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Is the spinjump broken?

Posted: Tue Jul 22, 2014 4:01 am
by HeroLinik
In SMBX, there exist some enemies that can't be jumped on normally, such as the Spiny and the Piranha Plant. These enemies will damage the player upon contact, possibly causing certain death.

However, the spinjump allows the player to just jump over the enemies without getting damage. The player bounces off the enemies as if they were stomped, but the enemies aren't killed. This basically allows the player to use them as a springboard to reach higher places. Apparently, some levels which are made up mainly of enemies that are not stompable can be easily cheated by just using the spinjump and clearing them as though they could be stomped. There is a level in The Great Castle Adventure in which a Piranha Plant was right at the end of a Muncher pit and spinjumping could make a death-defying jump really easy.

However, even with enemies that can be stomped, the spinjump delivers destructive results: Koopa Troopas die instantly and the player does not have to worry about the shell and getting hurt by it. This is also the case with the Buzzy Beetle, and Galoombas also do not turn over and require the player to carry them. There is a code that can disable spinjumping, but it requires LunaDLL, and not everyone has it yet.

So, as you see through all this info, is the spinjump broken?

Re: Is the spinjump broken?

Posted: Tue Jul 22, 2014 4:16 am
by Willhart
Spinjump adds more variety to the approaches the player can take when encountering enemies. It makes the game more fun and makes more challenging enemies easier to deal with, thus making them easier to use and more fair. I think Nintendo had their reasons to design spinjumping the way it is for the original game. It also works as a tool for breaking some blocks. It's not really broken since the player has it all the time.

Re: Is the spinjump broken?

Posted: Tue Jul 22, 2014 5:14 am
by crusher169
spinjump is not broken. spinjump was designed of of the fact that the enemies in smw (well, most of them) kill you upon jumping normally and without spinjump the game would be a lot harder.

Re: Is the spinjump broken?

Posted: Tue Jul 22, 2014 5:37 am
by Mable
Isn't the Spinjump designed like it is in SMW? Which also instakills Koopas like it is in SMBX now.

Re: Is the spinjump broken?

Posted: Tue Jul 22, 2014 5:48 am
by crusher169
yea the smbx spinjump is just a smw one but is useful for all the games in smbx.

Re: Is the spinjump broken?

Posted: Tue Jul 22, 2014 6:43 am
by deadfish
Spinjump isn't broken. It is a feature from SMW. It's supposed to make the game easier.

Re: Is the spinjump broken?

Posted: Tue Jul 22, 2014 8:42 am
by Valtteri
Well to be fair, SMW and SML2 are still the only official games that have the Spinjump. The NSMB series kind of brought it back but it doesn't protect you from Spinies and Piranhas anymore. Clearly Nintendo think it was a bit broken. Same with the Magic Feather and the Yoshi. The Feather has yet to make a return and the Yoshi have been restricted to specific levels. But I personally don't really mind. While these things make the game slightly easier to break, they add variety. All you need to do is design your game so it can't be broken with the stuff the player has.