PaperPlayerX wrote:The conveyor belt teleported to it's original location.
Maybe this could be used for a mechanic that doesn't allow you to drop an item you're holding?
PaperPlayerX wrote:Not only that, but then on, NPC's phased through the conveyor belt.
Do you mean it lost its ability to hold other NPCs on top of it, or something else?
PaperPlayerX wrote:And not only THAT, but for some reason, if there were no blocks right beside the conveyor belt, Mario would automatically jump at the end of the conveyor belt.
... Wallkicking?
PaperPlayerX wrote:And not only THAT, but for some reason, if the conveyor belt was place directly against a wall and it faced the wall, and if Mario were to stand right against said wall, Mario would not be able to jump at all.
This part... I have no idea what that could be used for. Captain Toad levels, maybe? Even then, I'm pretty sure you could just input something into LunaDLL and make it work that way.