Postby JupiHornet » Thu Nov 06, 2014 3:28 pm
UNOFFICIAL REVIEW OF COPPAJAIL BY LIGHTHOUSE64
Oy vey. Where do I even begin here. This was...not good.
Design 0.5/10
I'm sorry but there are countless design flaws in your level. In the first section
you're pretty much screwed if you lose the leaf (which is INCREDIBLY easy to do)
and again in the cave section. But the leaf also breaks most of the "sections." The
enemies seemed to come in waves, and
In the forest section, there is cutoff EVERYWHERE. There are hardly any BGOs in this level
at all. There are several random talking
enemies that don't need to be there. And worst of all, this level is unbeatable. Nothing hapens after I
beat Boom Boom. This could be a good level, but it needs a lot of work.
Atmosphere 2/10
This is a pretty generic level, so the only custom graphics are some of the enemies. But they don't
look very good with the flashing eyes and all. This level has somewhat of an atmosphere, what with
the characters trying to escape the prison, but this
is a JAIL, so shouldn't the characters be in cages or something? They're just standing on the ground.
Other Comments
Well, I at least found the whole COPPA thing almost half-funny. Almost.
Overall 1.25/10
This level could have been at least decent, but where it stands now is not good at all.