Is the spinjump broken?

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

HeroLinik
Larry Koopa
Larry Koopa
Posts: 3462
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Is the spinjump broken?

Postby HeroLinik » Tue Jul 22, 2014 4:01 am

In SMBX, there exist some enemies that can't be jumped on normally, such as the Spiny and the Piranha Plant. These enemies will damage the player upon contact, possibly causing certain death.

However, the spinjump allows the player to just jump over the enemies without getting damage. The player bounces off the enemies as if they were stomped, but the enemies aren't killed. This basically allows the player to use them as a springboard to reach higher places. Apparently, some levels which are made up mainly of enemies that are not stompable can be easily cheated by just using the spinjump and clearing them as though they could be stomped. There is a level in The Great Castle Adventure in which a Piranha Plant was right at the end of a Muncher pit and spinjumping could make a death-defying jump really easy.

However, even with enemies that can be stomped, the spinjump delivers destructive results: Koopa Troopas die instantly and the player does not have to worry about the shell and getting hurt by it. This is also the case with the Buzzy Beetle, and Galoombas also do not turn over and require the player to carry them. There is a code that can disable spinjumping, but it requires LunaDLL, and not everyone has it yet.

So, as you see through all this info, is the spinjump broken?

Willhart
Banned
Posts: 368
Joined: Thu Apr 10, 2014 2:18 am

Re: Is the spinjump broken?

Postby Willhart » Tue Jul 22, 2014 4:16 am

Spinjump adds more variety to the approaches the player can take when encountering enemies. It makes the game more fun and makes more challenging enemies easier to deal with, thus making them easier to use and more fair. I think Nintendo had their reasons to design spinjumping the way it is for the original game. It also works as a tool for breaking some blocks. It's not really broken since the player has it all the time.

crusher169
Ripper II
Ripper II
Posts: 351
Joined: Tue Apr 22, 2014 9:09 am

Re: Is the spinjump broken?

Postby crusher169 » Tue Jul 22, 2014 5:14 am

spinjump is not broken. spinjump was designed of of the fact that the enemies in smw (well, most of them) kill you upon jumping normally and without spinjump the game would be a lot harder.

Mable
Luigi
Luigi
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Is the spinjump broken?

Postby Mable » Tue Jul 22, 2014 5:37 am

Isn't the Spinjump designed like it is in SMW? Which also instakills Koopas like it is in SMBX now.

crusher169
Ripper II
Ripper II
Posts: 351
Joined: Tue Apr 22, 2014 9:09 am

Re: Is the spinjump broken?

Postby crusher169 » Tue Jul 22, 2014 5:48 am

yea the smbx spinjump is just a smw one but is useful for all the games in smbx.

deadfish
Guest

Re: Is the spinjump broken?

Postby deadfish » Tue Jul 22, 2014 6:43 am

Spinjump isn't broken. It is a feature from SMW. It's supposed to make the game easier.

Valtteri
Birdo
Birdo
Posts: 2150
Joined: Sun Dec 01, 2013 1:16 pm

Re: Is the spinjump broken?

Postby Valtteri » Tue Jul 22, 2014 8:42 am

Well to be fair, SMW and SML2 are still the only official games that have the Spinjump. The NSMB series kind of brought it back but it doesn't protect you from Spinies and Piranhas anymore. Clearly Nintendo think it was a bit broken. Same with the Magic Feather and the Yoshi. The Feather has yet to make a return and the Yoshi have been restricted to specific levels. But I personally don't really mind. While these things make the game slightly easier to break, they add variety. All you need to do is design your game so it can't be broken with the stuff the player has.


Return to “General”

Who is online

Users browsing this forum: Petal [Bot] and 4 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari