What in the world is LunaDLL?

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Mista Epic
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What in the world is LunaDLL?

Postby Mista Epic » Sat Aug 02, 2014 10:10 pm

I don't quite understand what LunaDLL is. I think I have it installed, and by that I mean I downloaded it and put the stuff in my SMBX folder. What does it do, and who and what uses it?

Axiom
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Re: What in the world is LunaDLL?

Postby Axiom » Sat Aug 02, 2014 10:15 pm

From what I can gather, it's a sort of mod like scripting language that allows you to do stuff that SMBX doesn't allow. it's very hackylike and I have no idea how to work it, but it's written in objective C I believe and works by modifying SMBX's memory while playing.

You probably don't have it installed by default, LunaDLL involves a special SMBX executable and Im not sure where you get it

HenryRichard
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Re: What in the world is LunaDLL?

Postby HenryRichard » Sat Aug 02, 2014 10:39 pm


Anphiba
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Re: What in the world is LunaDLL?

Postby Anphiba » Sun Aug 03, 2014 10:07 am

LunaDLL is an SMBX extension module that allows you to use text files in your levels to add things in SMBX you couldn't put in otherwise.
Like a timer for example.

Mista Epic
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Re: What in the world is LunaDLL?

Postby Mista Epic » Sun Aug 03, 2014 12:01 pm

Luigifan2010 wrote:From what I can gather, it's a sort of mod like scripting language that allows you to do stuff that SMBX doesn't allow. it's very hackylike and I have no idea how to work it, but it's written in objective C I believe and works by modifying SMBX's memory while playing.

You probably don't have it installed by default, LunaDLL involves a special SMBX executable and Im not sure where you get it

No, I have it. I got the special .exe and the LunaDLL.dll.

Axiom
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Re: What in the world is LunaDLL?

Postby Axiom » Sun Aug 03, 2014 1:29 pm

Alright, well you're one step closer! Talk to FanofSMBX, from what I gather he does some stuff with it

Mudkip
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Re: What in the world is LunaDLL?

Postby Mudkip » Sun Aug 03, 2014 3:27 pm

Lunadll allows you to do some great stuff you couldn't do before with SMBX. As an example you can change the amount of hits a boss can take, such as Mother Brain. (And you can make them show you how many hits they still need to die) Also you can do a P-Wing like in SMB3. (Is it even called P-Wing in English?) You can kill events with it, add a time counter to your level and much more. You see, it's a great tool to modify SMBX. Leif_Erikson is already working on a new version which lets you add entirely new NPCs. (afaik)

Lunadll is not hard to understand. Just as easy as the NPC codes.

Willhart
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Re: What in the world is LunaDLL?

Postby Willhart » Sun Aug 03, 2014 3:55 pm

I wonder if CC9 will allow lunadll when it is included to the base game. One big thing it would allow is multidirectional autoscroll that can be used on any section and controlled with events. Lunadll is not too difficult to use, and there are tutorials for it.

Here is one: http://www.gamearchaeology.com/TUTORIAL.txt
Other good way to learn, is to see how others have used them in levels.


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