Postby 12Me21 » Sat Jan 03, 2015 10:49 pm
Well, actually, 2 things:
1: Being able to erase things more quickly (for example, using right click to erase instead switching to the eraser tool)
2: Being able to save a level while testing it (that way you can test AND build the level at the same time, so you can fix problems without having to exit the level and start it again.)
I think both are possible to implement...