Postby HeroLinik » Tue Jul 22, 2014 4:01 am
In SMBX, there exist some enemies that can't be jumped on normally, such as the Spiny and the Piranha Plant. These enemies will damage the player upon contact, possibly causing certain death.
However, the spinjump allows the player to just jump over the enemies without getting damage. The player bounces off the enemies as if they were stomped, but the enemies aren't killed. This basically allows the player to use them as a springboard to reach higher places. Apparently, some levels which are made up mainly of enemies that are not stompable can be easily cheated by just using the spinjump and clearing them as though they could be stomped. There is a level in The Great Castle Adventure in which a Piranha Plant was right at the end of a Muncher pit and spinjumping could make a death-defying jump really easy.
However, even with enemies that can be stomped, the spinjump delivers destructive results: Koopa Troopas die instantly and the player does not have to worry about the shell and getting hurt by it. This is also the case with the Buzzy Beetle, and Galoombas also do not turn over and require the player to carry them. There is a code that can disable spinjumping, but it requires LunaDLL, and not everyone has it yet.
So, as you see through all this info, is the spinjump broken?