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crusher169
- Ripper II

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Postby crusher169 » Fri Jul 11, 2014 9:19 am
me, being a very bad spriter means I cnat make, well... very good sprites. so what I am looking for is an npc that's 1 block wide and 4 blocks high. it would do no damage and it would replace the rainbow shell so the wall would follow you around. it needs to be 4 blocks high btw. it would have to go along with a castle theme since that's what level I need it for.
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SuperMarioBuilder16
- Flurry

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Postby SuperMarioBuilder16 » Fri Jul 11, 2014 10:34 am
crusher169 wrote:me, being a very bad spriter means I cnat make, well... very good sprites. so what I am looking for is an npc that's 1 block wide and 4 blocks high. it would do no damage and it would replace the rainbow shell so the wall would follow you around. it needs to be 4 blocks high btw. it would have to go along with a castle theme since that's what level I need it for.
Hmmm... i can do that....
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crusher169
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Postby crusher169 » Fri Jul 11, 2014 10:37 am
I almost forgot to add that the wall should look like its connected to the ground and not on wheels or something XD
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SuperMarioBuilder16
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Postby SuperMarioBuilder16 » Fri Jul 11, 2014 11:14 am
crusher169 wrote:I almost forgot to add that the wall should look like its connected to the ground and not on wheels or something XD
Wait, does it need a animation???
EDIT: Also, is it immune to player activity?
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crusher169
- Ripper II

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Postby crusher169 » Fri Jul 11, 2014 11:19 am
if you could somehow make it animate so that the wall spins OR that there are animated cust clouds coming out form the bottom (but the clouds couldn't be in a trail behind it) that would be great
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crusher169
- Ripper II

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Postby crusher169 » Fri Jul 11, 2014 11:28 am
the wall will rotate right and will have graphics to make it look like its In the floor (like its attacked to the floor but still moving) and would be a pillar as well that would appear to be made out of grey versions of the smb3 gold bricks. it will obviously be for a smb3 styled castle.
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SuperMarioBuilder16
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Postby SuperMarioBuilder16 » Fri Jul 11, 2014 11:30 am
crusher169 wrote:if you could somehow make it animate so that the wall spins OR that there are animated cust clouds coming out form the bottom (but the clouds couldn't be in a trail behind it) that would be great
Woops, I cant animate it, cause im already done with the sprite...
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crusher169
- Ripper II

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Postby crusher169 » Fri Jul 11, 2014 11:32 am
oh ok. doesn't really need animation wince its just a wall npc
well if you finished it then can I have it?
Last edited by Valtteri on Sat Jul 12, 2014 8:25 am, edited 1 time in total.
Reason: Merged double post.
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SuperMarioBuilder16
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Postby SuperMarioBuilder16 » Fri Jul 11, 2014 6:33 pm
crusher169 wrote:well if you finished it then can I have it?
Derp... umm, it looks like 4 shells, let me fix that
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crusher169
- Ripper II

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Postby crusher169 » Fri Jul 11, 2014 6:37 pm
lol ok. oh and if you can can you make a donut block that looks like a cracked castle tile (choose a smb3 one and it has to be a single tile. not like a corner or wall) (and can you make 2 of tem. the red donut block being a more cracked version?)
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SuperMarioBuilder16
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Postby SuperMarioBuilder16 » Fri Jul 11, 2014 7:11 pm
crusher169 wrote:lol ok. oh and if you can can you make a donut block that looks like a cracked castle tile (choose a smb3 one and it has to be a single tile. not like a corner or wall) (and can you make 2 of tem. the red donut block being a more cracked version?)
Donut block? Sorry, I didnt play much of SMB3
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crusher169
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Postby crusher169 » Fri Jul 11, 2014 7:15 pm
donut blocks are hose 1 by 1 blocks that fall if you stand on them for too long
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crusher169
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Postby crusher169 » Fri Jul 11, 2014 7:55 pm
you posted the same link for the normal sprite and m sprite
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SuperMarioBuilder16
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Postby SuperMarioBuilder16 » Sat Jul 12, 2014 7:50 am
crusher169 wrote:you posted the same link for the normal sprite and m sprite
Hey! Go to the last post!
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Valtteri
- Birdo

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Postby Valtteri » Sat Jul 12, 2014 8:25 am
Don't double post, crusher169.
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crusher169
- Ripper II

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Postby crusher169 » Sat Jul 12, 2014 8:34 am
I didn't notice it double posted. I might have clickes submit twice in a row. but I didn't type it out twice on purpose
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SuperMarioBuilder16
- Flurry

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Postby SuperMarioBuilder16 » Sat Jul 12, 2014 10:28 am
crusher169 wrote:I didn't notice it double posted. I might have clickes submit twice in a row. but I didn't type it out twice on purpose
go to the post and click on the links, they updated it
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