Postby Kyo » Thu Jul 10, 2014 1:23 pm
Usually when I'm going to school by bus or in school breaks, I use a note app on my mobile called "Notes" (fuck this incredible creativity) and note down how the level looks like, but extremely vaguely. The details pop into my mind while I'm designing. Even if it's vague, it's extremely helpful since I'm far more organized like this. Here is an instance:
Level Name
GFX (Tileset/BG/Misc if necessary)
SFX
Special Gimmick A; ...
Special Gimmick B: ...
etc. (if necessary)
Level structure:
S1-Linear, length in percentage, important bonus area (star/1-up/special power-up), special gimmick A, misc (if necessary)
S2-Secret from S1, reward (star/1-up/special power-up), special gimmick B, misc as in how to get to this section (if necessary)
S3-Unlinear, length in percentage, midway, important bonus area (star/1-up/special power-up), special gimmick C, misc (if necessary)
S4-Secret from S3, reward (star/1-up/special power-up), special gimmick A, misc as in how to get to this section (if necessary)
S5-Goal, important bonus area (star/1-up/special power-up), misc (if necessary)
So basically, first I note down the level name and below GFX/SFX and specify more precisely if necessary. Then, if the level has one or more special gimmick, I note them down and mark them with letters and define them as well, Then the most important part, the level structure. I note down whether it's going to be linear or not, how long it is in percentage, whether there is an important bonus area or not and what the reward is, what special gimmick from the defined above ones it uses, and misc if there is anything special that I consider as important to remember, like, if it uses a different tileset or scheme and defined above. Bonus areas and the goal section aren't specified as linear or unlinear, as they are usually linear. But if that's not the case, I'm specifying that in misc. The length also isn't specified as goal sections are always short and bonus areas are bonus areas.
This is how I usually plan my levels. I am never stuck and go out of ideas usually.