Postby Julia Pseudo » Thu Sep 04, 2014 2:58 am
I'm not sure I've seen the level in question, but I can take a guess at how to do something like this:
1. Make the SMB1 axe invisible using custom graphics.
2. Make a solid tile or tiles that use the SMB3 Bowser statue graphics using custom graphics.
3. Make a laser NPC, using the SMB3 platform NPC or similar, custom NPC'd and custom graphic'd to be a damaging, intangible laser. Additionally, make the SMW "left uphill slope" wire background invisible, as well as the twisty wire reverse thingy.
3. Put these graphics in the level folder.
4. Place the statue wherever you want it to go.
6. Create a layer called "laser" or similar.
7. Create an event called "shoot laser" or similar, and also another called "stop laser" or similar.
8. Have "shoot laser" trigger "stop laser" after a very short delay, just enough to let a projectile generator fire one NPC.
9. "Shoot laser" should cause the layer "laser" to appear, and "stop laser" should make it disappear.
10. Place the invisible SMW line leading down out of the statue's mouth to all the way offscreen where the player won't be able to see it any more, as well as a wire twisty at the end next to the head.
11. At the statue's mouth, place a "laser" (SMB3 platform NPC) left facing projectile generator on the "laser" layer. Hide the "laser" layer.
12. In the radius in which the player should trigger laser fire, place invisible SMB1 axe "warp" generators in every tile. Upon death, they should trigger "shoot laser".
13. Repeat this process with new events and a new layer for each statue.
This should work, though it'll be a bit ugly. I'm sure Valtteri did it in a much more beautiful way. Please correct me if I screwed it up somehow.