A Sad Update From Me

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meowflash
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A Sad Update From Me

Postby meowflash » Fri Oct 10, 2014 6:42 pm

Ladies and gentlemen, boys and girls, freaks and misfits, anyone else, I give you...

Image

Thanks to Natsu for the logo

Gameplay
Spoiler: show
This game plays similarly to The Great Castle Adventure series, Super Mario Bros. 3 and Super Mario 3D World. It's separated into 6 worlds with mixed themes, a bonus world and a secret world. The main objective is to collect as many stars as you can. It features traditional power ups as well as new ones, too. There's also special challenges that you can show off your skills at as well as hidden red stars, a feature from Super Talking Time Bros. 2. Another feature is minigames. There is a minigame section hosted by a Mario variant of me known as MarioMF. It contains minigames that have many twists as well as some renditions of old favorites, such as Boss Rush, Trial Tower and Puzzle Tower. There's also secret levels that act like shortcuts to other worlds and many references to games, movies, TV shows and comics. Be aware that it's a normal episode with a jokey-sort of twist. It will contain a world map with hubs in it. If you collect every star in every normal world and the bonus world, you unlock a secret world that's based on the Special Zone from Super Mario World. It even contains items from older games and new items! Plus, there's many more to come.
Story
Spoiler: show
It was a nice day at the Mushroom Kingdom, until, there was a bomb storm. It's about time that Mario and Luigi start investigating!
Worlds
Spoiler: show
1. Fruity Plains (Grass/Forest)
2. Dusty Oasis (Desert/Beach)
3. Acid Jungle (Jungle/Wasteland)
4. Volcanic Snowland (Snow/Volcano)
5. Mountainous Skyway (Mountain/Sky)
6. Turmoil City (Battlefield/City)
A. Starry Gravitator (Space/Gravity)
B. Special Zone (Special/Extra)
Screenshoots
Spoiler: show
Image
Image
Image
Team
Spoiler: show
Graphics:
* Redigit
* Meowflash
* Legend-tony980
* Other people
Level Design:
* Meowflash
Logo:
* Natsu
Music:
* Super Mario RPG
* Super Mario 3D World
* Other media
Trailer:
* (Reserved)
Special Thanks:
* Nintendo
* Redigit
* Project supporters
* Everyone else
Minigame Design:
* Meowflash
World Map Design:
* (Reserved)
Gameplay Video:
* (Reserved)

Note: When it says (Reserved), it's a reserved spot.
The level-editor-only demo will be arriving at anytime.
The full version will be arriving as well, but, on a later time.

Update: Super Mario Explosion is cancelled due to my computer getting fixed and reset.
Last edited by meowflash on Thu Jul 02, 2015 7:03 pm, edited 8 times in total.

meowflash
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Re: Super Mario Explosion

Postby meowflash » Sat Oct 18, 2014 2:04 pm

Updated!

glitch4
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Re: Super Mario Explosion

Postby glitch4 » Sat Oct 18, 2014 4:15 pm

Looks good and interesting, but you need to fix cutoffs in last screenshot.

meowflash
Guest

Re: Super Mario Explosion

Postby meowflash » Sat Oct 18, 2014 6:04 pm

GLD4 wrote:Looks good and interesting, but you need to fix cutoffs in last screenshot.
Oh...

crepperator
Guest

Re: Super Mario Explosion

Postby crepperator » Mon Oct 20, 2014 10:03 am

They missing an progression indicator, one example :

World 1 : X %
World 2 : X %
exterera...

Aslo, So good idea !

I Can help for making shorts levels (Boss rush hubs for example) and for simple decoration... But I'm only working the Wendsays and sometimes Fridays and Sundays. Oh and with presise indications by private messages, Please !

RudeGuy
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Re: Super Mario Explosion

Postby RudeGuy » Mon Oct 20, 2014 10:50 am

crepperator wrote:They missing an progression indicator, one example :

World 1 : X %
World 2 : X %
exterera...
Isn't it optional?

crepperator
Guest

Re: Super Mario Explosion

Postby crepperator » Mon Oct 20, 2014 12:10 pm

Yes, but very recomanded !

goombaguy
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Re: Super Mario Explosion

Postby goombaguy » Thu Oct 23, 2014 6:30 pm

Very little custom graphics (not a problem). And the walking Mario and Luigi is blurry (I guess you got that from Squishy Rex's graphics pack). I like the name. It definitely gets peoples attention. Good luck!

RudeGuy
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Re: Super Mario Explosion

Postby RudeGuy » Fri Oct 24, 2014 11:08 am

goombaguy wrote:Very little custom graphics.
How can a graphic be "little"?

dagget10
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Re: Super Mario Explosion

Postby dagget10 » Fri Oct 24, 2014 11:29 am

Christian07 wrote:
goombaguy wrote:Very little custom graphics.
How can a graphic be "little"?
Little as in amount, not as in size.

meowflash
Guest

Re: Super Mario Explosion

Postby meowflash » Sat Nov 15, 2014 8:51 am

goombaguy wrote:Very little custom graphics (not a problem). And the walking Mario and Luigi is blurry (I guess you got that from Squishy Rex's graphics pack). I like the name. It definitely gets peoples attention. Good luck!
Maybe you can help with the graphics.

GeneBernardinoGames
Guest

Re: Super Mario Explosion

Postby GeneBernardinoGames » Wed Jan 21, 2015 4:52 am

So Good Luck! :D

bossedit8
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Re: Super Mario Explosion

Postby bossedit8 » Wed Jan 21, 2015 6:20 am

GeneBernardinoGames wrote:So Good Luck! :D
Don't bump a Topic with nothing constructive to say! Please read the Project Forum Rules: http://www.smbxgame.com/forums/v ... f=34&t=733

meowflash
Guest

Re: A Sad Update From Me

Postby meowflash » Thu Jul 02, 2015 7:03 pm

Upd8, m8.

underFlo
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Re: A Sad Update From Me

Postby underFlo » Fri Jul 03, 2015 1:02 am

Locked because the project got cancelled. If you're able to continue working on it, please PM me or another Level Judge to get this unlocked.


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