Odd problem with an episode intro.

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RubberParasite
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Odd problem with an episode intro.

Postby RubberParasite » Sat Nov 15, 2014 9:31 am

I followed the instructions you gave me in the other post, where i asked how to make an episode intro.

I works perfectly but i have a REALLY ODD problem that i can't fix.
The intro plays just fine and ends with mario entering a pipe that leads him to the hub.

So, no problems until you die in another level.
Insted of respawning in the intro where Mario is supposed to start (Where i putted him from the level settings) , he enters in the Intro from the top through an invisible pipe!

i checked for warps and doors everywhere but the only warps are the door that leads you to the hub and the pipe that leads you there too.

If you die in the intro, tough, it works.

I uploaded the episode so that you could see the problem with your eyes.

This is the episode. IT IS IN A VERY EARLY STATE You can play it from the start menu tough

https://www.mediafire.com/?uf85fifx1y1ozjy

EVERY LEVEL IS INCOMPLETE, EVEN THE INTRO. (Bowser's castle is only completeable with Luigi , as Mario doesn't jump high enough: Gonna fix this soon)

Take a look at it in the level editor or just play it if you want

In Flooded plains move the 1st player starting point.
Where you spawn is the second secret star. And it is incomplete.
Last edited by RubberParasite on Sat Nov 15, 2014 1:33 pm, edited 1 time in total.

JupiHornet
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Re: Odd problem with an episode intro.

Postby JupiHornet » Sat Nov 15, 2014 11:05 am

You probably should make a video, your description doesn't make sense to me :P
I'm not sure what causing this. It might just be an odd glitch in SMBX.

Imaynotbehere4long
Boomerang Bro
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Re: Odd problem with an episode intro.

Postby Imaynotbehere4long » Sat Nov 15, 2014 12:39 pm

I recommend that you upload your episode so that we can better analyze it to try to see what the problem is. I know that a common mistake people make is not putting ".lvl" at the end of the Auto Start Level's file-name, but I doubt that's the cause of this problem.

Imaynotbehere4long
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Re: Odd problem with an episode intro.

Postby Imaynotbehere4long » Sat Nov 15, 2014 4:27 pm

I've got it! Your problem is that you have the intro as the Auto Start Level, not the hub. Because the intro is the Auto Start Level, SMBX thinks that the intro is the hub, and since you ended the level in a warp which leads to another level, getting killed in that level will cause the player to exit from said warp. A rough fix for this would be to remove the ".lvl" from the Auto Start Level's file name, but I recommend that you combine both of the intro levels with the hub and make the resulting level the Auto Start Level. Then, make the second intro level (which is now part of the hub) end in a warp which leads to the main sections of the hub, where the player gets a star that shows a layer of instant warps that lead from the start point (intro) to the hub. This will also fix the problem of sending the player straight to the hub if he/she gets killed on the second intro level.

Hopefully that makes sense; I'm a bit rushed right now.


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