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Lnik3500
- Guest
Postby Lnik3500 » Sat Aug 02, 2014 10:18 am
Some people as been telling me if you put a smw grass and smw pipes with other smb3 stuff,it's clash. Is it really clash? here screen shot:
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TLtimelord
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Postby TLtimelord » Sat Aug 02, 2014 10:28 am
•The custom bush BGOs don't mix well at all with the SMW grass tileset.
•The SMB3 piranha plant doesn't mix well at all with the SMW pipe.
•The SMB3 special blocks nor the goomba mix well with the SMW pipe or tileset.
These are just general things that don't mix well together.
Although the SMB3 blue fences actually go fine with the SMW graphics, they don't mix well with anything in here because it's meant for beach levels and/or bridges, not grassland levels.
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bossedit8
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Postby bossedit8 » Sat Aug 02, 2014 10:38 am
Well, here is a Guide @Joey made in the past: Notepad wrote:This file was made to help people not get clashing in their levels, made by "JoeyFireFlower":
8Bit + 16Bit = Avoid. Rarely gets good.
NSMB + Anything Else = Major clashing.
SMB1 + SMB2 = Good, and can sometimes be great.
SMB1 + SMB3 = Good, but can be catastrophic.
SMB1 + SMW = Can turn out okay.
SMB2 + SMB3 = Almost always works out great.
SMB2 + SMW = Avoid. There is major clashage. (Yeah. I said clashage.)
SMB3 + SMW = Okay if used in the right way. Rarely exceeds great.
SMB1 + SMB2 + SMB3 = Actually, this can turn out really good if you use it the right way.
SMB1 + SMB2 or SMB3 + SMW = Avoid. Rarely exceeds great.
SMB2 + SMB3 + SMW = Avoid. Rarely exceeds great.
SMB1 + YI = Only for special blocks.
SMB2 +YI = Only a maybe. Probably won't turn out that good.
SMB3 + YI = No.
SMW + YI = Since SMW is very cartoon-ish, this would actually work good.
SM/LoZ + YI = SM would be a definite no. LoZ would have rare circumstances.
SM and LoZ should never be together or with anything else. It is RARE that this EVER looks good.
NOTE: However, this notepad is just giving you a general idea of what tiles clash what do not,
that doesn't mean you need to follow them, you're free to do whatever you want, but this is just
a general thought of the community.
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Lnik3500
- Guest
Postby Lnik3500 » Sat Aug 02, 2014 11:00 am
So you all telling me that i'm doing some clash right now?
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HeroLinik
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Postby HeroLinik » Sat Aug 02, 2014 11:34 am
Guys, listen up. You're misusing the term "clash" again.
Clash has absolutely NOTHING to do with the games the graphics come from. It is when two graphics that are placed in a vicinity of each other are not compatible. Example of this are:
1. Airships in a castle (definite no-no)
2. Lava in a grassland (definite no-no)
3. Pyramids in a factory (definite no-no)
4. Bushes in an underground level (only works if you're doing an overgrown cave, but in other cases, no)
5. Toad Houses in an airship (definite no-no)
However you can't just say that anything such as those will automatically be clash. Remember, it's about how you use the graphics, not about the graphics themselves, so if you have ice tiles inside an airship, then that's clash, but in a cave, you can actually get it to work nicely and make an icy cave. Same with a castle, but I'm not a fan of seeing grass tiles in a castle, unless it's a forest temple.
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zioy
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Postby zioy » Sat Aug 02, 2014 11:43 am
Well, like I said, the Goombas, Special Blocks and Piranha Plant are SMB3 while the pipes and grass are SMW. The trees also have an HD shading style which sort of clashes.
castlewars wrote:Guys, listen up. You're misusing the term "clash" again.
Clash has absolutely NOTHING to do with the games the graphics come from. It is when two graphics that are placed in a vicinity of each other are not compatible. Example of this are:
1. Airships in a castle (definite no-no)
2. Lava in a grassland (definite no-no)
3. Pyramids in a factory (definite no-no)
4. Bushes in an underground level (only works if you're doing an overgrown cave, but in other cases, no)
5. Toad Houses in an airship (definite no-no)
However you can't just say that anything such as those will automatically be clash. Remember, it's about how you use the graphics, not about the graphics themselves, so if you have ice tiles inside an airship, then that's clash, but in a cave, you can actually get it to work nicely and make an icy cave. Same with a castle, but I'm not a fan of seeing grass tiles in a castle, unless it's a forest temple.
Clash is actually when two graphics in a vicinity don't look good together. They could both be grassland, they could be from the same game, or both have the same style.
If they look bad together, it is clash.
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FallingSnow
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Postby FallingSnow » Sat Aug 02, 2014 3:29 pm
castlewars wrote:Guys, listen up. You're misusing the term "clash" again.
Clash has absolutely NOTHING to do with the games the graphics come from. It is when two graphics that are placed in a vicinity of each other are not compatible. Example of this are:
...
However you can't just say that anything such as those will automatically be clash. Remember, it's about how you use the graphics, not about the graphics themselves, so if you have ice tiles inside an airship, then that's clash, but in a cave, you can actually get it to work nicely and make an icy cave. Same with a castle, but I'm not a fan of seeing grass tiles in a castle, unless it's a forest temple.
But in this case the graphics are not compatible and just look bad together, so they're technically still clashing. Therefore no one is misusing the term.
And in my opinion, I don't think the word clash should be used when you're mixing tilesets and BGOs that make no sense together such as forest tiles in a fortress level. I'd rather just describe how they don't look good together.
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HenryRichard
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Postby HenryRichard » Sat Aug 02, 2014 6:12 pm
Clash is when two graphics look bad together. It can be from mixing of games (doesn't always make clash) or placing lava in a grassland. It's really a personal thing. If you think it looks good, it looks good.
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Valtteri
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Postby Valtteri » Sat Aug 02, 2014 8:01 pm
It is a personal thing at the end of the day. I like to stick to graphics from one game per level.
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Axiom
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Postby Axiom » Sat Aug 02, 2014 9:25 pm
As valtteri said, it is a matter of personal taste but there seems to be a general consensus as to what doesn't go together. Being new to this, you're not expected to have a sense of this right away, it's something you pick up really.
As for your screenshot, personally I'd just change the ground tileset and pipes to be a bit more SMB3ish. I feel like SMB3 and SMB1 go decent together when done right.
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Shadow Yoshi
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Postby Shadow Yoshi » Sat Aug 02, 2014 11:36 pm
Clash is just a word used to describe two graphics that don't fit well together.
Having graphics from differen't games doesn't automatically mean they clash.
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lighthouse64
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Postby lighthouse64 » Sun Aug 03, 2014 9:29 pm
Clash is an opinion. I have had people saying OH your level has clash all the time. 
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silent_
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Postby silent_ » Sun Aug 03, 2014 9:41 pm
Even if clash is an opinion, it's smart to take points off for it in your judging, because it can heavily affect all of the categories, even the gameplay, because gameplay is how you feel while playing it, and you may feel awkward playing a level with a bunch of 8-bit and 16-bit graphics.
I consider clash ugliness. Still, it's personal taste. Some people might think it's fitting to have a red SMB1-styled pipe in a SMB3 cave. Some people may think the contrary.
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lighthouse64
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Postby lighthouse64 » Sun Aug 03, 2014 10:00 pm
Kep wrote:Even if clash is an opinion, it's smart to take points off for it in your judging, because it can heavily affect all of the categories, even the gameplay, because gameplay is how you feel while playing it, and you may feel awkward playing a level with a bunch of 8-bit and 16-bit graphics.
I consider clash ugliness. Still, it's personal taste. Some people might think it's fitting to have a red SMB1-styled pipe in a SMB3 cave. Some people may think the contrary.
I would say that's fine, I mean don't you guys ever want variety??? 
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Axiom
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Postby Axiom » Mon Aug 04, 2014 9:16 am
variety != clash
there's so many different ways to include variety besides being random XDDD and including stuff from a whole other game in.
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lighthouse64
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Postby lighthouse64 » Mon Aug 04, 2014 10:37 am
That's not what I do with variety. I just mix all the smb underground's together and it's called clash.
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underFlo
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Postby underFlo » Fri Aug 08, 2014 3:25 am
lighthouse64 wrote:That's not what I do with variety. I just mix all the smb underground's together and it's called clash.
That's because SMB and SMB2 underground for example have different themes. SMB is inside a deep cave and very dark. SMB2 is only a little underground and still pretty bright. They also have completely different colors.
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RudeGuy
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Postby RudeGuy » Fri Aug 08, 2014 7:43 am
Nickname wrote:lighthouse64 wrote:That's not what I do with variety. I just mix all the smb underground's together and it's called clash.
That's because SMB and SMB2 underground for example have different themes. SMB is inside a deep cave and very dark. SMB2 is only a little underground and still pretty bright. They also have completely different colors.
Yeah, but it still isn't clash. It's just called miscolored and a recolor would fix it.
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silent_
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Postby silent_ » Fri Aug 08, 2014 3:01 pm
Christian07 wrote:Yeah, but it still isn't clash. It's just called miscolored and a recolor would fix it.
If something is miscolored (is that even a word lol), than that's two objects in a vicinity that don't look good together, so it is, or at least SHOULD BE deemed clash.
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FanofSMBX
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Postby FanofSMBX » Fri Aug 08, 2014 4:11 pm
If game colors clashing isn't clash, and theme colors clashing isn't clash, what is?
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