flying water enemies glitch

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DimitrisPowerSeven
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flying water enemies glitch

Postby DimitrisPowerSeven » Mon Aug 25, 2014 6:14 pm

I found and awesome glitch in smbx with water enemies when you make them fly.

How it works:
If you make a cheep cheep or blooper to fly then freeze it and then grap (or if you are very close to him) it you can swim everywhere (warning i never test it with toad or peach fro that i don't know if this will work)

Also i don't know if people know that!

Video:
Last edited by DimitrisPowerSeven on Mon Aug 25, 2014 6:29 pm, edited 1 time in total.

Superiorstar
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Re: flying water enemies glitch

Postby Superiorstar » Mon Aug 25, 2014 6:25 pm

DimitrisPowerSeven wrote:I found and awesome glitch in smbx with water enemies when you make them fly.

How it works:
If you make a cheep cheep or blooper to fly then freeze it and then grap (or if you are very close to him) it you can swim everywhere (warning i never test it with toad or peach fro that i don't know if this will work)

Also i don't know if people know that!
How do you make fish fly?

DimitrisPowerSeven
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Re: flying water enemies glitch

Postby DimitrisPowerSeven » Mon Aug 25, 2014 6:28 pm

Put a layer water that is the water put a cheep cheep or blooper to attach with the layer water and then it fly or swim out from water.

Superiorstar
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Re: flying water enemies glitch

Postby Superiorstar » Mon Aug 25, 2014 6:33 pm

DimitrisPowerSeven wrote:Put a layer water that is the water put a cheep cheep or blooper to attach with the layer water and then it fly or swim out from water.
Why would anyone attach a fish to a layer when they can just replace a flying koopa?

DimitrisPowerSeven
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Re: flying water enemies glitch

Postby DimitrisPowerSeven » Mon Aug 25, 2014 6:35 pm

To look more like a fish and not parakoopa.

Superiorstar
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Re: flying water enemies glitch

Postby Superiorstar » Mon Aug 25, 2014 6:39 pm

DimitrisPowerSeven wrote:To look more like a fish and not parakoopa.
But they have the exact moving AI.

HenryRichard
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Re: flying water enemies glitch

Postby HenryRichard » Mon Aug 25, 2014 6:49 pm

Actually, you can just put water on a grab-able NPC and then use that in the same way. It works best with a mushroom block.

Superiorstar
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Re: flying water enemies glitch

Postby Superiorstar » Mon Aug 25, 2014 6:53 pm

HenryRichard wrote:Actually, you can just put water on a grab-able NPC and then use that in the same way. It works best with a mushroom block.
Confirmed, this is not a glitch.

bossedit8
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Re: flying water enemies glitch

Postby bossedit8 » Mon Aug 25, 2014 8:04 pm

Interesting yet I already know this. Also, if anyone is curious of how to make a Water Enemy fly in the Air:



Original Link: http://www.youtube.com/watch?v=mgQfcYiGGUc

MrPunchia
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Re: flying water enemies glitch

Postby MrPunchia » Mon Aug 25, 2014 8:18 pm

Superiorstar wrote:
DimitrisPowerSeven wrote:To look more like a fish and not parakoopa.
But they have the exact moving AI.
Oh yeah? What about bloopers?

RudeGuy
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Re: flying water enemies glitch

Postby RudeGuy » Tue Aug 26, 2014 7:24 am

Lunasa wrote:
Superiorstar wrote:
DimitrisPowerSeven wrote:To look more like a fish and not parakoopa.
But they have the exact moving AI.
Oh yeah? What about bloopers?
For bloopers, use the method in the video bossedit8 posted.


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