Cruisin' Chuck

Share and discuss custom SMBX graphics.

Moderator: Userbase Moderators

Squishy Rex
Kain
Kain
Posts: 1982
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him
Contact:

Cruisin' Chuck

Postby Squishy Rex » Tue Jan 14, 2014 6:05 am

Here's a new Chuck to add to the team. I made it to celebrate a successful restoration of my car (no it's not the sprited car, it's a VW), anyway, he's fast and as furious as usual, plus you can't jump on him so don't try it. Please give credits where due.

Credit:
Clutch's concept drawing of Cruisin' Chuck. (MFGG User)

Screenshot:
Spoiler: show
Image
Download:

EnderTnt
Tweeter
Tweeter
Posts: 145
Joined: Sun Jan 12, 2014 2:03 pm

Re: Cruisin' Chuck

Postby EnderTnt » Tue Jan 14, 2014 2:50 pm

This could be great for chase levels

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Cruisin' Chuck

Postby silent_ » Tue Jan 14, 2014 4:37 pm

I feel like the Chargin' Chuck in the car clashes with his vehicle in itself. You sorta used a professionally random pallette for Chuck's rider but used a bland SMW palette for Chargin' Chuck. I'd personally alter one of those particular palettes to something else so they functionally fit.
Why can't you jump on him? Can't you make it to where his car you can't attack but the Chargin' Chuck himself jump-able, by affecting his hitbox?
His right tire is rather crooked, while his more microscopic one is perfectly in position.
Otherwise, I don't have anymore bugs to point out.

xtremegamer51
Guest

Re: Cruisin' Chuck

Postby xtremegamer51 » Tue Jan 14, 2014 10:31 pm

Looks awesome Squishy!I can actually see it kinda fitting nicely with airships caseno tileset.

Bryan
Snifit
Snifit
Posts: 220
Joined: Fri Dec 20, 2013 4:28 pm

Re: Cruisin' Chuck

Postby Bryan » Tue Jan 14, 2014 10:35 pm

I like it. Very nice job.
I don't care about the fact that's you can't jump on him. It makes it realistic because the chances of you jumping on a car in real life are not very high. You will more likely either get hit or get run over so it adds to a more realistic feeling for me. The problem that Kep has with the palette really doesn't matter to me. I like it the way it is. If it needs color edits, I can manually do that myself (example: recolor to SMB3) anyways, nice graphic. Original too.

FutureNyanCat
Eerie
Eerie
Posts: 764
Joined: Fri Dec 20, 2013 8:39 pm
Flair: Species: Felis robotus
Pronouns: He/Him
Contact:

Re: Cruisin' Chuck

Postby FutureNyanCat » Thu Jan 16, 2014 1:42 am

This can be really exciting for car chases. The problem is that the palette is half-custom, half-SMW...But good job though

Bryan
Snifit
Snifit
Posts: 220
Joined: Fri Dec 20, 2013 4:28 pm

Re: Cruisin' Chuck

Postby Bryan » Sat Jan 18, 2014 12:36 pm

FutureNyanCat2014 wrote:This can be really exciting for car chases. The problem is that the palette is half-custom, half-SMW...But good job though
Seriously guys. He created something great and you still complain about a simple palette. Sure, it's feedback. But you can guys can easily edit the palette yourselves if you don't like how it looks? I generally don't have a problem with it.

Squishy Rex
Kain
Kain
Posts: 1982
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him
Contact:

Re: Cruisin' Chuck

Postby Squishy Rex » Tue Jan 21, 2014 5:36 am

Thanks guys, I'm glad you like it. As for the palette, I have a habit of using them all in a SMB3-style, hence the strangeness between Chargin' Chuck and the car.

And before I forget, the wheels are supposed to look crooked as it is an imitation of how drag cars' wheels change into that distinctive shape when doing a burnout before they grip the road and speed off.

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: Cruisin' Chuck

Postby zlaker » Tue Jan 21, 2014 12:48 pm

I love it. Nice work there dude. Didn't see this one coming.

superhammerbros100
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Jan 24, 2014 11:03 am
Flair: Hello fellow profile reader!

Re: Cruisin' Chuck

Postby superhammerbros100 » Fri Jan 24, 2014 10:03 pm

Perfect for mini bosses. i will make it chasing the player and if the player is alive for a long time chuck will crash on wall.


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari