Runtime error 6: Overflow

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SuperMarioBuilder16
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Runtime error 6: Overflow

Postby SuperMarioBuilder16 » Thu Aug 21, 2014 9:05 am

Hello, again, I have to say something about the most common error in SMBX level editor:
Runtime Error.
This time:
Number 6: Overflow.
Now this is normal, not a thing with the SMBX but maybe your Intel Core, or AMD or watever? How about deleted file? Probably about the level you are trying to open?
Now I have no idea, but when I try to open the "Level 21" in my episode, it goes KERPLOOP. No more shit binary or c++ or watever.
This just happened when I tried to test the level when it was "openable". It went Runtime Error "9" Path not found. HOLY SHIT!!!!
Now its just unopenable, but with notepad++ it very confusing. Help!

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Re: Runtime error 6: Overflow

Postby Veudekato » Thu Aug 21, 2014 9:40 am

you make very many object. overload

HeroLinik
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Re: Runtime error 6: Overflow

Postby HeroLinik » Thu Aug 21, 2014 1:41 pm

Check your debugger. Have you used too many blocks, BGOs, or NPCs? Remember that you can only place 16384 blocks, not 20000.

Sevennights
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Re: Runtime error 6: Overflow

Postby Sevennights » Thu Aug 21, 2014 1:50 pm

You most likely have to many item objects npcs backgrounds or water quicksand events layers ect. If you do go to debugger and delete most of the things that take it all up. If you can not. Then restart by deleting the file of that world level.

superhammerbros100
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Re: Runtime error 6: Overflow

Postby superhammerbros100 » Fri Aug 22, 2014 12:04 am

If you put alot of birdos (Mostly like 3, or 8) Some will run fast and birdo's speed will be fast and boom! "Overflow" happens.

bossedit8
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Re: Runtime error 6: Overflow

Postby bossedit8 » Fri Aug 22, 2014 2:11 am

Yeah, it can be the case of having a NPC just being super fast for no reason after he jumps on another one and the error can happen because he clips through everything super super fast just for "speed=2".

superhammerbros100
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Re: Runtime error 6: Overflow

Postby superhammerbros100 » Fri Aug 22, 2014 9:38 am

bossedit8 wrote:Yeah, it can be the case of having a NPC just being super fast for no reason after he jumps on another one and the error can happen because he clips through everything super super fast just for "speed=2".
It just works with Birdo, but i think it also does with Mouser. (Warts can't walk at top of others warts.)

SuperMarioBuilder16
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Re: Runtime error 6: Overflow

Postby SuperMarioBuilder16 » Fri Aug 22, 2014 1:15 pm

I found out the source, missing background, it seems I placed a background in the editor. It was 3 blocks wide and 1 block tall. For some reason, the editor says its only two blocks to fit the natural SMBX. But one block was misplaced, In-game, it says to activate all backgrounds, including animated backgrounds. With one block of a whole missing, it keeps on activated that background... I'm not so sure what the real thing is, but its just a hypothesis.


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