Expanded SMB2 Unused Block

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Zant
Volcano Lotus
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Expanded SMB2 Unused Block

Postby Zant » Mon Jul 07, 2014 11:38 am

Took two unused blocks from SMB2(Image and Image), revamped them to 16-bit and expanded them.

Screenie(s):
Image

Download: https://www.mediafire.com/?748brl7ub07d37a

DaSpongeBobMan
Snifit
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Re: Expanded SMB2 Unused Block

Postby DaSpongeBobMan » Mon Jul 07, 2014 12:15 pm

Where did you get these from? And if they are red in 8 bits, then why did you make them yellow in 16 bits?

Zant
Volcano Lotus
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Re: Expanded SMB2 Unused Block

Postby Zant » Mon Jul 07, 2014 12:23 pm

DaSpongeBobMan wrote:Where did you get these from? And if they are red in 8 bits, then why did you make them yellow in 16 bits?
I got them from ''The Cutting Room Floor''.
I made them yellow cause it seemed more natural to me.

Mariofan5000
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Re: Expanded SMB2 Unused Block

Postby Mariofan5000 » Thu Aug 21, 2014 1:08 pm

These blocks were actually used in Doki Doki Panic, they were yellow.

GalaxyComet
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Re: Expanded SMB2 Unused Block

Postby GalaxyComet » Fri Aug 22, 2014 9:56 am

Those blocks look like they can be in SMB3.

zlaker
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Re: Expanded SMB2 Unused Block

Postby zlaker » Fri Aug 22, 2014 9:59 am

I'd give em a yellow outline instead :/

HeroLinik
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Re: Expanded SMB2 Unused Block

Postby HeroLinik » Sun Aug 24, 2014 3:12 pm

GalaxyComet wrote:Those blocks look like they can be in SMB3.
Yeah. To me these blocks look more like SMB3 than SMB2, but the graphical properties between the two games are so similar (detailed) that using SMB2 and SMB3 doesn't cause any clash. So yeah, I can see them being used in an SMB3 pipe level, but can still see equal usage in SMB2.

SuperYoshiLol
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Re: Expanded SMB2 Unused Block

Postby SuperYoshiLol » Tue Aug 26, 2014 9:59 pm

That actually looks like it should of been in the final version of smb2 (USA)


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