Castlevania 2 Simon's Quest Night Objects Recolored

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mariogeek2
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Castlevania 2 Simon's Quest Night Objects Recolored

Postby mariogeek2 » Wed Aug 06, 2014 8:10 pm

Could someone please recolor the night enemies, night blocks, night background objects, and night forest background from Simon's Quest to fit into SMBX?
I want the wolf to replace npc-129. Here's a picture:
Image
The zombie can replace any NPC such as the goomba. Picture:
Image
I want two varieties of the fish-man. The first one I want replacing either npc-130 or npc-131. Picture:
Image
The second I want replacing npc-245. Picture:
Image
I want the fireball to replace both npc-246 and npc-133. Picture:
Image
I'll upload the blocks, BGOs, and background later.

Murphmario
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Re: Castlevania 2 Simon's Quest Night Objects Recolored

Postby Murphmario » Wed Aug 06, 2014 8:24 pm

16-bit or 8-bit?

mariogeek2
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Re: Castlevania 2 Simon's Quest Night Objects Recolored

Postby mariogeek2 » Wed Aug 06, 2014 8:32 pm

Murphmario wrote:16-bit or 8-bit?
16-bit.

Murphmario
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Re: Castlevania 2 Simon's Quest Night Objects Recolored

Postby Murphmario » Wed Aug 06, 2014 11:19 pm

mariogeek2 wrote:
Murphmario wrote:16-bit or 8-bit?
16-bit.
I'm not good at reshades, sorry.

Rare
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Re: Castlevania 2 Simon's Quest Night Objects Recolored

Postby Rare » Thu Aug 07, 2014 12:13 am

Im good at Reshades and SMB3 Recoloring so let me do this one you'll get the graphics soon. :D

mariogeek2
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Re: Castlevania 2 Simon's Quest Night Objects Recolored

Postby mariogeek2 » Thu Aug 07, 2014 10:14 am

RarePairGaming wrote:Im good at Reshades and SMB3 Recoloring so let me do this one you'll get the graphics soon. :D
OK, thanks. I greatly appreciate it.


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