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I didn't see this being mentioned in the LunaDLL tutorial
Posted: Thu Aug 07, 2014 5:53 pm
by Chip Potato
I've noticed recently that you can replace what an enemy shoots out. Is it also possible to make an enemy not shoot something?
Like, say I wanted to make a boss battle, and False/SMB1 Bowser is my boss of choice. However, this boss is for an early world, and a boss that tosses a lot hammers and spews tons of fireballs seems to be a bit of a large difficulty spike. Is it possible, with LunaDLL, to either limit the amount of hammers and/or fireballs thrown by Bowser, or stop one/both of them from spawning at all?
I'd appreciate an answer, or a link that leads to an answer.
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 5:58 pm
by HenryRichard
Can't you just make the hammers nohurt=1 with a .txt file, then make them invisible?
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 5:58 pm
by Marina
Well, what you could always do WITHOUT LunaDLL is making an invisible gfx for the hammer/flame and just setting it to nohurt=1
Ninja'd by Henry
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 6:00 pm
by Chip Potato
HenryRichard wrote:Can't you just make the hammers nohurt=1 with a .txt file, then make them invisible?
I-
... Wow, why didn't I think of that.
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 6:02 pm
by zioy
But it would still play the sound effect, though....
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 6:05 pm
by Chip Potato
KoolKat wrote:But it would still play the sound effect, though....
Yeah, I was just about to say... Is there a way to get rid of it?
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 6:07 pm
by Marina
Sadly, no :/
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 6:13 pm
by Chip Potato
GLuigiX wrote:Sadly, no :/
Darn. Maybe it's possible to replace a sound effect with silence?
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 6:19 pm
by Marina
I think someone already tried that once, but it didn't work bc the sound effect is hardcoded into SMBX or something
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 7:17 pm
by FanofSMBX
GLuigiX wrote:I think someone already tried that once, but it didn't work bc the sound effect is hardcoded into SMBX or something
It does work.
Re: I didn't see this being mentioned in the LunaDLL tutoria
Posted: Thu Aug 07, 2014 7:37 pm
by Axiom
GLuigiX wrote:I think someone already tried that once, but it didn't work bc the sound effect is hardcoded into SMBX or something
you can replace the sound effects but not on a per level basis, it's either all in or all out with sound effects sadly