Postby EverValiant » Mon Nov 17, 2014 7:47 pm
Since SMBX is not open source I will have to use the regular game mechanics "get item, and once hit you lose it". But knowing this I built the game to have the items common enough so once you lose it you aren't tearing your hair out. Also losing an item by being hit adds a new mechanic as you may need that item to progress past a point, making sure you don't lose it is part of the challenge. I'll use some creativity and customize the items as much as possible.
The entire game is open world, there is no map, so if you need to stock up on bombs you need to travel to a place you know to find them such as the Rulia city bomb shop. (yes stores will be implemented in a creative way) You would be surprised as what you can do with triggers and layers.
You can draw a map of the game (I might have it in game somewhere), each road will tell you whether you are heading north, south, east, or west. Paths on the right of the signs always head north/east and paths on the left head south/west. (the signs will clerify, look at the last screenshot)