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Zelda - Pillar of Dreams

Posted: Sun Nov 16, 2014 3:00 pm
by EverValiant
- This project has been removed -

Re: Zelda - Pillar of Dreams - Returning project

Posted: Sun Nov 16, 2014 3:06 pm
by FanofSMBX
How will you do collectible items? (Sword, armor, boomerang*)

* not those items exactly, they're just examples

Re: Zelda - Pillar of Dreams - Returning project

Posted: Sun Nov 16, 2014 3:19 pm
by underFlo
Looked awesome the first time and still does.

Keep it up!

Re: Zelda - Pillar of Dreams - Returning project

Posted: Sun Nov 16, 2014 3:43 pm
by Lx Xzit
This is the beautiful beginning of what will be an excellent episode, the levels look really great, they are very well designed and structured, Great job with them !, my favorite screenshoot was the penultimate, I also like the mode in which you capture the "legendary" of the game, and I see that you changed the graphics of SMBX .exe just to make this more fabulous project, good job!
I look forward to see more progress.

Re: Zelda - Pillar of Dreams - Returning project

Posted: Mon Nov 17, 2014 7:08 am
by KateBulka
Wow! Good mod/project for smbx!

Re: Zelda - Pillar of Dreams - Returning project

Posted: Mon Nov 17, 2014 8:17 am
by Chip Potato
Not gonna lie, this looks amazing. Can't wait for it to come out!

Re: Zelda - Pillar of Dreams - Returning project

Posted: Mon Nov 17, 2014 7:47 pm
by EverValiant
Since SMBX is not open source I will have to use the regular game mechanics "get item, and once hit you lose it". But knowing this I built the game to have the items common enough so once you lose it you aren't tearing your hair out. Also losing an item by being hit adds a new mechanic as you may need that item to progress past a point, making sure you don't lose it is part of the challenge. I'll use some creativity and customize the items as much as possible.

The entire game is open world, there is no map, so if you need to stock up on bombs you need to travel to a place you know to find them such as the Rulia city bomb shop. (yes stores will be implemented in a creative way) You would be surprised as what you can do with triggers and layers.

You can draw a map of the game (I might have it in game somewhere), each road will tell you whether you are heading north, south, east, or west. Paths on the right of the signs always head north/east and paths on the left head south/west. (the signs will clerify, look at the last screenshot)

Re: Zelda - Pillar of Dreams - Returning project

Posted: Fri Nov 28, 2014 11:09 am
by goombaguy
Wow. A lot of effort was put into this. I haven't seen anything like this before! Great job so far!