://www.smbxgame.com/forums/v ... =31&t=5449 (with Autocode)

Ovs2007
Shy Guy
Shy Guy
Posts: 7
Joined: Sun Mar 29, 2015 3:27 pm

Re: LunaDLL and LunaLUA

Postby Ovs2007 » Mon Mar 30, 2015 4:56 pm

Thank you Kevsoft and Imaynotbethere4long for responding! I will try all this out! :)


Return to “Help and Support”

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari